Player Matchup

Baron Samedi
Baron Samedi
ChiefJ3
Baron Samedi
Level 45
God Stats
3W - 1L
1,489 SR
Queue Stats
97W - 117L
1,290 Elo+
Party 3
Cthulhu
Cthulhu
FknZilver
Cthulhu
Level 142
God Stats
2W - 1L
1,300 SR
Queue Stats
245W - 215L
1,551 Elo+
Party 1
Hun Batz
Hun Batz
gabol33
Hun Batz
Level 68
God Stats
2W - 1L
1,500 SR
Queue Stats
131W - 108L
1,598 Elo+
Party 1
Ishtar
Ishtar
jotaosvaldo
Ishtar
Level 30
God Stats
2W - 0L
1,729 SR
Queue Stats
49W - 39L
1,603 Elo+
Party 1
Achilles
Achilles
micharoy
Achilles
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
16W - 31L
1,260 Elo+
Party 3
Team Averages
Level 62
1,504 SR
1,460 Elo+

VS

Team Averages
Level 81
1,483 SR
1,452 Elo+
Ishtar
Ishtar
Dinomacoroli
Ishtar
Level 127
God Stats
10W - 11L
1,635 SR
Queue Stats
109W - 108L
1,524 Elo+
Party 2
Chang'e
Chang'e
EmberNoble
Chang'e
Level 104
God Stats
2W - 9L
1,201 SR
Queue Stats
102W - 117L
1,445 Elo+
Party 2
Set
Set
Haybonnu
Set
Level 83
God Stats
18W - 14L
1,578 SR
Queue Stats
118W - 119L
1,524 Elo+
Party 2
Terra
Terra
Jallen22
Terra
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
105W - 109L
1,498 Elo+
Party 2
Shiva
Shiva
lucnahu
Shiva
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 29L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
ChiefJ3
Baron Samedi
16
1 / 11 / 7
10,897
454
13,093
20,515
9,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cthulhu
FknZilver
Cthulhu
18
1 / 1 / 13
12,027
501
6,814
14,707
17,239
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Hun Batz
gabol33
Hun Batz
20
9 / 1 / 7
14,403
600
21,291
24,515
11,916
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ishtar
20
7 / 3 / 2
13,938
581
12,203
16,633
8,800
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Achilles
micharoy
Achilles
18
6 / 5 / 3
12,957
540
13,576
23,448
21,489
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
18
4 / 5 / 1
11,359
473
9,308
16,865
8,829
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Chang'e
EmberNoble
Chang'e
18
9 / 6 / 5
11,844
494
19,124
26,000
12,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

16
2 / 8 / 8
10,562
440
13,220
23,739
13,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Terra
Jallen22
Terra
16
4 / 1 / 7
11,496
479
5,015
17,745
27,459
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shiva
lucnahu
Shiva
9
1 / 4 / 1
8,157
340
2,738
9,740
3,815
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
42
24
Kills
20
21
Deaths
24
32
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
ChiefJ3
Baron Samedi
1
11
7
0.41
L
Ishtar
4
5
1
0.9
L
Chang'e
EmberNoble
Chang'e
9
6
5
1.92
W
Cthulhu
FknZilver
Cthulhu
1
1
13
7.5
L
2
8
8
0.75
L
Terra
Jallen22
Terra
4
1
7
7.5
W
Hun Batz
gabol33
Hun Batz
9
1
7
12.5
W
Ishtar
7
3
2
2.67
L
Shiva
lucnahu
Shiva
1
4
1
0.38
W
Achilles
micharoy
Achilles
6
5
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

66,977
Damage
49,405
99,818
Taken
94,089
69,430
Mitigated
65,595
28,059
Healing
20,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
ChiefJ3
Baron Samedi
13,093
1,027
1,687
3,012
20,515
9,986
1,424
10,566
9,949
49,153
0
L
Ishtar
9,308
4,626
0
2,222
16,865
8,829
204
3,219
13,646
0
85,789
L
Chang'e
EmberNoble
Chang'e
19,124
2,703
1,452
6,582
26,000
12,321
112
7,044
18,956
101,144
0
W
Cthulhu
FknZilver
Cthulhu
6,814
73
1,584
2,338
14,707
17,239
55
1,465
13,242
52,989
0
L
13,220
5,222
0
1,779
23,739
13,171
0
3,198
20,541
0
96,387
L
Terra
Jallen22
Terra
5,015
1,805
2,363
3,654
17,745
27,459
0
6,227
11,518
24,205
0
W
Hun Batz
gabol33
Hun Batz
21,291
7,375
0
9,693
24,515
11,916
1,852
4,870
19,645
25
162,741
W
Ishtar
12,203
7,501
0
3,632
16,633
8,800
5,365
2,379
14,254
0
127,022
L
Shiva
lucnahu
Shiva
2,738
494
0
1,987
9,740
3,815
0
684
9,056
0
26,911
W
Achilles
micharoy
Achilles
13,576
4,644
0
6,113
23,448
21,489
3,300
5,183
18,265
0
70,399

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,222
Gold Earned
53,418
613
Minions Killed
493
0
Camps Cleared
0
2,291,609
Distance Traveled
1,935,539
15
Wards Purchased
31
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
10,897
454
59
2
0
401,441
0
L
Ishtar
11,359
473
138
6
0
416,349
11
L
Chang'e
11,844
494
163
7
0
430,501
9
W
Cthulhu
12,027
501
78
3
0
518,876
3
L
Set
10,562
440
115
5
0
450,124
7
L
Terra
11,496
479
32
1
0
444,819
4
W
Hun Batz
14,403
600
185
8
0
549,222
4
W
Ishtar
13,938
581
199
8
0
407,821
7
L
Shiva
8,157
340
45
2
0
193,746
0
W
Achilles
12,957
540
92
4
0
414,249
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role