Player Matchup

Scylla
Scylla
 
Scylla
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
CoopTheKing27
Jing Wei
Level 83
God Stats
44W - 41L
1,556 SR
Queue Stats
403W - 374L
1,587 Elo+
Party 1
Mulan
Mulan
JNTristan
Mulan
Level 143
God Stats
7W - 2L
1,658 SR
Queue Stats
24W - 13L
1,651 Elo+
Solo
Bacchus
Bacchus
TheSpooonJuice
Bacchus
Level 87
God Stats
2W - 3L
1,376 SR
Queue Stats
381W - 380L
1,537 Elo+
Party 1
Horus
Horus
iilflapjackTV
Horus
Level 99
God Stats
25W - 8L
1,723 SR
Queue Stats
472W - 458L
1,596 Elo+
Party 1
Team Averages
Level 108
1,563 SR
1,574 Elo+

VS

Team Averages
Level 117
1,638 SR
1,559 Elo+
Chang'e
Chang'e
 
Chang'e
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Ifrit__0
Baron Samedi
Level 81
God Stats
2W - 3L
1,476 SR
Queue Stats
4W - 6L
1,496 Elo+
Party 2
Fafnir
Fafnir
N0TaM00SE
Fafnir
Level 126
God Stats
2W - 1L
1,881 SR
Queue Stats
27W - 16L
1,644 Elo+
Party 3
Ishtar
Ishtar
Napunjee
Ishtar
Level 109
God Stats
1W - 1L
1,704 SR
Queue Stats
92W - 95L
1,561 Elo+
Solo
Ne Zha
Ne Zha
Tund3rCloudz
Ne Zha
Level 149
God Stats
2W - 3L
1,631 SR
Queue Stats
147W - 137L
1,593 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
12
5 / 2 / 6
7,472
575
7,276
6,698
2,665
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Jing Wei
CoopTheKing27
Jing Wei
14
3 / 0 / 0
7,901
608
5,615
6,206
2,280
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
JNTristan
Mulan
14
5 / 0 / 4
8,636
664
11,458
10,779
7,162
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 1 / 7
6,826
525
4,399
9,431
9,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
6 / 1 / 8
7,856
604
11,845
10,564
5,425
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
1 / 7 / 1
5,719
440
6,359
12,722
4,994
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baron Samedi
Ifrit__0
Baron Samedi
10
0 / 4 / 0
5,874
452
3,987
9,909
4,469
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Fafnir
N0TaM00SE
Fafnir
10
1 / 1 / 2
6,840
526
3,507
10,873
12,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ishtar
Napunjee
Ishtar
12
0 / 3 / 0
6,540
503
3,433
9,537
3,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ne Zha
11
1 / 5 / 1
6,487
499
4,592
13,466
5,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
7
20
Kills
3
4
Deaths
20
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Scylla
 
Scylla
5
2
6
4
L
Chang'e
 
Chang'e
1
7
1
0.21
W
Jing Wei
CoopTheKing27
Jing Wei
3
0
0
3
L
Baron Samedi
Ifrit__0
Baron Samedi
0
4
0
0
W
Mulan
JNTristan
Mulan
5
0
4
7
L
Fafnir
N0TaM00SE
Fafnir
1
1
2
2
L
Ishtar
Napunjee
Ishtar
0
3
0
0
W
1
1
7
4.5
L
Ne Zha
1
5
1
0.3
W
6
1
8
10

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,593
Damage
21,878
43,678
Taken
56,507
26,819
Mitigated
30,623
17,617
Healing
18,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
 
Scylla
7,276
744
0
575
6,698
2,665
35
3,279
3,407
36,387
0
L
Chang'e
 
Chang'e
6,359
1,032
1,185
2,534
12,722
4,994
0
4,096
8,322
35,196
0
W
Jing Wei
CoopTheKing27
Jing Wei
5,615
3,987
0
3,548
6,206
2,280
0
179
6,027
0
66,254
L
Baron Samedi
Ifrit__0
Baron Samedi
3,987
669
0
2,513
9,909
4,469
0
1,412
8,471
36,759
0
W
Mulan
JNTristan
Mulan
11,458
1,935
0
6,459
10,779
7,162
0
3,394
7,037
0
70,883
L
Fafnir
N0TaM00SE
Fafnir
3,507
1,364
570
3,469
10,873
12,744
0
4,012
6,739
18,966
0
L
Ishtar
Napunjee
Ishtar
3,433
2,652
0
3,672
9,537
3,241
0
353
9,184
0
57,725
W
4,399
843
0
3,041
9,431
9,287
136
2,487
6,909
27,044
0
L
Ne Zha
4,592
930
0
5,016
13,466
5,175
0
1,222
12,116
0
48,675
W
11,845
5,483
626
3,368
10,564
5,425
0
4,115
6,445
0
57,553

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,691
Gold Earned
31,460
447
Minions Killed
350
0
Camps Cleared
0
1,303,053
Distance Traveled
1,145,659
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,472
575
74
6
0
234,446
3
L
Chang'e
5,719
440
55
4
0
229,628
0
W
Jing Wei
7,901
608
118
9
0
250,804
4
L
Baron Samedi
5,874
452
76
6
0
215,259
2
W
Mulan
8,636
664
141
11
0
265,271
6
L
Fafnir
6,840
526
26
2
0
238,033
1
L
Ishtar
6,540
503
97
7
0
208,700
1
W
Bacchus
6,826
525
25
2
0
271,388
0
L
Ne Zha
6,487
499
96
7
0
254,039
1
W
Horus
7,856
604
89
7
0
281,144
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role