Player Matchup

Nox
Nox
Silver II
Haruu
Nox
Silver II
Level 157
God Stats
2W - 1L
1,585 SR
Queue Stats
26W - 39L
1,544 MMR
Solo
Fenrir
Fenrir
Gold III
Juhuax24
Fenrir
Gold III
Level 126
God Stats
6W - 11L
1,586 SR
Queue Stats
90W - 120L
1,630 MMR
Solo
Ares
Ares
Gold V
NoseNation
Ares
Gold V
Level 98
God Stats
9W - 9L
1,597 SR
Queue Stats
107W - 155L
1,573 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 127
1,589 SR
1,582 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 122
1,691 SR
1,997 MMR
Anhur
Anhur
Bronze III
Akkadence
Anhur
Bronze III
Level 123
God Stats
1W - 0L
1,748 SR
Queue Stats
2W - 1L
1,500 MMR
Solo
Baron Samedi
Baron Samedi
Diamond IV
AsoulTHATeats
Baron Samedi
Diamond IV
Level 117
God Stats
14W - 7L
1,826 SR
Queue Stats
101W - 56L
2,241 MMR
Party 1
Cerberus
Cerberus
Diamond IV
CryingLightningg
Cerberus
Diamond IV
Level 126
God Stats
5W - 1L
1,500 SR
Queue Stats
121W - 67L
2,249 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
Haruu
Nox
20
4 / 5 / 3
16,033
641
19,161
20,711
11,764
Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Fenrir
Juhuax24
Fenrir
20
3 / 6 / 4
15,223
609
14,816
31,544
37,711
Spartan Flag

Spartan Flag

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power and 15% Attack Speed to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

20
1 / 4 / 6
16,204
648
20,044
38,012
59,141
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bans
Ah Muzen CabAtlasThothAchillesBastet

VS

Bans
Baba YagaHou YiHe BoMedusaZeus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
Akkadence
Anhur
20
5 / 2 / 8
16,776
671
22,740
19,823
10,811
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Baron Samedi
AsoulTHATeats
Baron Samedi
20
3 / 4 / 10
15,721
629
21,679
17,902
10,382
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

20
7 / 2 / 8
17,217
689
29,507
27,420
33,071
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
41
8
Kills
15
15
Deaths
8
13
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Anhur
Akkadence
Anhur
5
2
8
4.5
W
Baron Samedi
AsoulTHATeats
Baron Samedi
3
4
10
2
W
7
2
8
5.5
L
Nox
Haruu
Nox
4
5
3
1.1
L
Fenrir
Juhuax24
Fenrir
3
6
4
0.83
L
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,021
Damage
73,926
90,267
Taken
65,145
108,616
Mitigated
54,264
15,401
Healing
21,918
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
Akkadence
Anhur
22,740
11,934
0
5,434
19,823
10,811
1,123
9,292
10,531
0
105,778
W
Baron Samedi
AsoulTHATeats
Baron Samedi
21,679
1,228
3,395
4,758
17,902
10,382
1,439
11,552
6,350
79,760
0
W
29,507
2,206
0
8,331
27,420
33,071
221
18,662
8,758
74,034
0
L
Nox
Haruu
Nox
19,161
995
0
1,888
20,711
11,764
1,863
15,453
4,728
94,558
0
L
Fenrir
Juhuax24
Fenrir
14,816
2,158
342
5,315
31,544
37,711
628
14,717
16,362
0
46,962
L
20,044
1,166
0
7,856
38,012
59,141
459
19,109
16,958
40,350
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,460
Gold Earned
49,714
223
Minions Killed
345
5
Camps Cleared
15
1,347,227
Distance Traveled
1,334,819
23
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
16,776
671
126
5
9
407,849
3
W
Baron Samedi
15,721
629
104
4
3
442,128
6
W
Cerberus
17,217
689
115
5
3
484,842
3
L
Nox
16,033
641
157
6
3
406,414
4
L
Fenrir
15,223
609
48
2
2
461,664
10
L
Ares
16,204
648
18
1
0
479,149
9

Distance Traveled

Minion Kills by Role

Gold Earned by Role