Player Matchup

Izanami
Izanami
 
Izanami
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hades
Hades
Ayvryy
Hades
Level 105
God Stats
14W - 9L
1,564 SR
Queue Stats
534W - 506L
1,430 Elo+
Solo
Pele
Pele
NahYeah12
Pele
Level 26
God Stats
0W - 3L
1,240 SR
Queue Stats
6W - 22L
1,268 Elo+
Party 1
Ra
Ra
Ttv_Hollowcipher
Ra
Level 98
God Stats
2W - 7L
1,500 SR
Queue Stats
182W - 189L
1,451 Elo+
Solo
Ymir
Ymir
blooblud22
Ymir
Level 85
God Stats
40W - 49L
1,447 SR
Queue Stats
424W - 486L
1,270 Elo+
Solo
Team Averages
Level 70
1,450 SR
1,384 Elo+

VS

Team Averages
Level 80
1,438 SR
1,362 Elo+
Nu Wa
Nu Wa
Hugeloadss
Nu Wa
Level 36
God Stats
2W - 1L
1,302 SR
Queue Stats
51W - 46L
1,453 Elo+
Solo
Ymir
Ymir
OpeningSole
Ymir
Level 87
God Stats
30W - 35L
1,349 SR
Queue Stats
386W - 526L
1,172 Elo+
Solo
Tsukuyomi
Tsukuyomi
Spiffyherbs
Tsukuyomi
Level 64
God Stats
3W - 2L
1,551 SR
Queue Stats
10W - 9L
1,428 Elo+
Solo
Kukulkan
Kukulkan
THEdominator198
Kukulkan
Level 127
God Stats
38W - 45L
1,491 SR
Queue Stats
247W - 263L
1,392 Elo+
Solo
Ishtar
Ishtar
destructor_305
Ishtar
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
365W - 381L
1,365 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
10
2 / 1 / 0
6,287
449
5,340
8,067
3,317
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Hades
Ayvryy
Hades
10
0 / 3 / 0
6,331
452
3,584
7,522
3,373
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Pele
10
0 / 4 / 0
6,109
436
2,615
12,385
4,138
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
1 / 4 / 0
6,901
493
3,360
8,477
3,785
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

8
0 / 1 / 2
5,734
410
2,585
10,663
7,296
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
6 / 1 / 3
9,264
662
10,614
7,097
2,465
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

10
0 / 1 / 0
5,916
423
5,197
8,792
2,941
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Tsukuyomi
Spiffyherbs
Tsukuyomi
11
4 / 0 / 1
7,278
520
3,744
9,099
3,104
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kukulkan
15
2 / 0 / 3
8,515
608
5,110
4,239
1,765
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 1 / 1
6,624
473
4,207
7,309
2,584
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
21
3
Kills
13
13
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
2
1
0
2
L
Hades
Ayvryy
Hades
0
3
0
0
W
Nu Wa
6
1
3
7.5
L
Pele
0
4
0
0
W
0
1
0
0
W
Tsukuyomi
Spiffyherbs
Tsukuyomi
4
0
1
4.5
W
Kukulkan
2
0
3
3.5
L
1
4
0
0.25
L
0
1
2
1
W
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,484
Damage
28,872
47,114
Taken
36,536
21,909
Mitigated
12,859
11,830
Healing
12,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
5,340
2,800
0
2,712
8,067
3,317
0
2,730
5,337
0
43,931
L
Hades
Ayvryy
Hades
3,584
167
0
2,820
7,522
3,373
0
4,331
3,008
31,732
0
W
Nu Wa
10,614
2,678
0
2,300
7,097
2,465
0
2,746
3,969
77,064
0
L
Pele
2,615
904
0
2,202
12,385
4,138
0
3,015
9,314
0
48,105
W
5,197
1,330
179
1,060
8,792
2,941
176
1,809
6,983
32,585
0
W
Tsukuyomi
Spiffyherbs
Tsukuyomi
3,744
1,142
0
5,116
9,099
3,104
210
2,204
6,738
0
38,217
W
Kukulkan
5,110
285
0
0
4,239
1,765
897
1,603
2,508
59,801
0
L
3,360
333
0
1,693
8,477
3,785
0
5,675
2,802
48,461
0
L
2,585
378
267
2,136
10,663
7,296
0
4,931
5,732
12,368
0
W
4,207
2,734
109
3,398
7,309
2,584
604
500
6,809
0
44,867

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,362
Gold Earned
37,597
340
Minions Killed
450
0
Camps Cleared
0
1,153,216
Distance Traveled
1,238,221
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
6,287
449
61
4
0
245,923
4
L
Hades
6,331
452
79
6
0
179,823
3
W
Nu Wa
9,264
662
130
9
0
241,859
2
L
Pele
6,109
436
70
5
0
270,110
4
W
Ymir
5,916
423
41
3
0
228,519
0
W
Tsukuyomi
7,278
520
71
5
0
300,916
1
W
Kukulkan
8,515
608
125
9
0
242,087
0
L
Ra
6,901
493
106
8
0
227,445
1
L
Ymir
5,734
410
24
2
0
229,915
0
W
Ishtar
6,624
473
83
6
0
224,840
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role