Player Matchup

Loki
Loki
OKRANA4K
Loki
Level 28
God Stats
4W - 7L
1,402 SR
Queue Stats
42W - 40L
1,427 Elo+
Party 1
Cu Chulainn
Cu Chulainn
Tawhirimatea507
Cu Chulainn
Level 83
God Stats
140W - 141L
1,533 SR
Queue Stats
453W - 457L
1,477 Elo+
Solo
Heimdallr
Heimdallr
dEadsOul_7
Heimdallr
Level 44
God Stats
9W - 11L
1,323 SR
Queue Stats
150W - 157L
1,389 Elo+
Solo
Sylvanus
Sylvanus
ffrainN
Sylvanus
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
121W - 141L
1,364 Elo+
Party 1
Freya
Freya
victorstefanc466
Freya
Level 75
God Stats
0W - 2L
1,331 SR
Queue Stats
78W - 68L
1,517 Elo+
Solo
Team Averages
Level 56
1,418 SR
1,435 Elo+

VS

Team Averages
Level 84
1,364 SR
1,415 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
JangoMangoSlayer
Eset
Level 23
God Stats
1W - 0L
1,285 SR
Queue Stats
14W - 29L
1,279 Elo+
Party 2
Bastet
Bastet
KIMxRICHARDS
Bastet
Level 129
God Stats
6W - 12L
1,376 SR
Queue Stats
91W - 98L
1,469 Elo+
Solo
Sol
Sol
dirtydee85
Sol
Level 130
God Stats
57W - 60L
1,490 SR
Queue Stats
93W - 113L
1,443 Elo+
Solo
Ra
Ra
plateau_frelate
Ra
Level 57
God Stats
4W - 9L
1,171 SR
Queue Stats
149W - 170L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
13
2 / 2 / 3
8,485
447
6,397
15,027
5,535
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cu Chulainn
Tawhirimatea507
Cu Chulainn
16
1 / 2 / 0
10,233
539
14,412
17,754
15,905
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Heimdallr
dEadsOul_7
Heimdallr
13
3 / 7 / 3
8,468
446
10,508
15,974
7,058
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
ffrainN
Sylvanus
12
1 / 9 / 4
8,350
439
4,020
22,209
21,116
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
2 / 4 / 0
8,235
433
6,417
16,779
7,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
17
8 / 2 / 9
10,597
558
22,448
14,617
6,871
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

13
5 / 6 / 7
8,532
449
8,494
11,917
4,233
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bastet
17
4 / 0 / 5
10,029
528
10,282
14,859
7,852
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

18
5 / 0 / 4
10,474
551
14,054
14,273
5,682
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

16
2 / 1 / 1
9,639
507
7,313
18,475
16,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Earring

Mystical Earring

+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
50
9
Kills
24
24
Deaths
9
10
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
8
2
9
6.25
W
5
6
7
1.42
W
Bastet
4
0
5
6.5
L
Loki
2
2
3
1.75
L
Cu Chulainn
Tawhirimatea507
Cu Chulainn
1
2
0
0.5
L
Heimdallr
dEadsOul_7
Heimdallr
3
7
3
0.64
W
5
0
4
7
L
Sylvanus
ffrainN
Sylvanus
1
9
4
0.33
W
2
1
1
2.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,754
Damage
62,591
87,743
Taken
74,141
57,010
Mitigated
41,019
22,102
Healing
33,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
22,448
13,050
0
6,654
14,617
6,871
1,159
2,293
12,294
0
102,591
W
8,494
569
449
1,539
11,917
4,233
128
2,940
8,855
35,150
0
W
Bastet
10,282
4,103
0
6,812
14,859
7,852
346
1,401
13,113
0
95,130
L
Loki
6,397
1,674
0
5,784
15,027
5,535
0
3,205
11,768
0
60,013
L
Cu Chulainn
Tawhirimatea507
Cu Chulainn
14,412
2,643
0
5,611
17,754
15,905
0
5,081
11,602
0
88,310
L
Heimdallr
dEadsOul_7
Heimdallr
10,508
4,898
0
2,479
15,974
7,058
1,558
3,036
12,938
0
63,277
W
14,054
4,997
0
11,464
14,273
5,682
2,326
3,592
10,143
92,206
0
L
Sylvanus
ffrainN
Sylvanus
4,020
1,875
814
3,657
22,209
21,116
266
7,340
14,869
28,349
0
W
7,313
1,302
24
6,681
18,475
16,381
444
0
17,397
70,160
0
L
6,417
1,664
0
3,757
16,779
7,396
594
10,074
6,705
48,879
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,771
Gold Earned
49,271
466
Minions Killed
590
0
Camps Cleared
0
1,678,683
Distance Traveled
1,901,996
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
10,597
558
125
7
0
415,539
2
W
Eset
8,532
449
57
3
0
399,506
4
W
Bastet
10,029
528
127
7
0
395,100
3
L
Loki
8,485
447
88
5
0
358,574
2
L
Cu Chulainn
10,233
539
169
9
0
338,952
3
L
Heimdallr
8,468
446
92
5
0
369,198
3
W
Sol
10,474
551
142
7
0
357,543
4
L
Sylvanus
8,350
439
33
2
0
283,673
1
W
Ra
9,639
507
139
7
0
334,308
0
L
Freya
8,235
433
84
4
0
328,286
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role