Player Matchup

Ishtar
Ishtar
BOEnigma
Ishtar
Level 147
God Stats
26W - 14L
1,855 SR
Queue Stats
233W - 154L
1,743 Elo+
Party 1
Osiris
Osiris
Fianzo
Osiris
Level 158
God Stats
4W - 2L
1,670 SR
Queue Stats
253W - 187L
1,717 Elo+
Party 1
Sobek
Sobek
MiloSFD
Sobek
Level 87
God Stats
8W - 8L
1,802 SR
Queue Stats
367W - 151L
1,799 Elo+
Party 1
Agni
Agni
ViscountRe
Agni
Level 55
God Stats
2W - 1L
1,909 SR
Queue Stats
188W - 143L
1,684 Elo+
Party 1
Da Ji
Da Ji
randomdude722
Da Ji
Level 86
God Stats
5W - 6L
1,516 SR
Queue Stats
201W - 207L
1,502 Elo+
Solo
Team Averages
Level 107
1,750 SR
1,689 Elo+

VS

Team Averages
Level 132
1,489 SR
1,596 Elo+
Izanami
Izanami
ChronosBrown
Izanami
Level 156
God Stats
2W - 0L
1,765 SR
Queue Stats
13W - 5L
1,864 Elo+
Solo
Ymir
Ymir
DoomsTheory
Ymir
Level 137
God Stats
10W - 13L
1,462 SR
Queue Stats
211W - 234L
1,494 Elo+
Solo
Hades
Hades
Menathil
Hades
Level 108
God Stats
2W - 2L
1,209 SR
Queue Stats
172W - 194L
1,540 Elo+
Solo
Achilles
Achilles
damndaniel21420
Achilles
Level 109
God Stats
1W - 3L
1,416 SR
Queue Stats
134W - 140L
1,523 Elo+
Solo
Erlang Shen
Erlang Shen
yarnoke100
Erlang Shen
Level 148
God Stats
5W - 2L
1,591 SR
Queue Stats
292W - 279L
1,558 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
BOEnigma
Ishtar
18
2 / 2 / 1
10,983
578
12,036
12,721
7,056
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
Fianzo
Osiris
14
1 / 6 / 2
8,933
470
11,299
27,177
19,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sobek
MiloSFD
Sobek
14
3 / 0 / 1
9,688
510
8,611
19,201
24,613
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 5 / 0
7,773
409
7,026
9,273
4,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
2 / 5 / 1
9,504
500
7,231
18,067
9,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
ChronosBrown
Izanami
17
1 / 4 / 2
10,819
569
8,294
12,509
6,060
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
0 / 0 / 10
9,202
484
5,649
13,383
12,229
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Hades
Menathil
Hades
18
5 / 1 / 4
10,897
574
15,536
13,111
7,722
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Achilles
16
5 / 3 / 5
10,145
534
14,595
20,348
14,128
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
yarnoke100
Erlang Shen
18
6 / 0 / 4
10,782
567
13,309
18,834
12,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
42
8
Kills
17
18
Deaths
8
5
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Ishtar
BOEnigma
Ishtar
2
2
1
1.25
W
Izanami
ChronosBrown
Izanami
1
4
2
0.5
W
0
0
10
5
L
Osiris
Fianzo
Osiris
1
6
2
0.33
W
Hades
Menathil
Hades
5
1
4
7
L
Sobek
MiloSFD
Sobek
3
0
1
3.5
L
0
5
0
0
W
Achilles
5
3
5
2.5
L
2
5
1
0.5
W
Erlang Shen
yarnoke100
Erlang Shen
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,203
Damage
57,383
86,439
Taken
78,185
64,843
Mitigated
52,628
23,887
Healing
27,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
BOEnigma
Ishtar
12,036
6,579
0
5,395
12,721
7,056
0
868
11,853
0
128,646
W
Izanami
ChronosBrown
Izanami
8,294
6,014
0
1,939
12,509
6,060
1,014
1,769
10,704
0
104,553
W
5,649
1,452
0
2,646
13,383
12,229
598
3,380
9,758
25,669
0
L
Osiris
Fianzo
Osiris
11,299
5,585
0
5,944
27,177
19,831
0
6,432
20,745
0
60,472
W
Hades
Menathil
Hades
15,536
1,534
961
6,913
13,111
7,722
594
4,535
8,242
106,222
0
L
Sobek
MiloSFD
Sobek
8,611
1,055
0
5,809
19,201
24,613
0
6,463
12,738
27,292
0
L
7,026
516
0
590
9,273
4,108
0
4,640
4,633
51,315
0
W
Achilles
14,595
2,729
0
6,692
20,348
14,128
1,350
2,316
17,910
0
64,960
L
7,231
1,955
0
6,149
18,067
9,235
0
3,499
14,568
0
80,240
W
Erlang Shen
yarnoke100
Erlang Shen
13,309
8,514
0
8,745
18,834
12,489
149
2,813
15,611
0
101,267

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,881
Gold Earned
51,845
566
Minions Killed
633
0
Camps Cleared
0
1,741,801
Distance Traveled
1,939,751
18
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,983
578
215
11
0
353,084
5
W
Izanami
10,819
569
195
10
0
341,685
5
W
Ymir
9,202
484
35
2
0
364,170
6
L
Osiris
8,933
470
94
5
0
328,074
2
W
Hades
10,897
574
160
8
0
379,478
6
L
Sobek
9,688
510
12
1
0
378,003
9
L
Agni
7,773
409
120
6
0
332,382
1
W
Achilles
10,145
534
106
6
0
364,109
4
L
Da Ji
9,504
500
125
7
0
350,258
1
W
Erlang Shen
10,782
567
137
7
0
490,309
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role