Player Matchup

Shiva
Shiva
 
Shiva
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
BuzzedBeau
Neith
Level 102
God Stats
3W - 2L
1,605 SR
Queue Stats
81W - 85L
1,495 Elo+
Party 1
Baron Samedi
Baron Samedi
KarmasKiss
Baron Samedi
Level 149
God Stats
18W - 14L
1,585 SR
Queue Stats
856W - 991L
1,498 Elo+
Solo
Da Ji
Da Ji
Schpongle
Da Ji
Level 100
God Stats
2W - 1L
1,603 SR
Queue Stats
38W - 23L
1,504 Elo+
Solo
Bacchus
Bacchus
Sinicall
Bacchus
Level 65
God Stats
8W - 4L
1,662 SR
Queue Stats
108W - 117L
1,438 Elo+
Party 1
Team Averages
Level 114
1,591 SR
1,487 Elo+

VS

Team Averages
Level 101
1,534 SR
1,510 Elo+
Jormungandr
Jormungandr
 
Jormungandr
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
AustinDTurtl14
Chiron
Level 105
God Stats
0W - 1L
1,695 SR
Queue Stats
9W - 10L
1,491 Elo+
Solo
Ra
Ra
CraterMaker007
Ra
Level 102
God Stats
19W - 30L
1,438 SR
Queue Stats
792W - 861L
1,466 Elo+
Solo
Vulcan
Vulcan
HighonFire78
Vulcan
Level 105
God Stats
106W - 107L
1,540 SR
Queue Stats
170W - 188L
1,450 Elo+
Solo
Susano
Susano
The0neAboveAl1
Susano
Level 66
God Stats
1W - 1L
1,497 SR
Queue Stats
6W - 10L
1,641 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
15
5 / 0 / 9
8,708
792
13,372
12,591
11,780
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Neith
15
7 / 0 / 4
8,883
808
14,438
6,955
3,733
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Baron Samedi
KarmasKiss
Baron Samedi
16
1 / 1 / 8
8,632
785
8,606
6,145
3,476
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Da Ji
Schpongle
Da Ji
15
2 / 5 / 11
8,166
742
10,552
11,560
5,318
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
Sinicall
Bacchus
14
3 / 0 / 11
8,715
792
7,723
18,311
24,524
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
0 / 5 / 3
7,359
669
6,608
18,741
17,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

14
1 / 3 / 1
7,560
687
7,717
10,725
4,778
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
3 / 3 / 2
7,917
720
7,029
12,772
5,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Vulcan
13
1 / 3 / 2
7,352
668
8,646
7,111
3,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
0 / 4 / 1
7,128
648
5,999
15,110
6,185
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
14
18
Kills
5
6
Deaths
18
43
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
5
0
9
9.5
L
Jormungandr
 
Jormungandr
0
5
3
0.3
L
1
3
1
0.5
W
Neith
7
0
4
9
L
3
3
2
1.33
L
Vulcan
1
3
2
0.67
W
Baron Samedi
KarmasKiss
Baron Samedi
1
1
8
5
W
Da Ji
Schpongle
Da Ji
2
5
11
1.5
W
Bacchus
Sinicall
Bacchus
3
0
11
8.5
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,691
Damage
35,999
55,562
Taken
64,459
48,831
Mitigated
37,034
16,302
Healing
8,900
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
13,372
953
2,865
4,426
12,591
11,780
209
5,343
7,003
282
35,494
L
Jormungandr
 
Jormungandr
6,608
2,769
0
1,479
18,741
17,990
68
3,471
15,210
26,976
0
L
7,717
2,534
502
1,940
10,725
4,778
0
5,403
5,145
0
31,687
W
Neith
14,438
6,345
0
2,164
6,955
3,733
235
3,843
2,804
0
36,461
L
7,029
250
1,071
3,402
12,772
5,045
0
2,070
10,457
21,691
0
L
Vulcan
8,646
4,115
289
217
7,111
3,036
0
1,978
5,098
25,323
0
W
Baron Samedi
KarmasKiss
Baron Samedi
8,606
620
1,660
1,743
6,145
3,476
1,437
1,691
4,402
36,469
0
W
Da Ji
Schpongle
Da Ji
10,552
2,319
0
250
11,560
5,318
65
3,098
8,400
0
30,330
W
Bacchus
Sinicall
Bacchus
7,723
687
0
3,194
18,311
24,524
60
7,415
10,670
19,437
0
L
5,999
967
0
0
15,110
6,185
0
3,407
11,427
0
18,916

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,104
Gold Earned
37,316
245
Minions Killed
191
0
Camps Cleared
0
1,142,498
Distance Traveled
1,095,946
10
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,708
792
61
6
0
243,208
1
L
Jormungandr
7,359
669
32
3
0
198,573
4
L
Chiron
7,560
687
55
5
0
212,963
0
W
Neith
8,883
808
70
6
0
209,230
1
L
Ra
7,917
720
45
4
0
225,801
3
L
Vulcan
7,352
668
31
3
0
219,528
4
W
Baron Samedi
8,632
785
65
6
0
196,350
4
W
Da Ji
8,166
742
35
3
0
234,146
0
W
Bacchus
8,715
792
14
1
0
259,564
4
L
Susano
7,128
648
28
3
0
239,081
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role