Player Matchup

Sol
Sol
JimboJambles
Sol
Level 157
God Stats
1W - 1L
1,304 SR
Queue Stats
34W - 18L
1,617 Elo+
Party 2
Ratatoskr
Ratatoskr
Mashputin
Ratatoskr
Level 109
God Stats
5W - 3L
1,529 SR
Queue Stats
39W - 23L
1,585 Elo+
Party 2
Cthulhu
Cthulhu
TADAlphaWolf123
Cthulhu
Level 72
God Stats
3W - 0L
1,933 SR
Queue Stats
5W - 4L
1,533 Elo+
Party 2
Team Averages
Level 113
1,589 SR
1,578 Elo+

VS

Team Averages
Level 116
1,546 SR
1,758 Elo+
Nike
Nike
Omnipresentt
Nike
Level 145
God Stats
0W - 2L
1,191 SR
Queue Stats
30W - 18L
1,667 Elo+
Party 1
Hercules
Hercules
Omniscienttt
Hercules
Level 48
God Stats
3W - 1L
1,982 SR
Queue Stats
6W - 1L
1,947 Elo+
Party 1
Olorun
Olorun
ptolomeaus
Olorun
Level 155
God Stats
0W - 2L
1,466 SR
Queue Stats
28W - 19L
1,660 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 3 / 7
13,237
630
21,733
17,897
10,194
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ratatoskr
Mashputin
Ratatoskr
19
6 / 1 / 5
13,608
648
21,602
14,642
9,374
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

19
3 / 0 / 8
14,297
681
23,704
20,357
37,753
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 1
11,287
537
10,557
24,762
31,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hercules
Omniscienttt
Hercules
17
1 / 1 / 2
13,103
624
9,112
24,120
36,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Olorun
ptolomeaus
Olorun
17
1 / 7 / 2
12,365
589
16,937
24,702
13,241
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
8
12
Kills
3
4
Deaths
12
20
Assists
5
Player
Kills
Deaths
Assists
KDA
W
3
3
7
2.17
W
Ratatoskr
Mashputin
Ratatoskr
6
1
5
8.5
L
1
4
1
0.38
L
Hercules
Omniscienttt
Hercules
1
1
2
2
W
3
0
8
7
L
Olorun
ptolomeaus
Olorun
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

67,039
Damage
36,606
52,896
Taken
73,584
57,321
Mitigated
80,434
16,684
Healing
23,830
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
21,733
8,453
0
8,183
17,897
10,194
2,328
4,625
12,929
76,522
8,427
W
Ratatoskr
Mashputin
Ratatoskr
21,602
4,020
0
1,195
14,642
9,374
0
4,068
10,202
0
46,132
L
10,557
579
0
2,425
24,762
31,160
0
12,891
11,871
256
31,738
L
Hercules
Omniscienttt
Hercules
9,112
1,902
0
8,200
24,120
36,033
0
13,680
10,440
30
23,415
W
23,704
2,032
1,540
5,766
20,357
37,753
308
9,195
10,644
66,738
0
L
Olorun
ptolomeaus
Olorun
16,937
10,378
1,777
11,428
24,702
13,241
0
16,584
8,118
74,123
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,142
Gold Earned
36,755
236
Minions Killed
217
9
Camps Cleared
6
1,230,445
Distance Traveled
1,209,962
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
13,237
630
100
5
6
351,599
1
W
Ratatoskr
13,608
648
51
2
3
442,732
1
L
Nike
11,287
537
38
2
2
440,479
7
L
Hercules
13,103
624
39
2
0
437,620
4
W
Cthulhu
14,297
681
85
4
0
436,114
4
L
Olorun
12,365
589
140
7
4
331,863
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role