Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Sponge228
Neith
Level 41
God Stats
10W - 25L
1,318 SR
Queue Stats
18W - 32L
1,370 Elo+
Party 2
Sol
Sol
вша1канчобус
Sol
Level 18
God Stats
0W - 8L
1,135 SR
Queue Stats
0W - 9L
922 Elo+
Party 2
Team Averages
Level 61
1,318 SR
1,264 Elo+

VS

Team Averages
Level 75
1,500 SR
1,420 Elo+
Sol
Sol
 
Sol
Level 38
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Daeke3f
Hercules
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,240 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
MsG_TakeO
Ah Muzen Cab
Level 122
God Stats
3W - 7L
1,499 SR
Queue Stats
167W - 135L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
9
1 / 4 / 2
6,477
648
5,065
7,907
3,483
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
Sponge228
Neith
11
1 / 5 / 0
6,704
670
5,149
9,248
4,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

10
1 / 6 / 0
6,440
644
5,842
9,645
3,664
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
14
7 / 0 / 7
8,580
858
9,274
6,878
3,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Magic Focus

Magic Focus

+20
Magical Power

Hercules
Daeke3f
Hercules
12
7 / 3 / 8
8,422
842
7,729
9,629
7,497
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Muzen Cab
MsG_TakeO
Ah Muzen Cab
12
1 / 0 / 9
7,230
723
6,443
4,737
1,873
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
39
3
Kills
15
15
Deaths
3
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Da Ji
 
Da Ji
1
4
2
0.5
W
Sol
 
Sol
7
0
7
10.5
W
Hercules
Daeke3f
Hercules
7
3
8
3.67
W
Ah Muzen Cab
MsG_TakeO
Ah Muzen Cab
1
0
9
5.5
L
Neith
Sponge228
Neith
1
5
0
0.2
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,056
Damage
23,446
26,800
Taken
21,244
11,496
Mitigated
12,434
2,321
Healing
7,975
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Da Ji
 
Da Ji
5,065
449
0
850
7,907
3,483
0
2,508
5,399
0
12,976
W
Sol
 
Sol
9,274
2,976
0
4,983
6,878
3,064
0
2,263
4,615
30,746
3,416
W
Hercules
Daeke3f
Hercules
7,729
3,344
0
1,953
9,629
7,497
0
2,729
6,900
0
9,554
W
Ah Muzen Cab
MsG_TakeO
Ah Muzen Cab
6,443
1,467
0
1,039
4,737
1,873
308
1,006
3,731
0
29,489
L
Neith
Sponge228
Neith
5,149
2,417
0
556
9,248
4,349
0
4,135
5,113
0
27,130
L
5,842
1,179
0
915
9,645
3,664
0
2,866
6,779
20,221
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,621
Gold Earned
24,232
116
Minions Killed
126
3
Camps Cleared
6
506,059
Distance Traveled
562,580
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Da Ji
6,477
648
22
2
2
173,686
3
W
Sol
8,580
858
48
5
5
195,527
4
W
Hercules
8,422
842
11
1
0
173,686
0
W
Ah Muzen Cab
7,230
723
67
7
1
193,367
0
L
Neith
6,704
670
62
6
0
175,422
1
L
Sol
6,440
644
32
3
1
156,951
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role