Player Matchup

Ah Puch
Ah Puch
Platinum IV
DaddySithLord69
Ah Puch
Platinum IV
Level 128
God Stats
152W - 135L
1,627 SR
Queue Stats
152W - 140L
1,877 MMR
Solo
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 128
1,627 SR
1,877 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 40
1,670 SR
1,645 MMR
Baron Samedi
Baron Samedi
Gold V
DressedLeek710
Baron Samedi
Gold V
Level 40
God Stats
3W - 3L
1,670 SR
Queue Stats
35W - 39L
1,645 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
3 / 1 / 0
12,554
897
13,212
18,445
16,498
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
ChronosAh Muzen CabIzanamiUllrSkadi

VS

Bans
LancelotLokiCabrakanHadesVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DressedLeek710
Baron Samedi
18
1 / 3 / 0
11,644
832
13,333
16,434
14,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
1
3
Kills
1
1
Deaths
3
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
3
1
0
3
L
Baron Samedi
DressedLeek710
Baron Samedi
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,212
Damage
13,333
18,445
Taken
16,434
16,498
Mitigated
14,146
9,421
Healing
5,409
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,212
224
0
9,421
18,445
16,498
611
13,336
5,109
80,129
0
L
Baron Samedi
DressedLeek710
Baron Samedi
13,333
1,393
0
5,409
16,434
14,146
426
13,249
3,185
80,694
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,554
Gold Earned
11,644
149
Minions Killed
147
0
Camps Cleared
0
266,037
Distance Traveled
251,079
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Puch
12,554
897
149
11
0
266,037
1
L
Baron Samedi
11,644
832
147
11
0
251,079
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role