Player Matchup

Merlin
Merlin
Silver I
HarbingerDC
Merlin
Silver I
Level 86
God Stats
10W - 17L
1,464 SR
Queue Stats
241W - 267L
1,319 MMR
Solo
Baron Samedi
Baron Samedi
Bronze III
MVPachulski
Baron Samedi
Bronze III
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Izanami
Izanami
Bronze III
Sunon__
Izanami
Bronze III
Level 68
God Stats
0W - 1L
1,363 SR
Queue Stats
0W - 1L
1,500 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 73
1,442 SR
1,440 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,516 SR
1,472 MMR
Scylla
Scylla
Gold II
El_Lobo11_RD
Scylla
Gold II
Level 144
God Stats
1W - 1L
1,450 SR
Queue Stats
33W - 25L
1,594 MMR
Party 1
Tyr
Tyr
Silver I
THE_JOEMEISTER1
Tyr
Silver I
Level 126
God Stats
4W - 2L
1,551 SR
Queue Stats
657W - 741L
1,187 MMR
Solo
Bastet
Bastet
Platinum V
Vonas-_-
Bastet
Platinum V
Level 135
God Stats
10W - 5L
1,546 SR
Queue Stats
93W - 107L
1,635 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
10
0 / 1 / 0
6,075
608
5,481
5,582
1,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Baron Samedi
MVPachulski
Baron Samedi
10
0 / 5 / 1
6,051
605
5,751
10,116
4,673
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
Sunon__
Izanami
10
1 / 4 / 0
6,155
616
4,373
10,571
3,446
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Bans
AnubisAtlasCthulhuAh Muzen CabYemoja

VS

Bans
LancelotKing ArthurCabrakanKuzenboAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
13
4 / 0 / 5
7,889
789
7,264
5,273
2,369
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

10
0 / 1 / 6
6,382
638
4,236
8,113
5,420
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bastet
Vonas-_-
Bastet
13
6 / 0 / 4
7,726
773
12,298
8,334
3,682
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
25
1
Kills
10
10
Deaths
1
1
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Scylla
4
0
5
6.5
L
Merlin
0
1
0
0
L
Baron Samedi
MVPachulski
Baron Samedi
0
5
1
0.1
L
Izanami
Sunon__
Izanami
1
4
0
0.25
W
0
1
6
3
W
Bastet
Vonas-_-
Bastet
6
0
4
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,605
Damage
23,798
26,269
Taken
21,720
9,914
Mitigated
11,471
5,532
Healing
5,586
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Scylla
7,264
858
0
1,211
5,273
2,369
0
3,271
2,002
32,871
0
L
Merlin
5,481
273
51
297
5,582
1,795
0
2,132
3,450
24,874
0
L
Baron Samedi
MVPachulski
Baron Samedi
5,751
1,160
707
2,977
10,116
4,673
0
1,124
8,992
16,052
0
L
Izanami
Sunon__
Izanami
4,373
2,270
0
1,500
10,571
3,446
0
4,428
6,143
0
12,990
W
4,236
1,135
320
1,651
8,113
5,420
0
3,873
4,240
0
10,243
W
Bastet
Vonas-_-
Bastet
12,298
3,355
0
2,404
8,334
3,682
0
4,595
3,739
0
27,095

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,281
Gold Earned
21,997
108
Minions Killed
105
3
Camps Cleared
5
488,274
Distance Traveled
629,853
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Scylla
7,889
789
65
7
1
205,881
4
L
Merlin
6,075
608
50
5
3
181,464
1
L
Baron Samedi
6,051
605
18
2
0
147,729
1
L
Izanami
6,155
616
40
4
0
159,081
3
W
Tyr
6,382
638
12
1
2
205,031
2
W
Bastet
7,726
773
28
3
2
218,941
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role