Player Matchup

Mulan
Mulan
Platinum I
SageBalance
Mulan
Platinum I
Level 109
God Stats
3W - 2L
1,688 SR
Queue Stats
102W - 85L
1,966 MMR
Party 1
Baron Samedi
Baron Samedi
Gold IV
aboucher_
Baron Samedi
Gold IV
Level 102
God Stats
1W - 0L
1,173 SR
Queue Stats
52W - 46L
1,528 MMR
Party 1
Fenrir
Fenrir
Platinum V
bccc24039102
Fenrir
Platinum V
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 6L
1,842 MMR
Party 1
Team Averages
Platinum V
Platinum V
Average Tier
Level 90
1,454 SR
1,778 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 139
1,404 SR
1,809 MMR
Cliodhna
Cliodhna
Platinum I
baconflapjackz
Cliodhna
Platinum I
Level 158
God Stats
1W - 5L
1,387 SR
Queue Stats
449W - 534L
1,888 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Platinum V
demen971
Morgan Le Fay
Platinum V
Level 137
God Stats
8W - 21L
1,324 SR
Queue Stats
457W - 505L
1,821 MMR
Solo
Bacchus
Bacchus
Gold IV
iRoniiin
Bacchus
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 8L
1,718 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
3 / 7 / 6
13,966
665
18,338
24,036
28,005
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
aboucher_
Baron Samedi
18
0 / 5 / 11
13,586
647
15,883
14,749
7,469
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fenrir
20
10 / 3 / 2
16,774
799
26,792
33,048
42,837
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bans
Ah Muzen CabBastetAtlasLancelotShiva

VS

Bans
GebArtioCabrakanAchillesSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
19
6 / 6 / 7
14,323
682
22,527
26,537
21,966
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
demen971
Morgan Le Fay
16
1 / 5 / 10
12,685
604
17,293
18,909
10,585
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
iRoniiin
Bacchus
19
8 / 2 / 5
14,539
692
17,972
25,073
48,417
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
37
13
Kills
15
15
Deaths
13
19
Assists
22
Player
Kills
Deaths
Assists
KDA
W
3
7
6
0.86
W
Baron Samedi
aboucher_
Baron Samedi
0
5
11
1.1
L
Cliodhna
6
6
7
1.58
W
Fenrir
10
3
2
3.67
L
Morgan Le Fay
demen971
Morgan Le Fay
1
5
10
1.2
L
Bacchus
iRoniiin
Bacchus
8
2
5
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,013
Damage
57,792
71,833
Taken
70,519
78,311
Mitigated
80,968
21,963
Healing
13,515
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
18,338
2,932
976
5,448
24,036
28,005
925
12,102
11,934
0
50,513
W
Baron Samedi
aboucher_
Baron Samedi
15,883
1,534
2,079
3,732
14,749
7,469
664
7,980
6,769
59,483
0
L
Cliodhna
22,527
3,701
0
5,123
26,537
21,966
528
5,013
21,161
0
64,441
W
Fenrir
26,792
8,213
0
9,728
33,048
42,837
1,037
15,728
17,320
0
65,336
L
Morgan Le Fay
demen971
Morgan Le Fay
17,293
2,805
123
1,735
18,909
10,585
528
2,357
16,461
53,397
0
L
Bacchus
iRoniiin
Bacchus
17,972
3,706
0
6,534
25,073
48,417
217
8,814
15,404
46,938
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,326
Gold Earned
41,547
216
Minions Killed
208
9
Camps Cleared
9
1,157,890
Distance Traveled
1,148,141
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
13,966
665
72
3
4
365,068
5
W
Baron Samedi
13,586
647
83
4
1
360,460
2
L
Cliodhna
14,323
682
80
4
2
389,411
5
W
Fenrir
16,774
799
61
3
4
432,362
2
L
Morgan Le Fay
12,685
604
80
4
5
364,470
6
L
Bacchus
14,539
692
48
2
2
394,260
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role