Player Matchup

Aphrodite
Aphrodite
Happy_Hexer
Aphrodite
Level 50
God Stats
5W - 4L
1,437 SR
Queue Stats
33W - 67L
1,182 Elo+
Party 2
Geb
Geb
PlatChatPepega
Geb
Level 27
God Stats
11W - 7L
1,584 SR
Queue Stats
22W - 33L
1,277 Elo+
Party 2
Pele
Pele
jman42806
Pele
Level 20
God Stats
1W - 4L
1,018 SR
Queue Stats
9W - 38L
999 Elo+
Party 2
Team Averages
Level 32
1,346 SR
1,153 Elo+

VS

Team Averages
Level 55
1,381 SR
1,282 Elo+
Kukulkan
Kukulkan
KORMOZO
Kukulkan
Level 107
God Stats
18W - 19L
1,449 SR
Queue Stats
233W - 246L
1,469 Elo+
Solo
Thanatos
Thanatos
SwampCheekssZaZa
Thanatos
Level 54
God Stats
0W - 1L
1,194 SR
Queue Stats
3W - 4L
1,189 Elo+
Party 1
Cthulhu
Cthulhu
xxFazeboocexx1
Cthulhu
Level 3
God Stats
3W - 3L
1,500 SR
Queue Stats
3W - 4L
1,189 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
Happy_Hexer
Aphrodite
12
1 / 0 / 5
7,731
773
3,473
6,544
5,118
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

11
1 / 1 / 5
6,855
686
6,247
11,553
11,089
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Pele
12
4 / 2 / 2
7,639
764
4,834
8,508
3,370
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KORMOZO
Kukulkan
12
1 / 1 / 2
7,299
730
11,628
3,389
1,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
2 / 3 / 1
6,985
699
4,343
9,900
5,111
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
0 / 2 / 2
6,889
689
3,298
6,825
6,443
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
6
Kills
3
3
Deaths
6
12
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Aphrodite
Happy_Hexer
Aphrodite
1
0
5
3.5
L
Kukulkan
KORMOZO
Kukulkan
1
1
2
2
W
1
1
5
3.5
L
2
3
1
0.83
W
Pele
4
2
2
2.5
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,554
Damage
19,269
26,605
Taken
20,114
19,577
Mitigated
13,297
10,490
Healing
6,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Aphrodite
Happy_Hexer
Aphrodite
3,473
143
5,059
4,434
6,544
5,118
334
4,751
1,793
13,458
0
L
Kukulkan
KORMOZO
Kukulkan
11,628
381
0
500
3,389
1,743
76
1,597
1,792
35,402
0
W
6,247
648
221
525
11,553
11,089
0
4,896
6,657
16,363
0
L
4,343
1,382
64
4,836
9,900
5,111
156
5,750
4,150
0
19,119
W
Pele
4,834
1,038
0
251
8,508
3,370
350
5,560
2,948
0
21,150
L
3,298
230
146
972
6,825
6,443
0
2,869
3,956
5,718
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,225
Gold Earned
21,173
80
Minions Killed
113
1
Camps Cleared
6
539,014
Distance Traveled
534,993
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Aphrodite
7,731
773
27
3
0
158,658
0
L
Kukulkan
7,299
730
69
7
2
187,513
2
W
Geb
6,855
686
12
1
1
178,229
0
L
Thanatos
6,985
699
41
4
4
185,464
2
W
Pele
7,639
764
41
4
0
202,127
0
L
Cthulhu
6,889
689
3
0
0
162,016
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role