Player Matchup

Sol
Sol
Bazalini-
Sol
Level 61
God Stats
3W - 5L
1,390 SR
Queue Stats
244W - 198L
1,527 Elo+
Solo
Fafnir
Fafnir
SunnyCini
Fafnir
Level 160
God Stats
1W - 0L
1,285 SR
Queue Stats
210W - 223L
1,396 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Talonted1AK
Morgan Le Fay
Level 46
God Stats
7W - 7L
1,589 SR
Queue Stats
51W - 72L
1,380 Elo+
Solo
King Arthur
King Arthur
VisualWord31948
King Arthur
Level 43
God Stats
15W - 9L
1,689 SR
Queue Stats
33W - 23L
1,565 Elo+
Solo
Lancelot
Lancelot
smker004
Lancelot
Level 85
God Stats
5W - 2L
1,500 SR
Queue Stats
461W - 577L
1,321 Elo+
Solo
Team Averages
Level 79
1,490 SR
1,438 Elo+

VS

Team Averages
Level 65
1,522 SR
1,409 Elo+
Scylla
Scylla
Death4Zones
Scylla
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 126L
1,420 Elo+
Solo
Nike
Nike
FrittenHubert
Nike
Level 49
God Stats
6W - 6L
1,817 SR
Queue Stats
326W - 371L
1,306 Elo+
Solo
Cerberus
Cerberus
Kenntkeiner8362
Cerberus
Level 36
God Stats
1W - 5L
1,200 SR
Queue Stats
35W - 52L
1,379 Elo+
Solo
Izanami
Izanami
Petar-Pro99
Izanami
Level 81
God Stats
10W - 6L
1,593 SR
Queue Stats
153W - 151L
1,458 Elo+
Solo
Ishtar
Ishtar
ahpuchortroll
Ishtar
Level 34
God Stats
11W - 5L
1,500 SR
Queue Stats
222W - 249L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 2 / 3
11,273
512
19,282
19,005
8,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Fafnir
SunnyCini
Fafnir
15
0 / 2 / 6
10,462
476
5,193
20,276
22,829
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morgan Le Fay
Talonted1AK
Morgan Le Fay
15
0 / 2 / 4
9,767
444
8,437
14,588
8,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
VisualWord31948
King Arthur
20
11 / 1 / 3
13,697
623
28,185
27,504
15,913
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Lancelot
smker004
Lancelot
16
1 / 3 / 4
9,951
452
7,704
19,813
9,053
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
15
2 / 4 / 5
9,825
447
14,607
14,462
4,751
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

16
1 / 5 / 2
9,856
448
8,449
22,909
21,137
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cerberus
13
0 / 1 / 3
8,864
403
7,095
20,212
21,238
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Izanami
Petar-Pro99
Izanami
16
2 / 3 / 4
9,894
450
13,792
15,540
7,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
5 / 2 / 2
11,000
500
17,772
18,278
9,206
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
26
15
Kills
10
10
Deaths
15
20
Assists
16
Player
Kills
Deaths
Assists
KDA
W
3
2
3
2.25
L
Scylla
2
4
5
1.13
L
1
5
2
0.4
L
Cerberus
0
1
3
1.5
L
Izanami
Petar-Pro99
Izanami
2
3
4
1.33
W
Fafnir
SunnyCini
Fafnir
0
2
6
1.5
W
Morgan Le Fay
Talonted1AK
Morgan Le Fay
0
2
4
1
W
King Arthur
VisualWord31948
King Arthur
11
1
3
12.5
L
5
2
2
3
W
Lancelot
smker004
Lancelot
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

68,801
Damage
61,715
101,186
Taken
91,401
64,496
Mitigated
63,783
39,318
Healing
24,136
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
19,282
6,169
0
9,960
19,005
8,441
0
5,112
13,751
92,489
10,461
L
Scylla
14,607
1,089
0
1,430
14,462
4,751
0
4,613
9,849
73,382
0
L
8,449
135
0
4,222
22,909
21,137
0
4,608
18,301
0
67,756
L
Cerberus
7,095
811
0
6,492
20,212
21,238
112
12,250
7,962
34,554
0
L
Izanami
Petar-Pro99
Izanami
13,792
8,470
601
6,338
15,540
7,451
554
4,940
10,600
0
103,216
W
Fafnir
SunnyCini
Fafnir
5,193
1,970
0
6,494
20,276
22,829
192
4,331
15,675
28,439
0
W
Morgan Le Fay
Talonted1AK
Morgan Le Fay
8,437
221
188
2,236
14,588
8,260
134
4,696
9,407
78,200
0
W
King Arthur
VisualWord31948
King Arthur
28,185
7,099
0
15,448
27,504
15,913
486
2,886
24,017
0
137,244
L
17,772
7,352
0
5,053
18,278
9,206
0
4,683
13,595
0
104,048
W
Lancelot
smker004
Lancelot
7,704
1,433
0
4,992
19,813
9,053
0
3,752
15,825
0
78,687

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,150
Gold Earned
49,439
637
Minions Killed
586
0
Camps Cleared
0
2,207,499
Distance Traveled
1,905,129
24
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,273
512
175
8
0
392,848
5
L
Scylla
9,825
447
113
5
0
407,326
0
L
Nike
9,856
448
115
5
0
358,874
0
L
Cerberus
8,864
403
57
3
0
364,868
4
L
Izanami
9,894
450
160
7
0
346,483
2
W
Fafnir
10,462
476
35
2
0
417,845
7
W
Morgan Le Fay
9,767
444
120
5
0
430,569
4
W
King Arthur
13,697
623
193
9
0
463,181
7
L
Ishtar
11,000
500
141
6
0
427,578
9
W
Lancelot
9,951
452
114
5
0
503,056
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role