Player Matchup

Mercury
Mercury
 
Mercury
Level 115
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
DaedricKing941
Ishtar
Level 129
God Stats
9W - 9L
1,735 SR
Queue Stats
255W - 240L
1,540 Elo+
Party 1
Zhong Kui
Zhong Kui
VisualWord31948
Zhong Kui
Level 43
God Stats
3W - 2L
1,631 SR
Queue Stats
33W - 23L
1,557 Elo+
Solo
Janus
Janus
bunamu
Janus
Level 140
God Stats
0W - 4L
1,227 SR
Queue Stats
90W - 99L
1,446 Elo+
Party 2
Nike
Nike
funnehbunneh16
Nike
Level 141
God Stats
21W - 17L
1,319 SR
Queue Stats
174W - 193L
1,452 Elo+
Party 2
Team Averages
Level 114
1,483 SR
1,499 Elo+

VS

Team Averages
Level 115
1,400 SR
1,503 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ishtar
Ishtar
Cadoonio
Ishtar
Level 108
God Stats
18W - 10L
1,276 SR
Queue Stats
518W - 418L
1,507 Elo+
Party 3
Guan Yu
Guan Yu
Cirdan2k
Guan Yu
Level 143
God Stats
10W - 8L
1,580 SR
Queue Stats
384W - 296L
1,567 Elo+
Party 3
Bakasura
Bakasura
LeadingGorilla4
Bakasura
Level 114
God Stats
1W - 1L
1,338 SR
Queue Stats
394W - 314L
1,508 Elo+
Party 3
Sylvanus
Sylvanus
alonsopredator_3
Sylvanus
Level 126
God Stats
1W - 1L
1,304 SR
Queue Stats
57W - 58L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
3 / 0 / 2
8,282
552
3,630
10,274
4,132
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 2 / 3
9,073
605
6,169
8,445
3,725
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
VisualWord31948
Zhong Kui
14
3 / 0 / 1
8,711
581
13,072
11,462
7,280
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Janus
bunamu
Janus
7
0 / 3 / 1
5,597
373
3,843
6,977
1,802
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

11
0 / 0 / 0
6,786
452
1,650
12,300
6,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
14
1 / 1 / 1
8,081
539
7,338
2,873
902
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
Cadoonio
Ishtar
13
3 / 0 / 1
7,429
495
7,180
9,819
4,260
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Guan Yu
Cirdan2k
Guan Yu
13
0 / 3 / 0
7,654
510
5,841
17,086
13,456
Bakasura
13
1 / 4 / 1
7,440
496
3,767
14,066
6,309
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
0 / 0 / 2
7,324
488
4,583
5,012
5,226
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
10
8
Kills
5
5
Deaths
8
7
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
3
0
2
4
W
Nu Wa
 
Nu Wa
1
1
1
1.5
W
Ishtar
Cadoonio
Ishtar
3
0
1
3.5
W
Guan Yu
Cirdan2k
Guan Yu
0
3
0
0
L
2
2
3
1.75
W
Bakasura
1
4
1
0.38
L
Zhong Kui
VisualWord31948
Zhong Kui
3
0
1
3.5
W
0
0
2
1
L
Janus
bunamu
Janus
0
3
1
0.17
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,364
Damage
28,709
49,458
Taken
48,856
23,077
Mitigated
30,153
18,002
Healing
19,378
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
3,630
1,612
0
750
10,274
4,132
0
2,596
7,482
0
65,708
W
Nu Wa
 
Nu Wa
7,338
644
0
520
2,873
902
0
0
2,873
54,795
0
W
Ishtar
Cadoonio
Ishtar
7,180
4,418
0
5,358
9,819
4,260
22
2,216
7,555
0
69,701
W
Guan Yu
Cirdan2k
Guan Yu
5,841
1,272
0
6,678
17,086
13,456
0
11,724
4,596
0
57,225
L
6,169
3,298
0
1,783
8,445
3,725
0
3,507
4,704
0
76,690
W
Bakasura
3,767
2,974
0
1,953
14,066
6,309
0
826
13,206
0
66,128
L
Zhong Kui
VisualWord31948
Zhong Kui
13,072
2,699
0
8,840
11,462
7,280
894
516
10,787
65,401
0
W
4,583
1,035
1,506
3,363
5,012
5,226
58
1,301
3,711
25,088
0
L
Janus
bunamu
Janus
3,843
448
0
1,570
6,977
1,802
0
1,624
5,269
24,328
0
L
1,650
231
0
5,059
12,300
6,138
0
2,996
9,220
116
37,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,449
Gold Earned
37,928
454
Minions Killed
500
0
Camps Cleared
0
1,346,345
Distance Traveled
1,408,969
22
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
8,282
552
97
6
0
377,140
2
W
Nu Wa
8,081
539
115
8
0
253,102
5
W
Ishtar
7,429
495
116
8
0
280,695
4
W
Guan Yu
7,654
510
113
8
0
267,307
2
L
Ishtar
9,073
605
136
9
0
273,287
8
W
Bakasura
7,440
496
125
8
0
326,345
0
L
Zhong Kui
8,711
581
118
8
0
246,020
4
W
Sylvanus
7,324
488
31
2
0
281,520
11
L
Janus
5,597
373
40
3
0
192,573
2
L
Nike
6,786
452
63
4
0
257,325
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role