Player Matchup

Terra
Terra
 
Terra
Level 96
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
GoBacktoYaCorner
Aphrodite
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 121L
1,458 Elo+
Solo
Geb
Geb
Juito 9866yt
Geb
Level 107
God Stats
0W - 1L
1,572 SR
Queue Stats
18W - 24L
1,476 Elo+
Solo
Izanami
Izanami
Snayder_CVM
Izanami
Level 65
God Stats
4W - 1L
1,910 SR
Queue Stats
296W - 337L
1,447 Elo+
Solo
Chang'e
Chang'e
ZenDiffrent
Chang'e
Level 106
God Stats
0W - 3L
1,207 SR
Queue Stats
15W - 16L
1,504 Elo+
Solo
Team Averages
Level 88
1,538 SR
1,477 Elo+

VS

Team Averages
Level 110
1,503 SR
1,452 Elo+
Sol
Sol
M00C0W4LIFE
Sol
Level 147
God Stats
21W - 31L
1,367 SR
Queue Stats
300W - 329L
1,363 Elo+
Solo
Cernunnos
Cernunnos
Razordwarf
Cernunnos
Level 130
God Stats
306W - 285L
1,526 SR
Queue Stats
417W - 437L
1,471 Elo+
Solo
Jormungandr
Jormungandr
Scaramouchh1
Jormungandr
Level 64
God Stats
1W - 1L
1,252 SR
Queue Stats
199W - 204L
1,426 Elo+
Solo
Zeus
Zeus
Titan8025
Zeus
Level 101
God Stats
27W - 25L
1,491 SR
Queue Stats
41W - 46L
1,479 Elo+
Solo
Ishtar
Ishtar
maxxxipad22
Ishtar
Level 107
God Stats
3W - 0L
1,880 SR
Queue Stats
66W - 43L
1,522 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
15
0 / 1 / 0
9,089
909
435
8,023
5,432
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Aphrodite
14
0 / 1 / 1
8,804
880
5,349
15,150
10,295
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
1 / 5 / 0
9,288
929
10,064
23,573
13,589
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Izanami
Snayder_CVM
Izanami
15
1 / 7 / 1
9,693
969
18,649
20,846
7,850
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
ZenDiffrent
Chang'e
14
0 / 3 / 2
9,143
914
8,655
11,702
4,331
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Team 1 Tickets

175

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 0 / 8
10,046
1,005
14,310
7,021
3,045
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cernunnos
Razordwarf
Cernunnos
16
2 / 0 / 11
10,140
1,014
15,055
9,686
4,532
Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Jormungandr
Scaramouchh1
Jormungandr
16
2 / 1 / 14
10,209
1,021
10,753
12,993
12,770
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Zeus
17
10 / 0 / 4
11,807
1,181
21,311
6,786
2,922
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ishtar
16
1 / 1 / 6
9,733
973
11,758
11,150
5,582
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
60
2
Kills
17
17
Deaths
2
4
Assists
43
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
0
0
L
Aphrodite
0
1
1
0.5
L
1
5
0
0.2
W
2
0
8
6
W
Cernunnos
Razordwarf
Cernunnos
2
0
11
7.5
W
Jormungandr
Scaramouchh1
Jormungandr
2
1
14
9
L
Izanami
Snayder_CVM
Izanami
1
7
1
0.21
W
Zeus
10
0
4
12
L
Chang'e
ZenDiffrent
Chang'e
0
3
2
0.33
W
Ishtar
1
1
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,152
Damage
73,187
79,294
Taken
47,636
41,497
Mitigated
28,851
17,444
Healing
3,293
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
435
146
824
1,467
8,023
5,432
0
4,622
3,401
20,250
0
L
Aphrodite
5,349
1,068
3,076
4,679
15,150
10,295
0
11,500
3,650
12,413
0
L
10,064
914
438
1,198
23,573
13,589
0
13,894
9,679
23,205
0
W
14,310
4,860
289
1,917
7,021
3,045
0
3,712
3,309
30,183
0
W
Cernunnos
Razordwarf
Cernunnos
15,055
9,075
0
203
9,686
4,532
0
6,798
2,888
0
27,855
W
Jormungandr
Scaramouchh1
Jormungandr
10,753
4,930
0
65
12,993
12,770
0
5,960
7,033
24,326
0
L
Izanami
Snayder_CVM
Izanami
18,649
12,233
43
891
20,846
7,850
0
9,706
11,140
0
41,633
W
Zeus
21,311
1,711
148
636
6,786
2,922
0
4,418
2,368
41,738
0
L
Chang'e
ZenDiffrent
Chang'e
8,655
593
1,993
2,835
11,702
4,331
0
6,652
5,050
20,293
0
W
Ishtar
11,758
5,963
0
35
11,150
5,582
0
3,615
7,535
0
28,776

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,017
Gold Earned
51,935
168
Minions Killed
199
11
Camps Cleared
5
800,830
Distance Traveled
945,893
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
9,089
909
45
5
0
149,183
0
L
Aphrodite
8,804
880
32
3
0
160,670
0
L
Geb
9,288
929
27
3
0
196,771
0
W
Sol
10,046
1,005
50
5
1
185,403
0
W
Cernunnos
10,140
1,014
36
4
0
184,122
0
W
Jormungandr
10,209
1,021
28
3
1
198,469
1
L
Izanami
9,693
969
40
4
7
150,618
0
W
Zeus
11,807
1,181
51
5
1
195,722
0
L
Chang'e
9,143
914
24
2
4
143,588
0
W
Ishtar
9,733
973
34
3
2
182,177
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role