Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Diamond_Frog87
Izanami
Level 61
God Stats
0W - 1L
1,121 SR
Queue Stats
34W - 79L
1,199 Elo+
Party 1
Merlin
Merlin
flame sword41
Merlin
Level 20
God Stats
1W - 3L
1,431 SR
Queue Stats
10W - 42L
1,113 Elo+
Party 1
Team Averages
Level 80
1,351 SR
1,271 Elo+

VS

Team Averages
Level 64
1,357 SR
1,275 Elo+
Chaac
Chaac
LoomingPickle
Chaac
Level 83
God Stats
13W - 17L
1,479 SR
Queue Stats
192W - 261L
1,365 Elo+
Solo
Cabrakan
Cabrakan
Mc GoWtHeR
Cabrakan
Level 82
God Stats
1W - 1L
1,294 SR
Queue Stats
100W - 129L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
schremby
Nu Wa
Level 28
God Stats
4W - 1L
1,299 SR
Queue Stats
7W - 14L
1,030 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
0 / 1 / 0
6,248
625
3,922
7,858
6,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 2 / 0
5,726
573
5,403
8,713
2,643
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
1 / 3 / 0
5,967
597
3,157
6,448
2,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
7,637
764
10,357
10,419
6,005
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cabrakan
Mc GoWtHeR
Cabrakan
9
1 / 1 / 2
6,985
699
1,745
5,221
5,010
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Nu Wa
schremby
Nu Wa
13
2 / 0 / 4
7,411
741
7,418
5,006
1,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
6
6
Deaths
1
0
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
1
0
0
L
0
2
0
0
W
3
0
3
4.5
W
Cabrakan
Mc GoWtHeR
Cabrakan
1
1
2
2
L
1
3
0
0.33
W
Nu Wa
schremby
Nu Wa
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,482
Damage
19,520
23,019
Taken
20,646
10,964
Mitigated
12,933
1,648
Healing
7,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,922
137
0
1,208
7,858
6,309
0
3,612
3,876
21,263
0
L
5,403
3,987
0
440
8,713
2,643
0
2,832
5,617
0
22,281
W
10,357
2,095
0
5,005
10,419
6,005
406
4,129
6,290
0
36,716
W
Cabrakan
Mc GoWtHeR
Cabrakan
1,745
145
524
993
5,221
5,010
288
1,414
3,807
6,365
0
L
3,157
366
0
0
6,448
2,012
0
2,254
3,972
11,964
0
W
Nu Wa
schremby
Nu Wa
7,418
2,727
31
628
5,006
1,918
1,821
2,252
2,754
21,506
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,941
Gold Earned
22,033
88
Minions Killed
106
2
Camps Cleared
7
426,742
Distance Traveled
456,641
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,248
625
40
4
2
131,095
1
L
Izanami
5,726
573
38
4
0
163,016
2
W
Chaac
7,637
764
55
6
3
185,291
1
W
Cabrakan
6,985
699
8
1
1
104,765
1
L
Merlin
5,967
597
10
1
0
132,631
2
W
Nu Wa
7,411
741
43
4
3
166,585
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role