Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Arachne
Arachne
ArmaGetor447
Arachne
Level 118
God Stats
2W - 0L
1,500 SR
Queue Stats
38W - 26L
1,564 Elo+
Party 3
Ratatoskr
Ratatoskr
DonRublo
Ratatoskr
Level 124
God Stats
2W - 2L
1,310 SR
Queue Stats
41W - 39L
1,505 Elo+
Party 2
Cthulhu
Cthulhu
Silverdust-_-
Cthulhu
Level 17
God Stats
23W - 12L
1,629 SR
Queue Stats
26W - 15L
1,581 Elo+
Party 3
Janus
Janus
lechazo-cauto5
Janus
Level 18
God Stats
2W - 2L
1,242 SR
Queue Stats
2W - 3L
1,193 Elo+
Party 2
Team Averages
Level 82
1,436 SR
1,469 Elo+

VS

Team Averages
Level 61
1,478 SR
1,421 Elo+
Ishtar
Ishtar
LEO xtrose
Ishtar
Level 123
God Stats
3W - 9L
1,231 SR
Queue Stats
248W - 250L
1,489 Elo+
Party 1
Fenrir
Fenrir
embatawe
Fenrir
Level 85
God Stats
9W - 6L
1,557 SR
Queue Stats
143W - 139L
1,470 Elo+
Solo
Tyr
Tyr
liquor softly
Tyr
Level 39
God Stats
1W - 1L
1,715 SR
Queue Stats
26W - 31L
1,439 Elo+
Solo
Nu Wa
Nu Wa
sn34kyanna
Nu Wa
Level 24
God Stats
1W - 5L
1,385 SR
Queue Stats
20W - 33L
1,321 Elo+
Party 1
Ares
Ares
xMemo6868
Ares
Level 34
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 14L
1,387 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
4 / 0 / 4
7,889
526
7,744
11,811
5,081
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
ArmaGetor447
Arachne
14
9 / 0 / 6
8,852
590
8,837
10,971
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ratatoskr
DonRublo
Ratatoskr
14
0 / 0 / 1
8,666
578
4,328
12,277
8,099
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
11
0 / 0 / 9
7,312
487
4,615
11,975
10,099
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

15
6 / 1 / 7
9,441
629
11,354
7,406
3,043
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
LEO xtrose
Ishtar
11
0 / 4 / 0
6,858
457
7,373
9,386
5,044
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fenrir
embatawe
Fenrir
12
1 / 4 / 0
7,471
498
5,335
11,930
4,673
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
0 / 1 / 1
8,781
585
5,342
9,411
10,471
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Nu Wa
11
0 / 6 / 0
6,715
448
4,287
10,140
3,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ares
9
0 / 5 / 0
6,244
416
4,858
13,864
12,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
2
19
Kills
1
1
Deaths
20
27
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
0
4
6
W
Arachne
ArmaGetor447
Arachne
9
0
6
12
W
Ratatoskr
DonRublo
Ratatoskr
0
0
1
0.5
L
Ishtar
LEO xtrose
Ishtar
0
4
0
0
W
Cthulhu
0
0
9
4.5
L
Fenrir
embatawe
Fenrir
1
4
0
0.25
W
6
1
7
9.5
L
0
1
1
0.5
L
Nu Wa
0
6
0
0
L
Ares
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,878
Damage
27,195
54,440
Taken
54,731
30,596
Mitigated
35,938
19,488
Healing
11,040
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
7,744
4,051
0
7,472
11,811
5,081
1,748
2,536
9,275
0
61,567
W
Arachne
ArmaGetor447
Arachne
8,837
7,511
0
2,713
10,971
4,274
627
1,962
9,009
0
65,641
W
Ratatoskr
DonRublo
Ratatoskr
4,328
510
0
3,626
12,277
8,099
672
409
11,868
0
70,693
L
Ishtar
LEO xtrose
Ishtar
7,373
3,805
0
1,108
9,386
5,044
0
2,869
6,461
0
67,656
W
Cthulhu
4,615
331
537
3,867
11,975
10,099
52
3,308
8,667
28,826
0
L
Fenrir
embatawe
Fenrir
5,335
1,279
0
4,630
11,930
4,673
0
2,654
9,157
0
45,403
W
11,354
952
0
1,273
7,406
3,043
702
1,616
5,790
79,006
0
L
5,342
350
0
4,031
9,411
10,471
0
323
9,054
0
73,211
L
Nu Wa
4,287
857
0
416
10,140
3,660
852
5,508
4,324
45,949
0
L
Ares
4,858
477
0
855
13,864
12,090
0
4,064
9,766
9,300
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,160
Gold Earned
36,069
522
Minions Killed
452
0
Camps Cleared
0
1,454,928
Distance Traveled
1,329,444
11
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
7,889
526
95
6
0
241,175
5
W
Arachne
8,852
590
83
6
0
334,722
1
W
Ratatoskr
8,666
578
160
11
0
325,932
3
L
Ishtar
6,858
457
121
8
0
217,183
2
W
Cthulhu
7,312
487
41
3
0
273,305
0
L
Fenrir
7,471
498
86
6
0
285,181
5
W
Janus
9,441
629
143
10
0
279,794
2
L
Tyr
8,781
585
162
11
0
307,044
0
L
Nu Wa
6,715
448
75
5
0
243,311
0
L
Ares
6,244
416
8
1
0
276,725
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role