Player Matchup

Thoth
Thoth
FordKindaGuy
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
84W - 77L
1,612 Elo+
Party 1
Horus
Horus
TheSonOfMan16
Horus
Level 122
God Stats
2W - 4L
1,474 SR
Queue Stats
25W - 39L
1,505 Elo+
Solo
Anhur
Anhur
kilokillo
Anhur
Level 160
God Stats
1W - 1L
1,261 SR
Queue Stats
121W - 121L
1,576 Elo+
Party 1
Team Averages
Level 136
1,412 SR
1,564 Elo+

VS

Team Averages
Level 118
1,470 SR
1,516 Elo+
Zhong Kui
Zhong Kui
Graendal_
Zhong Kui
Level 159
God Stats
2W - 2L
1,498 SR
Queue Stats
68W - 86L
1,419 Elo+
Party 2
Ares
Ares
HYppeRaCtiVe
Ares
Level 129
God Stats
1W - 1L
1,171 SR
Queue Stats
68W - 84L
1,457 Elo+
Party 2
Ishtar
Ishtar
SyncNerfed
Ishtar
Level 67
God Stats
2W - 2L
1,742 SR
Queue Stats
24W - 11L
1,673 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 3 / 4
9,126
702
8,385
8,883
3,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 4 / 2
8,717
671
7,265
18,950
16,469
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
kilokillo
Anhur
12
2 / 5 / 2
8,707
670
8,366
12,930
5,212
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Graendal_
Zhong Kui
14
3 / 2 / 8
9,194
707
13,025
11,661
8,501
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
4 / 1 / 8
10,566
813
7,367
13,184
12,004
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Ishtar
SyncNerfed
Ishtar
15
5 / 1 / 3
9,484
730
15,904
10,952
4,762
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
31
4
Kills
12
12
Deaths
4
8
Assists
19
Player
Kills
Deaths
Assists
KDA
L
0
3
4
0.67
W
Zhong Kui
Graendal_
Zhong Kui
3
2
8
3.5
W
4
1
8
8
W
Ishtar
SyncNerfed
Ishtar
5
1
3
6.5
L
2
4
2
0.75
L
Anhur
kilokillo
Anhur
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,016
Damage
36,296
40,763
Taken
35,797
25,398
Mitigated
25,267
5,521
Healing
11,225
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,385
313
0
0
8,883
3,717
0
5,560
3,323
40,980
0
W
Zhong Kui
Graendal_
Zhong Kui
13,025
1,161
786
3,764
11,661
8,501
324
2,339
9,088
28,751
0
W
7,367
526
0
2,915
13,184
12,004
55
3,607
9,231
12,817
0
W
Ishtar
SyncNerfed
Ishtar
15,904
9,155
0
3,760
10,952
4,762
991
2,081
8,699
0
61,301
L
7,265
2,906
1,412
2,769
18,950
16,469
0
9,360
9,590
0
12,913
L
Anhur
kilokillo
Anhur
8,366
4,441
0
1,340
12,930
5,212
0
5,896
7,034
0
18,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,550
Gold Earned
29,244
139
Minions Killed
139
5
Camps Cleared
7
659,302
Distance Traveled
675,168
8
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,126
702
101
8
2
220,510
3
W
Zhong Kui
9,194
707
42
3
1
222,924
7
W
Ares
10,566
813
8
1
0
236,304
0
W
Ishtar
9,484
730
89
7
6
215,940
6
L
Horus
8,717
671
10
1
1
243,706
3
L
Anhur
8,707
670
28
2
2
195,086
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role