Player Matchup

Nike
Nike
Littl3MissSarah
Nike
Level 50
God Stats
6W - 2L
1,483 SR
Queue Stats
157W - 183L
1,328 Elo+
Party 1
Fenrir
Fenrir
ReverseHades567
Fenrir
Level 126
God Stats
10W - 3L
1,604 SR
Queue Stats
179W - 177L
1,436 Elo+
Party 1
Scylla
Scylla
SmurfinJroc
Scylla
Level 6
God Stats
3W - 0L
1,500 SR
Queue Stats
32W - 12L
1,506 Elo+
Party 1
Team Averages
Level 61
1,529 SR
1,424 Elo+

VS

Team Averages
Level 40
1,285 SR
1,128 Elo+
Ymir
Ymir
LuisHispanicBoi
Ymir
Level 44
God Stats
4W - 12L
1,311 SR
Queue Stats
7W - 17L
1,017 Elo+
Solo
Sol
Sol
SinisterxGrin
Sol
Level 49
God Stats
12W - 34L
1,338 SR
Queue Stats
49W - 141L
1,115 Elo+
Party 2
Artemis
Artemis
lMelodic
Artemis
Level 26
God Stats
0W - 2L
1,206 SR
Queue Stats
5W - 10L
1,252 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 13
7,461
746
3,215
3,893
2,644
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

14
8 / 0 / 9
8,623
862
8,277
7,345
5,961
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Scylla
14
10 / 1 / 8
8,960
896
18,510
6,323
2,778
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 0
5,792
579
4,831
16,358
7,527
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

10
1 / 7 / 0
6,633
663
2,623
9,352
3,371
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Artemis
lMelodic
Artemis
8
0 / 8 / 0
5,520
552
1,195
11,080
5,417
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
1
20
Kills
1
1
Deaths
20
30
Assists
0
Player
Kills
Deaths
Assists
KDA
W
2
0
13
8.5
L
0
5
0
0
W
8
0
9
12.5
L
1
7
0
0.14
W
Scylla
10
1
8
14
L
Artemis
lMelodic
Artemis
0
8
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,002
Damage
8,649
17,561
Taken
36,790
11,383
Mitigated
16,315
2,199
Healing
4,620
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,215
46
0
436
3,893
2,644
841
1,865
2,028
0
9,557
L
4,831
1,056
82
3,429
16,358
7,527
0
7,000
8,926
13,334
0
W
8,277
1,142
0
1,263
7,345
5,961
40
2,430
4,915
0
22,443
L
2,623
873
0
962
9,352
3,371
0
5,722
3,302
16,562
1,312
W
Scylla
18,510
2,568
0
500
6,323
2,778
1,236
3,089
3,234
41,705
0
L
Artemis
lMelodic
Artemis
1,195
980
0
147
11,080
5,417
0
5,601
5,115
0
6,100

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,044
Gold Earned
17,945
103
Minions Killed
66
7
Camps Cleared
2
521,505
Distance Traveled
411,405
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,461
746
7
1
0
164,585
1
L
Ymir
5,792
579
15
2
0
150,645
0
W
Fenrir
8,623
862
30
3
4
192,346
4
L
Sol
6,633
663
35
4
1
138,029
0
W
Scylla
8,960
896
66
7
3
164,574
0
L
Artemis
5,520
552
16
2
1
122,731
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role