Player Matchup

Fafnir
Fafnir
McCookieDunk
Fafnir
Level 108
God Stats
4W - 4L
1,862 SR
Queue Stats
69W - 81L
1,666 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
MorganLaFaye
Morgan Le Fay
Level 143
God Stats
124W - 108L
1,592 SR
Queue Stats
241W - 250L
1,580 Elo+
Solo
Chronos
Chronos
SmaugTheDread666
Chronos
Level 158
God Stats
34W - 21L
1,614 SR
Queue Stats
360W - 343L
1,579 Elo+
Solo
Sun Wukong
Sun Wukong
originoracle
Sun Wukong
Level 127
God Stats
12W - 4L
1,711 SR
Queue Stats
170W - 139L
1,567 Elo+
Solo
Ishtar
Ishtar
ttvgudda704
Ishtar
Level 107
God Stats
15W - 12L
1,926 SR
Queue Stats
587W - 489L
1,667 Elo+
Solo
Team Averages
Level 129
1,741 SR
1,612 Elo+

VS

Team Averages
Level 145
1,538 SR
1,589 Elo+
Janus
Janus
DaKoldest_27
Janus
Level 142
God Stats
6W - 12L
1,355 SR
Queue Stats
263W - 286L
1,593 Elo+
Party 1
Nemesis
Nemesis
KOKYTHEGRIMM1998
Nemesis
Level 156
God Stats
80W - 41L
1,626 SR
Queue Stats
312W - 245L
1,572 Elo+
Party 1
Sylvanus
Sylvanus
Sanic Punch
Sylvanus
Level 156
God Stats
10W - 14L
1,447 SR
Queue Stats
423W - 419L
1,560 Elo+
Solo
Erlang Shen
Erlang Shen
Varsuty
Erlang Shen
Level 109
God Stats
8W - 5L
1,567 SR
Queue Stats
379W - 352L
1,503 Elo+
Solo
Ishtar
Ishtar
ninoxsantana
Ishtar
Level 160
God Stats
4W - 1L
1,696 SR
Queue Stats
72W - 41L
1,716 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
8
0 / 0 / 0
5,375
538
3,020
7,291
6,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Morgan Le Fay
MorganLaFaye
Morgan Le Fay
10
0 / 0 / 1
5,480
548
3,453
5,771
2,322
Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 2 / 0
5,418
542
5,439
8,529
2,799
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sun Wukong
originoracle
Sun Wukong
9
0 / 4 / 0
5,364
536
4,286
12,142
6,321
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ishtar
10
0 / 1 / 0
5,526
553
5,144
5,047
2,226
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,973
597
4,099
5,437
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
3 / 1 / 2
6,457
646
8,434
10,103
4,366
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
Sanic Punch
Sylvanus
9
1 / 0 / 2
5,767
577
3,621
6,411
3,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Erlang Shen
Varsuty
Erlang Shen
10
1 / 0 / 2
5,880
588
4,613
7,832
3,915
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ishtar
11
1 / 0 / 0
5,956
596
2,969
8,007
2,811
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
15
2
Kills
7
7
Deaths
2
1
Assists
8
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
3
1
2
4
L
Fafnir
0
0
0
0
L
Morgan Le Fay
MorganLaFaye
Morgan Le Fay
0
0
1
0.5
W
Sylvanus
Sanic Punch
Sylvanus
1
0
2
2
L
2
2
0
1
W
Erlang Shen
Varsuty
Erlang Shen
1
0
2
2
W
Ishtar
1
0
0
1
L
Sun Wukong
originoracle
Sun Wukong
0
4
0
0
L
Ishtar
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,342
Damage
23,736
38,780
Taken
37,790
20,006
Mitigated
17,319
14,923
Healing
18,599
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,099
157
94
1,651
5,437
2,323
0
4,241
1,092
34,838
0
W
8,434
3,895
0
3,954
10,103
4,366
370
2,316
7,733
0
47,936
L
Fafnir
3,020
858
0
2,707
7,291
6,338
0
1,762
5,465
17,950
0
L
Morgan Le Fay
MorganLaFaye
Morgan Le Fay
3,453
561
0
3,645
5,771
2,322
0
1,482
4,087
37,472
0
W
Sylvanus
Sanic Punch
Sylvanus
3,621
1,454
1,509
3,661
6,411
3,904
212
1,793
4,534
13,540
0
L
5,439
1,605
0
2,854
8,529
2,799
0
2,503
5,872
30,238
0
W
Erlang Shen
Varsuty
Erlang Shen
4,613
2,496
0
3,708
7,832
3,915
360
2,253
5,404
0
42,075
W
Ishtar
2,969
1,972
0
4,022
8,007
2,811
0
892
7,115
0
47,916
L
Sun Wukong
originoracle
Sun Wukong
4,286
1,814
0
3,603
12,142
6,321
0
552
11,550
0
38,422
L
Ishtar
5,144
2,759
0
2,114
5,047
2,226
0
961
4,086
0
51,375

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,163
Gold Earned
30,033
307
Minions Killed
362
0
Camps Cleared
0
972,544
Distance Traveled
1,036,874
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,973
597
73
7
0
217,623
4
W
Nemesis
6,457
646
92
9
0
206,457
1
L
Fafnir
5,375
538
22
2
0
199,878
3
L
Morgan Le Fay
5,480
548
69
7
0
185,755
2
W
Sylvanus
5,767
577
23
2
0
188,034
2
L
Chronos
5,418
542
51
5
0
202,155
2
W
Erlang Shen
5,880
588
84
8
0
255,961
4
W
Ishtar
5,956
596
90
9
0
168,799
1
L
Sun Wukong
5,364
536
75
8
0
197,922
0
L
Ishtar
5,526
553
90
9
0
186,834
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role