Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
Deathkid32
Cthulhu
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 6L
1,603 Elo+
Party 1
Baron Samedi
Baron Samedi
JaySaysNo24
Baron Samedi
Level 100
God Stats
0W - 1L
1,558 SR
Queue Stats
10W - 17L
1,477 Elo+
Party 1
Team Averages
Level 77
1,519 SR
1,527 Elo+

VS

Team Averages
Level 74
1,648 SR
1,653 Elo+
Zhong Kui
Zhong Kui
ChickenNug14199
Zhong Kui
Level 28
God Stats
14W - 5L
1,789 SR
Queue Stats
159W - 26L
1,874 Elo+
Party 2
Da Ji
Da Ji
OnyxEssence
Da Ji
Level 159
God Stats
56W - 21L
1,787 SR
Queue Stats
840W - 476L
1,812 Elo+
Party 2
Izanami
Izanami
Wargod972
Izanami
Level 34
God Stats
8W - 9L
1,368 SR
Queue Stats
72W - 120L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
10
3 / 4 / 2
6,810
851
5,177
9,780
4,502
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Deathkid32
Cthulhu
8
1 / 4 / 3
5,827
728
3,178
9,463
7,426
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
JaySaysNo24
Baron Samedi
9
0 / 6 / 3
5,602
700
2,184
8,603
4,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
ChickenNug14199
Zhong Kui
11
6 / 2 / 7
7,703
963
9,546
8,071
5,087
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

12
6 / 1 / 8
7,866
983
8,500
9,739
7,770
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Wargod972
Izanami
11
2 / 2 / 9
7,213
902
5,514
6,560
2,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
38
4
Kills
14
14
Deaths
5
8
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
3
4
2
1
W
Zhong Kui
ChickenNug14199
Zhong Kui
6
2
7
4.75
L
Cthulhu
Deathkid32
Cthulhu
1
4
3
0.63
L
Baron Samedi
JaySaysNo24
Baron Samedi
0
6
3
0.25
W
6
1
8
10
W
Izanami
Wargod972
Izanami
2
2
9
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,539
Damage
23,560
27,846
Taken
24,370
16,347
Mitigated
15,430
2,859
Healing
5,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
5,177
1,774
0
639
9,780
4,502
0
2,875
6,905
0
18,054
W
Zhong Kui
ChickenNug14199
Zhong Kui
9,546
616
64
2,447
8,071
5,087
833
2,517
5,554
25,357
0
L
Cthulhu
Deathkid32
Cthulhu
3,178
416
265
532
9,463
7,426
0
3,281
6,182
9,398
0
L
Baron Samedi
JaySaysNo24
Baron Samedi
2,184
168
705
718
8,603
4,419
0
3,509
5,094
11,293
0
W
8,500
2,007
0
2,340
9,739
7,770
128
1,669
8,070
0
17,773
W
Izanami
Wargod972
Izanami
5,514
3,863
0
751
6,560
2,573
720
1,597
4,963
0
26,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,239
Gold Earned
22,782
56
Minions Killed
104
1
Camps Cleared
7
396,255
Distance Traveled
462,107
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,810
851
31
4
1
143,238
0
W
Zhong Kui
7,703
963
37
5
4
149,806
2
L
Cthulhu
5,827
728
6
1
0
115,422
1
L
Baron Samedi
5,602
700
19
2
0
137,595
0
W
Da Ji
7,866
983
23
3
3
169,409
1
W
Izanami
7,213
902
44
6
0
142,892
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role