Player Matchup

Ganesha
Ganesha
Papa Dopp
Ganesha
Level 86
God Stats
0W - 1L
1,639 SR
Queue Stats
2W - 6L
1,429 Elo+
Party 2
Charybdis
Charybdis
TD Phoodman
Charybdis
Level 109
God Stats
54W - 70L
1,450 SR
Queue Stats
274W - 311L
1,399 Elo+
Solo
Ra
Ra
WoIfman21
Ra
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 71
1,530 SR
1,443 Elo+

VS

Team Averages
Level 92
1,340 SR
1,420 Elo+
Terra
Terra
Anterior Gaming
Terra
Level 124
God Stats
2W - 2L
1,386 SR
Queue Stats
93W - 86L
1,424 Elo+
Party 1
Loki
Loki
Recruitrep
Loki
Level 27
God Stats
4W - 5L
1,360 SR
Queue Stats
67W - 79L
1,385 Elo+
Party 1
Hel
Hel
Zextsui
Hel
Level 126
God Stats
1W - 0L
1,274 SR
Queue Stats
4W - 4L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Papa Dopp
Ganesha
9
0 / 0 / 1
6,483
648
1,890
5,036
3,061
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Charybdis
TD Phoodman
Charybdis
10
0 / 1 / 1
6,354
635
7,772
7,002
3,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
6,702
670
4,374
6,354
2,814
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 0 / 0
7,673
767
6,096
8,470
7,676
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 1
6,505
651
4,236
7,324
2,879
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hel
12
0 / 0 / 4
6,825
683
5,084
5,929
2,766
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
9
1
Kills
4
4
Deaths
1
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
0
0
3
L
Ganesha
Papa Dopp
Ganesha
0
0
1
0.5
W
1
1
1
1.5
L
Charybdis
TD Phoodman
Charybdis
0
1
1
0.5
L
1
3
0
0.33
W
Hel
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,036
Damage
15,416
18,392
Taken
21,723
9,101
Mitigated
13,321
2,705
Healing
11,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,096
971
1,438
2,217
8,470
7,676
225
2,525
5,703
15,483
0
L
Ganesha
Papa Dopp
Ganesha
1,890
344
0
491
5,036
3,061
0
3,324
1,712
6,356
0
W
4,236
461
0
252
7,324
2,879
445
2,607
4,538
0
19,925
L
Charybdis
TD Phoodman
Charybdis
7,772
3,801
0
1,127
7,002
3,226
0
4,363
2,639
0
29,527
L
4,374
534
631
456
6,354
2,814
0
3,762
2,592
15,531
0
W
Hel
5,084
298
3,648
4,188
5,929
2,766
238
1,180
4,647
21,464
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,539
Gold Earned
21,003
92
Minions Killed
92
6
Camps Cleared
3
432,292
Distance Traveled
591,573
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
7,673
767
21
2
2
184,209
0
L
Ganesha
6,483
648
0
0
0
119,041
2
W
Loki
6,505
651
32
3
1
207,628
4
L
Charybdis
6,354
635
57
6
5
147,068
2
L
Ra
6,702
670
35
4
1
166,183
0
W
Hel
6,825
683
39
4
0
199,736
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role