Player Matchup

Thanatos
Thanatos
DookieStinky
Thanatos
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Party 3
Bacchus
Bacchus
G11rthBrooks
Bacchus
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,296 Elo+
Party 3
Yu Huang
Yu Huang
LilSus6955
Yu Huang
Level 38
God Stats
0W - 2L
1,322 SR
Queue Stats
34W - 42L
1,395 Elo+
Party 3
Chaac
Chaac
RaggingTurtle13
Chaac
Level 25
God Stats
2W - 2L
1,573 SR
Queue Stats
15W - 29L
1,297 Elo+
Party 3
Ishtar
Ishtar
devastater2000
Ishtar
Level 149
God Stats
4W - 4L
1,383 SR
Queue Stats
82W - 89L
1,410 Elo+
Solo
Team Averages
Level 44
1,455 SR
1,379 Elo+

VS

Team Averages
Level 94
1,545 SR
1,425 Elo+
Bacchus
Bacchus
DMONKNG
Bacchus
Level 107
God Stats
6W - 2L
1,588 SR
Queue Stats
160W - 181L
1,348 Elo+
Party 2
Hades
Hades
Gambit4Tune
Hades
Level 93
God Stats
3W - 3L
1,502 SR
Queue Stats
243W - 232L
1,485 Elo+
Party 1
Cthulhu
Cthulhu
OnyxSovereign88
Cthulhu
Level 29
God Stats
10W - 9L
1,446 SR
Queue Stats
36W - 33L
1,441 Elo+
Party 1
Loki
Loki
Tank102020
Loki
Level 115
God Stats
14W - 5L
1,688 SR
Queue Stats
240W - 229L
1,489 Elo+
Party 1
Ishtar
Ishtar
Wett_ASE
Ishtar
Level 126
God Stats
6W - 6L
1,500 SR
Queue Stats
175W - 196L
1,362 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DookieStinky
Thanatos
6
0 / 2 / 0
4,471
406
214
4,179
1,610
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
G11rthBrooks
Bacchus
6
0 / 5 / 0
4,488
408
1,439
11,124
7,987
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yu Huang
LilSus6955
Yu Huang
7
0 / 8 / 0
4,645
422
5,161
8,465
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
0 / 1 / 0
5,011
456
1,871
4,005
2,044
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

7
0 / 6 / 0
4,778
434
4,222
8,245
2,708
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DMONKNG
Bacchus
10
5 / 0 / 6
6,636
603
5,155
4,452
4,069
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

11
4 / 0 / 2
6,753
614
4,017
6,814
2,809
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

10
1 / 0 / 1
5,888
535
2,900
4,386
2,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
7 / 0 / 0
6,777
616
5,177
6,177
2,198
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
Wett_ASE
Ishtar
11
5 / 0 / 7
6,339
576
9,457
7,161
2,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
38
0
Kills
22
22
Deaths
0
0
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DMONKNG
Bacchus
5
0
6
8
L
Thanatos
DookieStinky
Thanatos
0
2
0
0
L
Bacchus
G11rthBrooks
Bacchus
0
5
0
0
W
4
0
2
5
L
Yu Huang
LilSus6955
Yu Huang
0
8
0
0
W
1
0
1
1.5
L
0
1
0
0
W
7
0
0
7
W
Ishtar
Wett_ASE
Ishtar
5
0
7
8.5
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,907
Damage
26,706
36,018
Taken
28,990
17,122
Mitigated
13,960
5,946
Healing
10,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DMONKNG
Bacchus
5,155
596
0
1,377
4,452
4,069
290
746
3,700
17,293
0
L
Thanatos
DookieStinky
Thanatos
214
146
0
2,120
4,179
1,610
0
710
3,375
0
16,639
L
Bacchus
G11rthBrooks
Bacchus
1,439
379
0
539
11,124
7,987
0
3,082
8,042
9,048
0
W
4,017
1,148
82
3,893
6,814
2,809
642
2,682
3,882
38,075
0
L
Yu Huang
LilSus6955
Yu Huang
5,161
1,582
0
550
8,465
2,773
0
3,786
4,299
21,604
0
W
2,900
120
0
250
4,386
2,329
168
0
4,193
22,480
0
L
1,871
307
0
1,615
4,005
2,044
0
1,968
1,673
0
25,469
W
5,177
1,922
0
700
6,177
2,198
0
362
5,723
0
50,487
W
Ishtar
Wett_ASE
Ishtar
9,457
6,092
0
4,395
7,161
2,555
760
2,364
4,667
0
40,519
L
4,222
3,426
47
1,075
8,245
2,708
0
1,646
6,557
0
30,526

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,393
Gold Earned
32,393
199
Minions Killed
295
0
Camps Cleared
0
978,275
Distance Traveled
1,065,216
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,636
603
28
3
0
226,244
4
L
Thanatos
4,471
406
35
3
0
221,793
0
L
Bacchus
4,488
408
16
1
0
215,978
0
W
Hades
6,753
614
72
7
0
200,643
0
L
Yu Huang
4,645
422
39
4
0
175,920
0
W
Cthulhu
5,888
535
53
5
0
224,973
0
L
Chaac
5,011
456
47
4
0
204,711
0
W
Loki
6,777
616
89
8
0
234,516
1
W
Ishtar
6,339
576
53
5
0
178,840
2
L
Ishtar
4,778
434
62
6
0
159,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role