Player Matchup

Merlin
Merlin
Cosmic bunny706
Merlin
Level 30
God Stats
118W - 144L
1,444 SR
Queue Stats
143W - 186L
1,393 Elo+
Solo
Ishtar
Ishtar
KeyIsVibin
Ishtar
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 34L
1,282 Elo+
Solo
Mercury
Mercury
RomBlow
Mercury
Level 69
God Stats
0W - 2L
1,500 SR
Queue Stats
76W - 63L
1,526 Elo+
Solo
Bacchus
Bacchus
jelliejam79
Bacchus
Level 38
God Stats
9W - 10L
1,476 SR
Queue Stats
66W - 70L
1,338 Elo+
Solo
Nox
Nox
ramen n00ds
Nox
Level 51
God Stats
28W - 30L
1,257 SR
Queue Stats
198W - 218L
1,397 Elo+
Solo
Team Averages
Level 49
1,436 SR
1,387 Elo+

VS

Team Averages
Level 48
1,584 SR
1,380 Elo+
Baron Samedi
Baron Samedi
BauerRoz
Baron Samedi
Level 20
God Stats
4W - 1L
1,573 SR
Queue Stats
19W - 12L
1,484 Elo+
Party 1
Ishtar
Ishtar
MrBigGanks
Ishtar
Level 107
God Stats
7W - 3L
1,567 SR
Queue Stats
210W - 211L
1,477 Elo+
Party 1
Serqet
Serqet
PigeonBard
Serqet
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,258 Elo+
Solo
Izanami
Izanami
clayjackson9
Izanami
Level 50
God Stats
1W - 0L
1,385 SR
Queue Stats
3W - 2L
1,125 Elo+
Solo
Khepri
Khepri
kidbrulo
Khepri
Level 20
God Stats
5W - 1L
1,894 SR
Queue Stats
53W - 39L
1,556 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 5 / 0
10,251
932
8,203
14,322
9,212
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
KeyIsVibin
Ishtar
16
0 / 7 / 1
10,046
913
9,940
16,091
7,395
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mercury
RomBlow
Mercury
15
1 / 6 / 0
9,788
890
6,947
13,023
6,433
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
jelliejam79
Bacchus
15
0 / 4 / 1
9,854
896
6,428
14,302
15,862
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
0 / 3 / 0
10,421
947
4,416
12,596
6,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Team 1 Tickets

110

VS

Team 2 Tickets

257

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BauerRoz
Baron Samedi
17
2 / 1 / 15
11,092
1,008
12,250
6,158
4,922
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
MrBigGanks
Ishtar
18
5 / 0 / 14
11,785
1,071
17,523
5,470
3,474
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Serqet
PigeonBard
Serqet
18
5 / 1 / 12
11,354
1,032
9,740
9,349
7,270
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Izanami
clayjackson9
Izanami
18
10 / 0 / 9
12,539
1,140
18,286
6,173
4,044
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
kidbrulo
Khepri
18
3 / 0 / 16
13,324
1,211
7,651
11,206
15,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
91
2
Kills
25
25
Deaths
2
2
Assists
66
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BauerRoz
Baron Samedi
2
1
15
9.5
L
1
5
0
0.2
L
Ishtar
KeyIsVibin
Ishtar
0
7
1
0.07
W
Ishtar
MrBigGanks
Ishtar
5
0
14
12
W
Serqet
PigeonBard
Serqet
5
1
12
11
L
Mercury
RomBlow
Mercury
1
6
0
0.17
W
Izanami
clayjackson9
Izanami
10
0
9
14.5
L
Bacchus
jelliejam79
Bacchus
0
4
1
0.13
W
Khepri
kidbrulo
Khepri
3
0
16
11
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,934
Damage
65,450
70,334
Taken
38,356
45,432
Mitigated
34,887
3,118
Healing
11,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BauerRoz
Baron Samedi
12,250
1,169
2,011
1,846
6,158
4,922
0
2,871
3,287
26,300
0
L
8,203
136
31
768
14,322
9,212
0
3,657
10,665
32,515
0
L
Ishtar
KeyIsVibin
Ishtar
9,940
5,157
0
536
16,091
7,395
0
4,648
10,985
0
30,969
W
Ishtar
MrBigGanks
Ishtar
17,523
9,905
0
625
5,470
3,474
0
2,884
2,586
0
47,654
W
Serqet
PigeonBard
Serqet
9,740
4,252
232
1,244
9,349
7,270
0
2,590
6,759
0
15,097
L
Mercury
RomBlow
Mercury
6,947
2,547
0
274
13,023
6,433
0
3,352
8,828
0
14,124
W
Izanami
clayjackson9
Izanami
18,286
14,011
468
1,680
6,173
4,044
0
3,822
2,351
0
44,827
L
Bacchus
jelliejam79
Bacchus
6,428
425
0
666
14,302
15,862
0
4,654
9,391
18,392
0
W
Khepri
kidbrulo
Khepri
7,651
502
495
2,663
11,206
15,177
0
6,880
4,326
19,306
0
L
4,416
205
0
843
12,596
6,530
0
3,590
8,984
33,677
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,360
Gold Earned
60,094
196
Minions Killed
219
8
Camps Cleared
10
970,408
Distance Traveled
1,060,165
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,092
1,008
32
3
3
197,448
0
L
Merlin
10,251
932
49
4
2
190,171
1
L
Ishtar
10,046
913
40
4
3
175,882
0
W
Ishtar
11,785
1,071
71
6
1
212,033
2
W
Serqet
11,354
1,032
11
1
5
231,185
0
L
Mercury
9,788
890
13
1
2
193,620
1
W
Izanami
12,539
1,140
86
8
1
186,030
0
L
Bacchus
9,854
896
23
2
1
204,579
0
W
Khepri
13,324
1,211
19
2
0
233,469
1
L
Nox
10,421
947
71
6
0
206,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role