Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
MATHEUSPLOOKON
Bellona
Level 29
God Stats
0W - 3L
1,067 SR
Queue Stats
2W - 3L
1,344 Elo+
Party 1
Merlin
Merlin
RaraRex787
Merlin
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,213 Elo+
Party 1
Team Averages
Level 46
1,356 SR
1,352 Elo+

VS

Team Averages
Level 60
1,689 SR
1,342 Elo+
Baron Samedi
Baron Samedi
KiloNovaX
Baron Samedi
Level 100
God Stats
72W - 55L
1,777 SR
Queue Stats
204W - 193L
1,565 Elo+
Solo
Hades
Hades
Woodyeli
Hades
Level 60
God Stats
6W - 1L
1,789 SR
Queue Stats
62W - 80L
1,252 Elo+
Party 2
Chernobog
Chernobog
Zuro 709
Chernobog
Level 20
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 23L
1,209 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
12
0 / 7 / 2
8,174
545
6,368
14,638
7,535
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
1 / 3 / 0
8,397
560
7,678
16,585
10,873
Merlin
RaraRex787
Merlin
12
1 / 11 / 1
8,513
568
6,189
13,396
6,216
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KiloNovaX
Baron Samedi
16
10 / 0 / 8
12,673
845
14,473
10,473
9,809
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Hades
Woodyeli
Hades
16
5 / 2 / 11
10,905
727
12,370
14,443
9,094
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chernobog
Zuro 709
Chernobog
17
6 / 0 / 11
11,236
749
8,429
6,407
3,816
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
51
2
Kills
21
21
Deaths
2
3
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
0
7
2
0.14
W
Baron Samedi
KiloNovaX
Baron Samedi
10
0
8
14
L
1
3
0
0.33
L
Merlin
RaraRex787
Merlin
1
11
1
0.14
W
Hades
Woodyeli
Hades
5
2
11
5.25
W
Chernobog
Zuro 709
Chernobog
6
0
11
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,235
Damage
35,272
44,619
Taken
31,323
24,624
Mitigated
22,719
1,442
Healing
16,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
6,368
1,819
0
773
14,638
7,535
0
8,151
6,487
0
15,680
W
Baron Samedi
KiloNovaX
Baron Samedi
14,473
1,538
1,943
5,467
10,473
9,809
636
2,601
7,872
43,139
0
L
7,678
2,099
0
669
16,585
10,873
126
8,843
7,742
0
26,570
L
Merlin
RaraRex787
Merlin
6,189
663
0
0
13,396
6,216
0
10,170
3,226
28,338
0
W
Hades
Woodyeli
Hades
12,370
1,566
261
6,030
14,443
9,094
913
3,582
10,861
44,591
0
W
Chernobog
Zuro 709
Chernobog
8,429
4,330
521
2,001
6,407
3,816
481
758
5,649
0
29,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,084
Gold Earned
34,814
83
Minions Killed
165
2
Camps Cleared
10
650,980
Distance Traveled
744,541
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
8,174
545
15
1
1
214,277
0
W
Baron Samedi
12,673
845
39
3
5
210,577
1
L
Bellona
8,397
560
32
2
1
252,484
0
L
Merlin
8,513
568
36
2
0
184,219
0
W
Hades
10,905
727
84
6
3
264,949
1
W
Chernobog
11,236
749
42
3
2
269,015
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role