Player Matchup

Geb
Geb
Evilsizer
Geb
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 147L
1,474 Elo+
Solo
Nu Wa
Nu Wa
Kboogie323
Nu Wa
Level 124
God Stats
0W - 2L
1,500 SR
Queue Stats
89W - 110L
1,455 Elo+
Party 1
Rama
Rama
SlimsySet256600
Rama
Level 141
God Stats
0W - 4L
1,122 SR
Queue Stats
323W - 342L
1,486 Elo+
Solo
Fafnir
Fafnir
minottimaicao
Fafnir
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 35L
1,450 Elo+
Solo
Da Ji
Da Ji
xthesandemanx
Da Ji
Level 32
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 113L
1,464 Elo+
Party 1
Team Averages
Level 104
1,424 SR
1,466 Elo+

VS

Team Averages
Level 121
1,568 SR
1,408 Elo+
Anubis
Anubis
KyosukeShigure
Anubis
Level 129
God Stats
1W - 0L
1,550 SR
Queue Stats
5W - 13L
1,281 Elo+
Solo
Hercules
Hercules
Ted1808
Hercules
Level 125
God Stats
3W - 0L
1,708 SR
Queue Stats
32W - 33L
1,443 Elo+
Party 3
He Bo
He Bo
ThatHaggs
He Bo
Level 84
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 8L
1,415 Elo+
Party 2
Merlin
Merlin
Trashtacular
Merlin
Level 126
God Stats
1W - 1L
1,261 SR
Queue Stats
28W - 41L
1,392 Elo+
Party 2
Eset
Eset
foggyPunoLocos
Eset
Level 143
God Stats
6W - 2L
1,822 SR
Queue Stats
161W - 183L
1,511 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 4
8,714
622
11,586
19,719
8,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
19
6 / 6 / 6
11,024
787
15,790
11,946
4,720
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

17
2 / 5 / 7
9,453
675
10,033
13,748
5,692
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 8 / 7
9,659
690
7,724
21,742
29,336
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
3 / 8 / 6
9,080
649
9,464
14,086
5,869
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 15
13,413
958
14,881
13,902
8,188
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
Ted1808
Hercules
18
9 / 4 / 17
11,243
803
16,710
28,243
28,106
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

He Bo
ThatHaggs
He Bo
17
6 / 4 / 18
11,108
793
12,369
13,180
5,913
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
17
4 / 4 / 22
10,843
775
17,537
13,204
5,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

20
7 / 2 / 20
11,620
830
14,447
13,570
6,906
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
128
15
Kills
36
36
Deaths
16
30
Assists
92
Player
Kills
Deaths
Assists
KDA
L
2
9
4
0.44
L
Nu Wa
6
6
6
1.5
W
10
2
15
8.75
L
2
5
7
1.1
W
Hercules
Ted1808
Hercules
9
4
17
4.38
W
He Bo
ThatHaggs
He Bo
6
4
18
3.75
W
Merlin
4
4
22
3.75
W
7
2
20
8.5
L
2
8
7
0.69
L
3
8
6
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,597
Damage
75,944
81,241
Taken
82,099
53,880
Mitigated
54,916
12,211
Healing
39,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,586
1,032
519
2,034
19,719
8,263
0
14,647
5,072
17,627
0
L
Nu Wa
15,790
5,255
629
1,293
11,946
4,720
0
7,998
3,948
26,921
0
W
14,881
1,628
2,335
6,935
13,902
8,188
2,045
8,921
4,787
45,901
0
L
10,033
4,602
487
2,178
13,748
5,692
0
10,087
3,661
0
30,972
W
Hercules
Ted1808
Hercules
16,710
5,490
2,436
13,435
28,243
28,106
2,392
9,530
18,264
0
28,272
W
He Bo
ThatHaggs
He Bo
12,369
364
1,496
1,829
13,180
5,913
1,765
3,353
9,687
33,554
0
W
Merlin
17,537
1,383
2,595
1,612
13,204
5,803
1,715
6,625
6,333
41,592
0
W
14,447
1,724
3,200
3,221
13,570
6,906
1,820
5,300
7,928
33,905
0
L
7,724
2,818
290
2,524
21,742
29,336
0
16,264
5,478
15,027
0
L
9,464
1,516
602
1,655
14,086
5,869
0
10,238
3,848
0
14,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,930
Gold Earned
58,227
103
Minions Killed
204
0
Camps Cleared
0
1,087,806
Distance Traveled
1,301,433
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,714
622
11
1
0
204,219
0
L
Nu Wa
11,024
787
21
2
0
227,415
1
W
Anubis
13,413
958
56
4
0
251,561
0
L
Rama
9,453
675
50
4
0
225,206
1
W
Hercules
11,243
803
7
1
0
298,619
0
W
He Bo
11,108
793
61
4
0
242,826
0
W
Merlin
10,843
775
43
3
0
239,951
1
W
Eset
11,620
830
37
3
0
268,476
0
L
Fafnir
9,659
690
15
1
0
187,390
0
L
Da Ji
9,080
649
6
0
0
243,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role