Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
ElektrixX_Monkey
Pele
Level 88
God Stats
0W - 2L
1,320 SR
Queue Stats
129W - 147L
1,460 Elo+
Party 1
Ishtar
Ishtar
SullenStew16
Ishtar
Level 157
God Stats
5W - 10L
1,200 SR
Queue Stats
133W - 153L
1,487 Elo+
Solo
Atlas
Atlas
Tawhirimatea507
Atlas
Level 83
God Stats
18W - 25L
1,455 SR
Queue Stats
453W - 457L
1,479 Elo+
Solo
Nu Wa
Nu Wa
qnV_Demon
Nu Wa
Level 103
God Stats
9W - 8L
1,661 SR
Queue Stats
150W - 166L
1,462 Elo+
Party 1
Team Averages
Level 118
1,427 SR
1,478 Elo+

VS

Team Averages
Level 100
1,497 SR
1,479 Elo+
Bakasura
Bakasura
Carste
Bakasura
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 24L
1,565 Elo+
Party 2
Sol
Sol
SuzOuzAky_
Sol
Level 86
God Stats
10W - 7L
1,486 SR
Queue Stats
277W - 296L
1,386 Elo+
Solo
Guan Yu
Guan Yu
hoppycat
Guan Yu
Level 128
God Stats
16W - 11L
1,442 SR
Queue Stats
520W - 550L
1,500 Elo+
Solo
Discordia
Discordia
xF1SCHx
Discordia
Level 105
God Stats
1W - 2L
1,339 SR
Queue Stats
97W - 88L
1,491 Elo+
Party 2
Ishtar
Ishtar
xFR3YRx
Ishtar
Level 115
God Stats
3W - 2L
1,718 SR
Queue Stats
77W - 88L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
7
0 / 2 / 0
4,641
464
1,504
7,228
3,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

10
2 / 1 / 0
5,379
538
2,946
7,424
2,495
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Ishtar
8
2 / 0 / 2
5,155
516
2,792
5,279
1,743
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
2 / 2 / 3
5,276
528
4,103
9,147
4,398
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Nu Wa
qnV_Demon
Nu Wa
10
0 / 0 / 0
5,501
550
3,010
3,904
1,468
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Carste
Bakasura
9
1 / 1 / 0
5,008
501
2,494
8,193
2,805
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 1 / 2
4,737
474
3,924
4,856
1,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
hoppycat
Guan Yu
11
2 / 0 / 0
6,115
612
5,336
7,082
4,733
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Discordia
xF1SCHx
Discordia
9
0 / 2 / 1
5,427
543
3,878
3,362
921
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Ishtar
xFR3YRx
Ishtar
9
2 / 2 / 0
5,472
547
3,429
6,013
1,809
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
5
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Kuzenbo
 
Kuzenbo
0
2
0
0
W
Bakasura
Carste
Bakasura
1
1
0
1
L
2
1
0
2
L
Ishtar
2
0
2
3
W
0
1
2
1
L
2
2
3
1.75
W
Guan Yu
hoppycat
Guan Yu
2
0
0
2
L
Nu Wa
qnV_Demon
Nu Wa
0
0
0
0
W
Discordia
xF1SCHx
Discordia
0
2
1
0.25
W
Ishtar
xFR3YRx
Ishtar
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,355
Damage
19,061
32,982
Taken
29,506
13,654
Mitigated
11,836
6,599
Healing
8,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kuzenbo
 
Kuzenbo
1,504
367
0
1,617
7,228
3,550
0
0
7,130
20,382
0
W
Bakasura
Carste
Bakasura
2,494
1,650
0
1,794
8,193
2,805
0
1,804
6,179
0
24,734
L
2,946
1,005
0
1,343
7,424
2,495
0
780
6,594
0
35,651
L
Ishtar
2,792
1,329
0
1,462
5,279
1,743
663
1,739
3,540
0
30,344
W
3,924
1,271
175
1,440
4,856
1,568
954
1,634
3,126
19,312
3,440
L
4,103
1,762
112
1,363
9,147
4,398
0
2,243
6,904
15,520
0
W
Guan Yu
hoppycat
Guan Yu
5,336
1,030
0
2,502
7,082
4,733
0
1,514
5,322
0
43,681
L
Nu Wa
qnV_Demon
Nu Wa
3,010
590
0
702
3,904
1,468
0
2,576
1,218
38,696
0
W
Discordia
xF1SCHx
Discordia
3,878
166
0
615
3,362
921
0
1,218
2,044
39,891
0
W
Ishtar
xFR3YRx
Ishtar
3,429
2,375
0
1,675
6,013
1,809
0
1,699
4,218
0
30,663

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,952
Gold Earned
26,759
274
Minions Killed
313
0
Camps Cleared
0
924,533
Distance Traveled
946,077
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kuzenbo
4,641
464
47
5
0
184,542
0
W
Bakasura
5,008
501
56
6
0
240,501
2
L
Pele
5,379
538
56
6
0
210,345
3
L
Ishtar
5,155
516
64
6
0
166,544
1
W
Sol
4,737
474
39
4
0
139,990
0
L
Atlas
5,276
528
22
2
0
191,211
2
W
Guan Yu
6,115
612
90
9
0
209,924
2
L
Nu Wa
5,501
550
85
9
0
171,891
1
W
Discordia
5,427
543
75
8
0
180,767
4
W
Ishtar
5,472
547
53
5
0
174,895
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role