Player Matchup

Neith
Neith
BenMarsland7
Neith
Level 47
God Stats
5W - 2L
1,476 SR
Queue Stats
5W - 3L
1,639 Elo+
Party 2
Hades
Hades
CysticCarcass04
Hades
Level 55
God Stats
16W - 13L
1,527 SR
Queue Stats
129W - 134L
1,386 Elo+
Party 2
Horus
Horus
DraftySeal29644
Horus
Level 87
God Stats
3W - 2L
1,665 SR
Queue Stats
69W - 54L
1,523 Elo+
Party 2
Thanatos
Thanatos
JohnOneNote
Thanatos
Level 57
God Stats
2W - 5L
1,357 SR
Queue Stats
19W - 27L
1,437 Elo+
Party 2
King Arthur
King Arthur
The Wild GaMer9
King Arthur
Level 79
God Stats
26W - 27L
1,480 SR
Queue Stats
164W - 149L
1,461 Elo+
Party 2
Team Averages
Level 65
1,501 SR
1,489 Elo+

VS

Team Averages
Level 82
1,334 SR
1,412 Elo+
Medusa
Medusa
 
Medusa
Level 42
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
cod_boy33
Agni
Level 119
God Stats
2W - 0L
1,238 SR
Queue Stats
127W - 140L
1,428 Elo+
Party 3
Aphrodite
Aphrodite
czWencator
Aphrodite
Level 29
God Stats
165W - 166L
1,316 SR
Queue Stats
227W - 266L
1,218 Elo+
Party 1
Arachne
Arachne
iRisk80
Arachne
Level 99
God Stats
1W - 1L
1,321 SR
Queue Stats
30W - 31L
1,464 Elo+
Party 3
Mulan
Mulan
uaegamer100
Mulan
Level 122
God Stats
1W - 2L
1,293 SR
Queue Stats
117W - 138L
1,450 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
2 / 6 / 1
12,660
408
21,382
24,530
11,847
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
0 / 5 / 2
12,263
396
9,452
22,489
14,822
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

19
3 / 5 / 5
12,562
405
12,072
26,651
35,990
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thanatos
JohnOneNote
Thanatos
20
8 / 5 / 3
14,848
479
15,543
32,632
19,917
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

King Arthur
The Wild GaMer9
King Arthur
20
3 / 6 / 4
13,917
449
31,144
32,776
46,063
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
20
8 / 2 / 5
14,759
476
17,253
24,014
11,521
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Agni
20
12 / 3 / 9
16,584
535
47,482
31,394
14,030
Pendulum of Ages

Pendulum of Ages

+60
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - This item grants 4 MP5 per 10% of your missing Mana. This item grants 7 Magical power per 10% of your available Mana.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
czWencator
Aphrodite
20
0 / 0 / 12
13,667
441
3,404
10,474
9,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Arachne
iRisk80
Arachne
20
5 / 3 / 9
14,096
455
12,419
30,199
14,259
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
2 / 8 / 10
14,414
465
17,150
36,468
37,352
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
72
16
Kills
27
27
Deaths
16
15
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
2
5
5.25
L
2
6
1
0.42
L
0
5
2
0.2
L
3
5
5
1.1
L
Thanatos
JohnOneNote
Thanatos
8
5
3
1.9
L
King Arthur
The Wild GaMer9
King Arthur
3
6
4
0.83
W
Agni
12
3
9
5.5
W
Aphrodite
czWencator
Aphrodite
0
0
12
6
W
Arachne
iRisk80
Arachne
5
3
9
3.17
W
2
8
10
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

89,593
Damage
97,708
139,078
Taken
132,549
128,639
Mitigated
86,702
49,640
Healing
58,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
17,253
8,382
0
7,558
24,014
11,521
3,208
628
23,076
0
154,926
L
21,382
3,426
331
6,251
24,530
11,847
4,086
9,948
14,582
0
124,101
L
9,452
1,107
119
9,635
22,489
14,822
673
13,606
8,883
88,799
0
L
12,072
5,038
1,494
4,626
26,651
35,990
0
8,663
17,988
0
58,664
L
Thanatos
JohnOneNote
Thanatos
15,543
2,472
0
22,714
32,632
19,917
47
9,891
22,741
0
126,947
L
King Arthur
The Wild GaMer9
King Arthur
31,144
4,247
0
4,470
32,776
46,063
20
8,778
23,998
0
121,872
W
Agni
47,482
3,327
1,248
12,510
31,394
14,030
2,347
6,660
24,618
167,068
0
W
Aphrodite
czWencator
Aphrodite
3,404
629
7,703
7,887
10,474
9,540
496
213
10,107
39,750
0
W
Arachne
iRisk80
Arachne
12,419
7,787
0
9,021
30,199
14,259
1,625
969
29,058
0
106,367
W
17,150
2,276
0
12,642
36,468
37,352
2,383
982
35,303
0
103,061

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,250
Gold Earned
73,520
785
Minions Killed
746
0
Camps Cleared
0
2,397,425
Distance Traveled
2,948,913
12
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
14,759
476
197
6
0
601,203
3
L
Neith
12,660
408
184
6
0
501,492
0
L
Hades
12,263
396
161
5
0
364,939
8
L
Horus
12,562
405
101
3
0
544,109
1
L
Thanatos
14,848
479
158
5
0
543,216
0
L
King Arthur
13,917
449
181
6
0
443,669
3
W
Agni
16,584
535
196
6
0
562,738
9
W
Aphrodite
13,667
441
65
2
0
586,560
6
W
Arachne
14,096
455
124
4
0
680,278
1
W
Mulan
14,414
465
164
5
0
518,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role