Player Matchup

Serqet
Serqet
 
Serqet
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Tiamat
Tiamat
LonexSniperx86
Tiamat
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
195W - 148L
1,620 Elo+
Party 3
Ishtar
Ishtar
SGG Shogun
Ishtar
Level 113
God Stats
6W - 10L
1,596 SR
Queue Stats
253W - 269L
1,527 Elo+
Solo
King Arthur
King Arthur
joseMADoctopus
King Arthur
Level 31
God Stats
1W - 5L
1,500 SR
Queue Stats
100W - 53L
1,464 Elo+
Solo
Achilles
Achilles
pN CasuaL
Achilles
Level 37
God Stats
0W - 2L
1,281 SR
Queue Stats
58W - 31L
1,699 Elo+
Party 3
Team Averages
Level 81
1,475 SR
1,562 Elo+

VS

Team Averages
Level 81
1,486 SR
1,585 Elo+
Scylla
Scylla
CrimsonTaiyou
Scylla
Level 37
God Stats
1W - 2L
1,308 SR
Queue Stats
56W - 23L
1,699 Elo+
Party 1
Ares
Ares
MarvelOG360
Ares
Level 16
God Stats
2W - 1L
1,500 SR
Queue Stats
23W - 7L
1,668 Elo+
Party 2
Apollo
Apollo
MaxIsTrollin
Apollo
Level 156
God Stats
16W - 15L
1,572 SR
Queue Stats
244W - 232L
1,522 Elo+
Party 1
Raijin
Raijin
NotFatty
Raijin
Level 35
God Stats
5W - 1L
1,517 SR
Queue Stats
39W - 18L
1,625 Elo+
Solo
Tyr
Tyr
RoyalMrDirt
Tyr
Level 160
God Stats
3W - 3L
1,533 SR
Queue Stats
38W - 35L
1,410 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 4 / 3
8,171
389
4,302
13,665
11,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
0 / 4 / 4
8,622
411
8,845
12,197
8,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Ishtar
SGG Shogun
Ishtar
16
1 / 6 / 1
9,722
463
10,569
15,979
7,249
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

King Arthur
joseMADoctopus
King Arthur
17
3 / 3 / 0
10,547
502
11,874
19,203
21,669
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Achilles
pN CasuaL
Achilles
15
5 / 6 / 1
10,037
478
18,292
20,124
14,601
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
2 / 3 / 4
11,985
571
4,374
13,403
6,029
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

16
3 / 2 / 10
11,342
540
10,838
18,657
23,433
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Apollo
17
5 / 1 / 8
11,627
554
9,650
17,391
8,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
NotFatty
Raijin
19
9 / 3 / 4
12,138
578
17,711
12,282
6,418
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

17
4 / 2 / 9
10,887
518
12,864
20,505
12,912
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
58
10
Kills
23
23
Deaths
11
9
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
4
3
0.63
W
2
3
4
1.33
L
0
4
4
0.5
W
3
2
10
4
W
Apollo
5
1
8
9
W
Raijin
NotFatty
Raijin
9
3
4
3.67
W
4
2
9
4.25
L
Ishtar
SGG Shogun
Ishtar
1
6
1
0.25
L
King Arthur
joseMADoctopus
King Arthur
3
3
0
1
L
Achilles
pN CasuaL
Achilles
5
6
1
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,882
Damage
55,437
81,168
Taken
82,238
63,229
Mitigated
57,019
13,322
Healing
23,281
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,302
1,464
1,455
1,916
13,665
11,279
12
5,041
8,477
0
20,638
W
4,374
1,417
0
4,652
13,403
6,029
4,323
0
13,403
102,712
0
L
8,845
643
0
2,036
12,197
8,431
8
6,512
5,467
57,739
0
W
10,838
576
222
6,038
18,657
23,433
588
4,044
14,613
30,271
0
W
Apollo
9,650
5,300
0
6,413
17,391
8,227
2,368
1,449
15,816
0
87,580
W
Raijin
NotFatty
Raijin
17,711
1,888
0
500
12,282
6,418
877
1,096
11,186
110,834
0
W
12,864
3,469
0
5,456
20,505
12,912
274
2,947
17,276
0
80,990
L
Ishtar
SGG Shogun
Ishtar
10,569
6,093
0
2,389
15,979
7,249
69
4,713
11,206
0
78,407
L
King Arthur
joseMADoctopus
King Arthur
11,874
1,745
0
3,616
19,203
21,669
0
8,517
10,494
0
79,907
L
Achilles
pN CasuaL
Achilles
18,292
7,736
0
1,910
20,124
14,601
33
7,196
12,601
0
83,799

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,099
Gold Earned
57,979
515
Minions Killed
622
0
Camps Cleared
0
1,829,825
Distance Traveled
2,032,234
12
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
8,171
389
24
1
0
314,228
3
W
Scylla
11,985
571
168
8
0
376,281
3
L
Tiamat
8,622
411
98
5
0
363,156
1
W
Ares
11,342
540
28
1
0
405,777
6
W
Apollo
11,627
554
140
7
0
408,205
1
W
Raijin
12,138
578
175
8
0
359,771
2
W
Tyr
10,887
518
111
5
0
482,200
6
L
Ishtar
9,722
463
137
7
0
367,440
3
L
King Arthur
10,547
502
141
7
0
368,789
2
L
Achilles
10,037
478
115
5
0
416,212
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role