Player Matchup

Jormungandr
Jormungandr
abhjbeh55
Jormungandr
Level 29
God Stats
64W - 75L
1,462 SR
Queue Stats
96W - 125L
1,351 Elo+
Party 1
Ishtar
Ishtar
ppPedroPaulo
Ishtar
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
54W - 60L
1,402 Elo+
Solo
Tiamat
Tiamat
sovetskiy_krolik
Tiamat
Level 73
God Stats
2W - 1L
1,826 SR
Queue Stats
159W - 216L
1,399 Elo+
Party 1
Mercury
Mercury
spintrap1
Mercury
Level 71
God Stats
2W - 2L
1,544 SR
Queue Stats
300W - 323L
1,401 Elo+
Party 1
Kuzenbo
Kuzenbo
xWolfSik--
Kuzenbo
Level 143
God Stats
1W - 2L
1,500 SR
Queue Stats
290W - 305L
1,383 Elo+
Party 1
Team Averages
Level 81
1,566 SR
1,387 Elo+

VS

Team Averages
Level 95
1,495 SR
1,379 Elo+
Sol
Sol
Boss_ShaaheeN
Sol
Level 157
God Stats
78W - 93L
1,447 SR
Queue Stats
284W - 303L
1,476 Elo+
Party 2
Ullr
Ullr
IIzSnupiSleepzII
Ullr
Level 82
God Stats
19W - 19L
1,458 SR
Queue Stats
220W - 226L
1,396 Elo+
Party 3
Sun Wukong
Sun Wukong
JK_ViRdiX
Sun Wukong
Level 52
God Stats
4W - 4L
1,363 SR
Queue Stats
78W - 93L
1,325 Elo+
Party 3
Ishtar
Ishtar
Oompie-Money
Ishtar
Level 156
God Stats
2W - 2L
1,709 SR
Queue Stats
100W - 126L
1,410 Elo+
Party 2
Geb
Geb
fatfatrus
Geb
Level 29
God Stats
2W - 1L
1,500 SR
Queue Stats
45W - 74L
1,291 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
abhjbeh55
Jormungandr
15
0 / 0 / 0
9,250
578
1,031
2,099
1,895
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ishtar
11
1 / 4 / 1
6,514
407
7,730
11,551
4,875
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

10
0 / 5 / 4
7,101
444
7,268
12,605
7,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
spintrap1
Mercury
14
5 / 4 / 1
8,703
544
10,627
15,289
6,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kuzenbo
xWolfSik--
Kuzenbo
11
0 / 4 / 3
6,808
426
4,408
14,257
15,877
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 2
8,922
558
13,688
12,317
4,116
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

14
0 / 0 / 0
8,659
541
188
3,497
1,552
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sun Wukong
JK_ViRdiX
Sun Wukong
14
9 / 2 / 0
9,528
596
15,480
19,107
18,786
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
13
3 / 3 / 3
7,945
497
3,127
12,070
5,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 1 / 9
8,085
505
5,438
12,269
11,638
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
31
6
Kills
17
17
Deaths
6
9
Assists
14
Player
Kills
Deaths
Assists
KDA
W
4
0
2
5
W
0
0
0
0
W
Sun Wukong
JK_ViRdiX
Sun Wukong
9
2
0
4.5
W
Ishtar
3
3
3
1.5
L
Jormungandr
abhjbeh55
Jormungandr
0
0
0
0
W
1
1
9
5.5
L
Ishtar
1
4
1
0.38
L
0
5
4
0.4
L
Mercury
spintrap1
Mercury
5
4
1
1.38
L
Kuzenbo
xWolfSik--
Kuzenbo
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,064
Damage
37,921
55,801
Taken
59,260
36,590
Mitigated
42,082
7,220
Healing
22,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,688
6,640
0
8,770
12,317
4,116
2,469
2,645
9,672
92,613
0
W
188
124
0
523
3,497
1,552
0
250
3,247
0
64,805
W
Sun Wukong
JK_ViRdiX
Sun Wukong
15,480
4,046
0
5,033
19,107
18,786
228
4,944
14,163
0
63,082
W
Ishtar
3,127
1,365
0
2,931
12,070
5,990
573
1,301
10,572
0
53,033
L
Jormungandr
abhjbeh55
Jormungandr
1,031
425
0
0
2,099
1,895
0
0
2,099
73,901
0
W
5,438
953
2,690
2,495
12,269
11,638
0
3,567
8,702
18,703
0
L
Ishtar
7,730
4,118
172
1,860
11,551
4,875
0
7,279
4,272
0
39,733
L
7,268
1,033
0
1,832
12,605
7,280
0
1,636
10,969
36,681
0
L
Mercury
spintrap1
Mercury
10,627
6,345
0
772
15,289
6,663
0
1,685
13,604
0
79,657
L
Kuzenbo
xWolfSik--
Kuzenbo
4,408
1,565
198
2,386
14,257
15,877
0
8,526
5,731
29,459
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,376
Gold Earned
43,139
438
Minions Killed
522
0
Camps Cleared
0
1,437,873
Distance Traveled
1,275,865
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,922
558
151
9
0
230,071
5
W
Ullr
8,659
541
156
10
0
188,674
1
W
Sun Wukong
9,528
596
100
6
0
295,092
1
W
Ishtar
7,945
497
92
6
0
257,873
2
L
Jormungandr
9,250
578
176
11
0
281,226
2
W
Geb
8,085
505
23
1
0
304,155
0
L
Ishtar
6,514
407
38
2
0
254,856
0
L
Tiamat
7,101
444
66
4
0
288,065
0
L
Mercury
8,703
544
120
8
0
338,205
0
L
Kuzenbo
6,808
426
38
2
0
275,521
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role