Player Matchup

Freya
Freya
 
Freya
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
DarthGarwood
King Arthur
Level 121
God Stats
2W - 7L
1,422 SR
Queue Stats
57W - 42L
1,557 Elo+
Party 2
Poseidon
Poseidon
Havesomecandyy
Poseidon
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,567 Elo+
Party 2
Heimdallr
Heimdallr
ShadeB
Heimdallr
Level 118
God Stats
8W - 8L
1,413 SR
Queue Stats
44W - 63L
1,345 Elo+
Solo
Ishtar
Ishtar
Tilxr
Ishtar
Level 89
God Stats
22W - 19L
1,432 SR
Queue Stats
262W - 257L
1,426 Elo+
Solo
Team Averages
Level 100
1,453 SR
1,479 Elo+

VS

Team Averages
Level 70
1,517 SR
1,523 Elo+
Sun Wukong
Sun Wukong
Boadisafa
Sun Wukong
Level 93
God Stats
3W - 6L
1,401 SR
Queue Stats
159W - 177L
1,383 Elo+
Solo
Cthulhu
Cthulhu
Goated253
Cthulhu
Level 29
God Stats
2W - 1L
1,392 SR
Queue Stats
57W - 57L
1,523 Elo+
Party 1
Sol
Sol
Hεαrt
Sol
Level 48
God Stats
8W - 6L
1,530 SR
Queue Stats
128W - 113L
1,550 Elo+
Party 1
Pele
Pele
TTVLeadingWolff
Pele
Level 53
God Stats
30W - 6L
1,747 SR
Queue Stats
65W - 46L
1,566 Elo+
Party 1
Ishtar
Ishtar
vBryze
Ishtar
Level 128
God Stats
7W - 6L
1,517 SR
Queue Stats
69W - 65L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
 
Freya
8
1 / 3 / 1
4,859
486
2,528
8,587
2,957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

King Arthur
DarthGarwood
King Arthur
10
0 / 0 / 0
5,870
587
4,292
5,442
4,137
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Poseidon
7
1 / 4 / 0
4,233
423
2,314
6,118
2,220
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Heimdallr
ShadeB
Heimdallr
8
0 / 2 / 0
4,727
473
1,207
4,980
1,618
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
Tilxr
Ishtar
7
0 / 0 / 2
4,537
454
3,610
5,403
1,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Boadisafa
Sun Wukong
10
0 / 0 / 0
5,702
570
2,262
6,416
3,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Cthulhu
Goated253
Cthulhu
8
0 / 1 / 0
5,158
516
3,376
5,919
3,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
9
7 / 0 / 0
6,117
612
6,938
5,946
2,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

8
1 / 1 / 5
5,354
535
5,591
7,138
2,434
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Ishtar
vBryze
Ishtar
11
1 / 0 / 1
5,955
596
3,047
2,816
1,006
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
15
2
Kills
9
9
Deaths
2
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Freya
 
Freya
1
3
1
0.5
W
Sun Wukong
Boadisafa
Sun Wukong
0
0
0
0
L
King Arthur
DarthGarwood
King Arthur
0
0
0
0
W
Cthulhu
Goated253
Cthulhu
0
1
0
0
L
Poseidon
1
4
0
0.25
W
Sol
7
0
0
7
L
Heimdallr
ShadeB
Heimdallr
0
2
0
0
W
1
1
5
3.5
L
Ishtar
Tilxr
Ishtar
0
0
2
1
W
Ishtar
vBryze
Ishtar
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,951
Damage
21,214
30,530
Taken
28,235
12,495
Mitigated
13,024
5,261
Healing
9,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Freya
 
Freya
2,528
827
0
1,538
8,587
2,957
0
1,825
6,762
27,070
0
W
Sun Wukong
Boadisafa
Sun Wukong
2,262
436
0
2,066
6,416
3,167
0
0
6,416
0
38,289
L
King Arthur
DarthGarwood
King Arthur
4,292
550
0
574
5,442
4,137
0
1,485
3,957
0
43,696
W
Cthulhu
Goated253
Cthulhu
3,376
275
186
1,946
5,919
3,936
0
1,281
4,638
18,382
0
L
Poseidon
2,314
596
0
667
6,118
2,220
0
4,031
2,087
16,702
0
W
Sol
6,938
3,070
0
3,519
5,946
2,481
0
1,463
4,483
34,550
4,932
L
Heimdallr
ShadeB
Heimdallr
1,207
685
0
0
4,980
1,618
0
442
4,538
0
24,513
W
5,591
1,780
0
1,226
7,138
2,434
0
2,098
5,040
0
30,310
L
Ishtar
Tilxr
Ishtar
3,610
1,796
0
2,482
5,403
1,563
0
1,488
3,915
0
24,876
W
Ishtar
vBryze
Ishtar
3,047
2,199
0
750
2,816
1,006
395
0
2,816
0
42,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,226
Gold Earned
28,286
253
Minions Killed
325
0
Camps Cleared
0
928,698
Distance Traveled
972,559
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Freya
4,859
486
47
5
0
173,715
0
W
Sun Wukong
5,702
570
87
9
0
206,587
2
L
King Arthur
5,870
587
93
9
0
219,807
5
W
Cthulhu
5,158
516
21
2
0
194,456
2
L
Poseidon
4,233
423
20
2
0
176,239
1
W
Sol
6,117
612
59
6
0
193,866
2
L
Heimdallr
4,727
473
49
5
0
164,866
1
W
Pele
5,354
535
55
6
0
199,325
2
L
Ishtar
4,537
454
44
4
0
194,071
2
W
Ishtar
5,955
596
103
10
0
178,325
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role