Player Matchup

Chiron
Chiron
 
Chiron
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Acidice
Cthulhu
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
106W - 123L
1,392 Elo+
Party 1
Cerberus
Cerberus
Alvorin
Cerberus
Level 103
God Stats
2W - 2L
1,373 SR
Queue Stats
161W - 160L
1,445 Elo+
Party 1
Chaac
Chaac
Moffski
Chaac
Level 107
God Stats
4W - 0L
1,872 SR
Queue Stats
114W - 126L
1,460 Elo+
Party 1
Nu Wa
Nu Wa
anakha32
Nu Wa
Level 154
God Stats
8W - 9L
1,581 SR
Queue Stats
298W - 309L
1,434 Elo+
Party 1
Team Averages
Level 107
1,565 SR
1,446 Elo+

VS

Team Averages
Level 127
1,429 SR
1,451 Elo+
Loki
Loki
KaczySan
Loki
Level 152
God Stats
6W - 4L
1,504 SR
Queue Stats
1,323W - 1,380L
1,491 Elo+
Solo
Tiamat
Tiamat
Nima-Sari
Tiamat
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 14L
1,356 Elo+
Solo
Merlin
Merlin
ololo777ololo
Merlin
Level 127
God Stats
0W - 3L
1,196 SR
Queue Stats
253W - 235L
1,475 Elo+
Solo
Hera
Hera
zX ASCE Xz
Hera
Level 128
God Stats
2W - 10L
1,226 SR
Queue Stats
350W - 349L
1,484 Elo+
Solo
Athena
Athena
šutam
Athena
Level 126
God Stats
1W - 1L
1,717 SR
Queue Stats
66W - 72L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
18
3 / 2 / 11
10,640
709
13,792
12,567
6,739
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cthulhu
Acidice
Cthulhu
16
2 / 3 / 15
9,628
642
8,253
13,855
18,183
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cerberus
Alvorin
Cerberus
16
2 / 3 / 12
10,449
697
10,088
19,116
23,581
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chaac
Moffski
Chaac
20
8 / 2 / 12
11,877
792
13,889
20,886
21,350
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Nu Wa
anakha32
Nu Wa
17
5 / 3 / 13
10,503
700
19,620
10,613
5,280
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
3 / 2 / 2
8,516
568
10,264
9,917
4,631
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Nima-Sari
Tiamat
13
0 / 8 / 4
8,095
540
7,870
14,633
9,685
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
3 / 2 / 5
9,946
663
16,110
10,596
5,548
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

17
0 / 5 / 4
9,267
618
10,262
12,914
6,592
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Athena
šutam
Athena
17
5 / 3 / 4
10,296
686
5,507
20,525
26,538
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
30
20
Kills
11
13
Deaths
20
63
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
2
11
4.25
W
Cthulhu
Acidice
Cthulhu
2
3
15
3.17
W
Cerberus
Alvorin
Cerberus
2
3
12
2.67
L
Loki
3
2
2
2
W
Chaac
Moffski
Chaac
8
2
12
7
L
Tiamat
Nima-Sari
Tiamat
0
8
4
0.25
W
Nu Wa
anakha32
Nu Wa
5
3
13
3.83
L
3
2
5
2.75
L
0
5
4
0.4
L
Athena
šutam
Athena
5
3
4
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

65,642
Damage
50,013
77,037
Taken
68,585
75,133
Mitigated
52,994
36,445
Healing
19,493
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
13,792
3,324
3,838
4,344
12,567
6,739
1,563
8,954
3,613
0
34,020
W
Cthulhu
Acidice
Cthulhu
8,253
486
4,001
2,305
13,855
18,183
118
8,042
5,813
20,423
0
W
Cerberus
Alvorin
Cerberus
10,088
660
2,308
5,185
19,116
23,581
0
10,508
8,608
16,749
0
L
Loki
10,264
1,779
972
903
9,917
4,631
0
4,298
5,619
0
18,627
W
Chaac
Moffski
Chaac
13,889
1,611
1,326
10,394
20,886
21,350
653
7,310
13,576
0
32,174
L
Tiamat
Nima-Sari
Tiamat
7,870
342
0
1,646
14,633
9,685
0
9,146
5,487
18,947
0
W
Nu Wa
anakha32
Nu Wa
19,620
4,327
1,531
1,213
10,613
5,280
1,657
4,935
5,678
36,818
0
L
16,110
654
3,553
3,241
10,596
5,548
0
6,669
3,927
42,786
0
L
10,262
1,412
1,588
2,117
12,914
6,592
0
6,218
6,696
37,502
0
L
Athena
šutam
Athena
5,507
1,224
1,976
3,497
20,525
26,538
0
11,630
8,895
10,669
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,097
Gold Earned
46,120
180
Minions Killed
158
0
Camps Cleared
0
1,420,774
Distance Traveled
1,324,595
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
10,640
709
46
3
0
298,970
0
W
Cthulhu
9,628
642
20
1
0
309,725
0
W
Cerberus
10,449
697
33
2
0
274,636
2
L
Loki
8,516
568
15
1
0
212,770
0
W
Chaac
11,877
792
37
2
0
279,868
0
L
Tiamat
8,095
540
15
1
0
226,616
0
W
Nu Wa
10,503
700
44
3
0
257,575
0
L
Merlin
9,946
663
56
4
0
287,720
1
L
Hera
9,267
618
59
4
0
277,664
5
L
Athena
10,296
686
13
1
0
319,825
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role