Player Matchup

Cthulhu
Cthulhu
ChaoticSigh
Cthulhu
Level 115
God Stats
3W - 2L
1,916 SR
Queue Stats
109W - 176L
1,383 Elo+
Party 2
Arachne
Arachne
Sar1a
Arachne
Level 26
God Stats
1W - 1L
1,306 SR
Queue Stats
9W - 7L
1,561 Elo+
Party 2
Nox
Nox
Tony777
Nox
Level 25
God Stats
4W - 9L
1,488 SR
Queue Stats
4W - 11L
1,385 Elo+
Party 2
Team Averages
Level 55
1,570 SR
1,443 Elo+

VS

Team Averages
Level 31
1,471 SR
1,408 Elo+
Athena
Athena
Bananasorus_OG
Athena
Level 69
God Stats
0W - 2L
1,160 SR
Queue Stats
215W - 262L
1,437 Elo+
Party 1
Nemesis
Nemesis
JOGO_PLAYZ
Nemesis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 16L
1,500 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
aSektr-
Morgan Le Fay
Level 23
God Stats
4W - 7L
1,754 SR
Queue Stats
12W - 22L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ChaoticSigh
Cthulhu
17
10 / 1 / 13
11,679
779
18,458
15,101
15,689
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Arachne
Sar1a
Arachne
17
13 / 0 / 14
12,336
822
21,848
14,047
10,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nox
16
6 / 0 / 15
11,193
746
8,221
5,762
2,942
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 6 / 1
9,036
602
8,831
23,103
21,463
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Nemesis
JOGO_PLAYZ
Nemesis
10
0 / 14 / 1
7,760
517
3,248
21,067
14,262
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Morgan Le Fay
aSektr-
Morgan Le Fay
12
0 / 10 / 0
8,033
536
7,350
15,441
8,171
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

71
Kill Participation
2
29
Kills
0
1
Deaths
30
42
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
Cthulhu
ChaoticSigh
Cthulhu
10
1
13
16.5
L
Nemesis
JOGO_PLAYZ
Nemesis
0
14
1
0.04
W
Arachne
Sar1a
Arachne
13
0
14
20
W
Nox
6
0
15
13.5
L
Morgan Le Fay
aSektr-
Morgan Le Fay
0
10
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,527
Damage
19,429
34,910
Taken
59,611
29,126
Mitigated
43,896
9,363
Healing
6,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,831
2,320
0
4,264
23,103
21,463
0
10,341
12,762
37,967
0
W
Cthulhu
ChaoticSigh
Cthulhu
18,458
1,731
503
1,599
15,101
15,689
155
6,718
8,383
42,347
0
L
Nemesis
JOGO_PLAYZ
Nemesis
3,248
1,164
0
909
21,067
14,262
57
9,204
11,863
0
10,477
W
Arachne
Sar1a
Arachne
21,848
15,962
0
5,547
14,047
10,495
182
6,801
7,246
0
62,126
W
Nox
8,221
2,383
0
1,714
5,762
2,942
1,533
3,071
2,691
36,628
0
L
Morgan Le Fay
aSektr-
Morgan Le Fay
7,350
2,062
75
1,252
15,441
8,171
0
7,473
7,968
31,413
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,208
Gold Earned
24,829
183
Minions Killed
133
11
Camps Cleared
2
838,194
Distance Traveled
687,080
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
9,036
602
70
5
2
259,596
0
W
Cthulhu
11,679
779
51
3
0
273,721
0
L
Nemesis
7,760
517
14
1
0
213,714
2
W
Arachne
12,336
822
52
3
11
312,682
0
W
Nox
11,193
746
80
5
0
251,791
0
L
Morgan Le Fay
8,033
536
49
3
0
213,770
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role