Player Matchup

Ymir
Ymir
FireHatGold
Ymir
Level 154
God Stats
9W - 5L
1,723 SR
Queue Stats
951W - 559L
1,595 Elo+
Party 1
Ra
Ra
Goddlem
Ra
Level 147
God Stats
4W - 4L
1,506 SR
Queue Stats
682W - 474L
1,531 Elo+
Party 1
Ne Zha
Ne Zha
WhitesDyeFirst
Ne Zha
Level 28
God Stats
1W - 1L
1,160 SR
Queue Stats
46W - 24L
1,607 Elo+
Party 1
Thor
Thor
Xxx Roast xxX
Thor
Level 154
God Stats
28W - 24L
1,526 SR
Queue Stats
655W - 370L
1,623 Elo+
Party 1
Cthulhu
Cthulhu
lstargazerl
Cthulhu
Level 145
God Stats
35W - 11L
1,718 SR
Queue Stats
506W - 328L
1,535 Elo+
Party 1
Team Averages
Level 126
1,527 SR
1,578 Elo+

VS

Team Averages
Level 36
1,487 SR
1,443 Elo+
Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 17
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
CoolPerson22345
Danzaburou
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 36L
1,472 Elo+
Solo
Scylla
Scylla
GILLacedUp
Scylla
Level 89
God Stats
3W - 3L
1,618 SR
Queue Stats
286W - 292L
1,398 Elo+
Solo
Mercury
Mercury
feliz217lobo
Mercury
Level 26
God Stats
0W - 3L
1,315 SR
Queue Stats
55W - 70L
1,168 Elo+
Solo
Guan Yu
Guan Yu
kittýeruption
Guan Yu
Level 20
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 4 / 17
10,731
976
6,700
23,716
26,959
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

15
4 / 3 / 12
9,195
836
6,514
12,187
5,671
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
4 / 3 / 21
9,754
887
18,406
19,030
10,531
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

18
13 / 2 / 14
10,616
965
20,023
10,895
6,130
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
lstargazerl
Cthulhu
17
2 / 1 / 21
9,832
894
10,391
12,225
14,570
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
13
1 / 6 / 7
7,451
677
13,385
14,725
7,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
CoolPerson22345
Danzaburou
17
5 / 4 / 5
9,403
855
9,042
12,285
6,247
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Scylla
GILLacedUp
Scylla
13
4 / 4 / 5
7,878
716
6,148
9,286
4,930
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
feliz217lobo
Mercury
13
1 / 9 / 9
7,719
702
8,343
13,573
6,169
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
2 / 5 / 5
8,220
747
5,250
18,299
20,608
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

113
Kill Participation
44
28
Kills
13
13
Deaths
28
85
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
 
Morgan Le Fay
1
6
7
0.75
L
Danzaburou
CoolPerson22345
Danzaburou
5
4
5
1.88
W
5
4
17
3.38
L
Scylla
GILLacedUp
Scylla
4
4
5
1.63
W
4
3
12
3.33
W
4
3
21
4.83
W
13
2
14
10
L
Mercury
feliz217lobo
Mercury
1
9
9
0.61
L
2
5
5
0.9
W
Cthulhu
lstargazerl
Cthulhu
2
1
21
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,034
Damage
42,168
78,053
Taken
68,168
63,861
Mitigated
45,037
32,597
Healing
20,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
 
Morgan Le Fay
13,385
1,344
495
2,702
14,725
7,083
0
4,762
9,963
26,391
0
L
Danzaburou
CoolPerson22345
Danzaburou
9,042
3,971
28
2,547
12,285
6,247
0
4,379
7,906
0
22,391
W
6,700
1,086
2,415
3,412
23,716
26,959
366
4,806
18,910
13,299
0
L
Scylla
GILLacedUp
Scylla
6,148
713
123
894
9,286
4,930
0
3,790
5,496
9,571
0
W
6,514
507
5,904
4,551
12,187
5,671
732
3,065
9,122
18,214
0
W
18,406
4,648
2,918
5,882
19,030
10,531
972
3,262
15,768
0
32,220
W
20,023
2,509
785
644
10,895
6,130
1,191
3,332
7,563
0
25,547
L
Mercury
feliz217lobo
Mercury
8,343
2,397
337
299
13,573
6,169
0
4,015
9,558
0
12,008
L
5,250
477
5,595
7,230
18,299
20,608
300
6,659
11,640
0
11,767
W
Cthulhu
lstargazerl
Cthulhu
10,391
335
2,982
3,104
12,225
14,570
200
5,068
7,157
23,736
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,128
Gold Earned
40,671
113
Minions Killed
86
0
Camps Cleared
0
1,186,456
Distance Traveled
922,114
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
7,451
677
23
2
0
160,473
1
L
Danzaburou
9,403
855
35
3
0
194,589
1
W
Ymir
10,731
976
15
1
0
203,358
0
L
Scylla
7,878
716
7
1
0
175,867
3
W
Ra
9,195
836
27
2
0
249,659
1
W
Ne Zha
9,754
887
21
2
0
251,196
5
W
Thor
10,616
965
13
1
0
235,216
0
L
Mercury
7,719
702
5
0
0
187,551
1
L
Guan Yu
8,220
747
16
1
0
203,634
0
W
Cthulhu
9,832
894
37
3
0
247,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role