Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Janus
Janus
ArmSoldier
Janus
Level 108
God Stats
3W - 3L
1,543 SR
Queue Stats
154W - 147L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
WickedHarpie
Zhong Kui
Level 155
God Stats
2W - 0L
1,627 SR
Queue Stats
397W - 417L
1,427 Elo+
Solo
Osiris
Osiris
jeanky17
Osiris
Level 99
God Stats
1W - 0L
1,500 SR
Queue Stats
204W - 207L
1,489 Elo+
Party 2
Fenrir
Fenrir
new-36832393
Fenrir
Level 106
God Stats
9W - 7L
1,570 SR
Queue Stats
344W - 340L
1,488 Elo+
Solo
Team Averages
Level 118
1,548 SR
1,470 Elo+

VS

Team Averages
Level 114
1,451 SR
1,443 Elo+
Osiris
Osiris
Jewpies
Osiris
Level 122
God Stats
1W - 2L
1,333 SR
Queue Stats
48W - 49L
1,505 Elo+
Solo
Cerberus
Cerberus
RAYCEHN
Cerberus
Level 122
God Stats
50W - 49L
1,587 SR
Queue Stats
389W - 421L
1,494 Elo+
Party 1
Ishtar
Ishtar
Tortius
Ishtar
Level 149
God Stats
8W - 5L
1,500 SR
Queue Stats
404W - 426L
1,419 Elo+
Solo
Lancelot
Lancelot
allencycle
Lancelot
Level 99
God Stats
1W - 6L
1,374 SR
Queue Stats
103W - 133L
1,410 Elo+
Party 1
Zeus
Zeus
bob890083
Zeus
Level 80
God Stats
21W - 33L
1,463 SR
Queue Stats
76W - 107L
1,389 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
17
4 / 2 / 9
10,685
594
10,381
13,601
7,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
16
7 / 3 / 9
10,465
581
10,877
9,308
3,960
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Zhong Kui
WickedHarpie
Zhong Kui
15
3 / 3 / 6
8,934
496
5,211
14,046
9,033
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Osiris
jeanky17
Osiris
15
4 / 3 / 7
9,589
533
11,087
15,675
16,977
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fenrir
15
6 / 3 / 9
10,345
575
11,280
13,427
12,495
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Jewpies
Osiris
15
3 / 4 / 5
9,355
520
11,121
17,176
10,903
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cerberus
RAYCEHN
Cerberus
12
2 / 4 / 5
8,011
445
4,379
13,067
7,278
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
Tortius
Ishtar
16
1 / 7 / 4
9,573
532
7,007
14,654
6,672
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Lancelot
allencycle
Lancelot
16
5 / 4 / 6
9,920
551
9,781
14,107
7,097
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Zeus
14
3 / 5 / 5
8,796
489
6,792
9,199
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
39
24
Kills
14
14
Deaths
24
40
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
2
9
4.25
W
Janus
7
3
9
3.83
L
Osiris
Jewpies
Osiris
3
4
5
1.38
L
Cerberus
RAYCEHN
Cerberus
2
4
5
1.13
L
Ishtar
Tortius
Ishtar
1
7
4
0.43
W
Zhong Kui
WickedHarpie
Zhong Kui
3
3
6
2
L
Lancelot
allencycle
Lancelot
5
4
6
2
L
Zeus
3
5
5
1.1
W
Osiris
jeanky17
Osiris
4
3
7
2.5
W
Fenrir
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,836
Damage
39,080
66,057
Taken
68,203
49,485
Mitigated
35,591
21,789
Healing
16,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
10,381
6,813
0
6,852
13,601
7,020
480
3,339
9,954
0
93,303
W
Janus
10,877
1,750
0
2,341
9,308
3,960
555
1,465
7,797
74,730
0
L
Osiris
Jewpies
Osiris
11,121
4,706
0
7,223
17,176
10,903
600
3,059
14,077
0
62,718
L
Cerberus
RAYCEHN
Cerberus
4,379
310
0
3,047
13,067
7,278
0
3,983
8,739
29,924
0
L
Ishtar
Tortius
Ishtar
7,007
2,376
0
1,580
14,654
6,672
1,176
3,256
11,144
0
77,911
W
Zhong Kui
WickedHarpie
Zhong Kui
5,211
347
0
5,913
14,046
9,033
50
1,243
12,725
54,243
0
L
Lancelot
allencycle
Lancelot
9,781
2,088
0
4,046
14,107
7,097
0
3,536
10,474
0
75,193
L
Zeus
6,792
862
0
842
9,199
3,641
216
1,438
7,681
49,481
0
W
Osiris
jeanky17
Osiris
11,087
4,373
0
4,517
15,675
16,977
456
1,450
14,155
0
54,827
W
Fenrir
11,280
2,529
0
2,166
13,427
12,495
18
3,024
10,255
0
34,755

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,018
Gold Earned
45,655
482
Minions Killed
505
0
Camps Cleared
0
1,778,378
Distance Traveled
1,748,087
19
Wards Purchased
30
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
10,685
594
147
8
0
341,812
2
W
Janus
10,465
581
106
6
0
360,681
4
L
Osiris
9,355
520
101
6
0
358,993
3
L
Cerberus
8,011
445
51
3
0
357,961
9
L
Ishtar
9,573
532
136
8
0
310,429
2
W
Zhong Kui
8,934
496
93
5
0
380,378
7
L
Lancelot
9,920
551
114
6
0
401,790
7
L
Zeus
8,796
489
103
6
0
318,914
9
W
Osiris
9,589
533
84
5
0
348,340
3
W
Fenrir
10,345
575
52
3
0
347,167
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role