Player Matchup

Bacchus
Bacchus
Gavitar4881
Bacchus
Level 149
God Stats
5W - 3L
1,259 SR
Queue Stats
712W - 464L
1,676 Elo+
Solo
Ishtar
Ishtar
brownbruh22
Ishtar
Level 109
God Stats
31W - 5L
1,500 SR
Queue Stats
522W - 97L
1,953 Elo+
Solo
Sol
Sol
isaislays
Sol
Level 146
God Stats
8W - 3L
1,366 SR
Queue Stats
211W - 135L
1,742 Elo+
Solo
Team Averages
Level 135
1,375 SR
1,790 Elo+

VS

Team Averages
Level 134
1,578 SR
1,648 Elo+
Baron Samedi
Baron Samedi
RektumFiller69
Baron Samedi
Level 105
God Stats
5W - 2L
1,504 SR
Queue Stats
19W - 20L
1,648 Elo+
Party 1
Hercules
Hercules
Slej
Hercules
Level 141
God Stats
0W - 1L
1,543 SR
Queue Stats
18W - 18L
1,648 Elo+
Party 1
Ne Zha
Ne Zha
Williampm
Ne Zha
Level 156
God Stats
1W - 1L
1,687 SR
Queue Stats
18W - 18L
1,648 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Gavitar4881
Bacchus
15
2 / 1 / 4
10,774
718
8,381
16,637
26,271
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ishtar
15
3 / 0 / 2
10,098
673
17,177
12,265
6,655
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

15
1 / 2 / 4
9,572
638
10,375
12,327
6,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
RektumFiller69
Baron Samedi
14
0 / 1 / 3
8,643
576
13,872
9,322
5,204
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hercules
Slej
Hercules
14
2 / 2 / 1
9,236
616
7,743
19,617
17,470
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ne Zha
Williampm
Ne Zha
13
1 / 3 / 2
8,645
576
13,123
13,992
9,497
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
6
Kills
3
3
Deaths
6
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Gavitar4881
Bacchus
2
1
4
4
L
Baron Samedi
RektumFiller69
Baron Samedi
0
1
3
1.5
L
Hercules
Slej
Hercules
2
2
1
1.25
L
Ne Zha
Williampm
Ne Zha
1
3
2
0.67
W
Ishtar
3
0
2
4
W
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,933
Damage
34,738
41,229
Taken
42,931
39,725
Mitigated
32,171
11,954
Healing
19,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Gavitar4881
Bacchus
8,381
1,179
0
4,140
16,637
26,271
304
7,249
9,388
24,071
0
L
Baron Samedi
RektumFiller69
Baron Samedi
13,872
666
4,290
4,584
9,322
5,204
0
3,795
5,527
45,279
0
L
Hercules
Slej
Hercules
7,743
1,348
484
6,348
19,617
17,470
0
7,883
11,734
0
16,341
L
Ne Zha
Williampm
Ne Zha
13,123
2,134
0
3,542
13,992
9,497
0
6,293
7,699
0
42,479
W
Ishtar
17,177
10,521
0
2,865
12,265
6,655
1,341
3,186
9,079
0
52,849
W
10,375
3,442
0
4,949
12,327
6,799
1,316
3,680
8,647
37,525
3,574

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,444
Gold Earned
26,524
179
Minions Killed
162
6
Camps Cleared
7
829,536
Distance Traveled
867,632
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,774
718
21
1
0
281,130
3
L
Baron Samedi
8,643
576
85
6
2
267,091
2
L
Hercules
9,236
616
17
1
2
304,541
5
L
Ne Zha
8,645
576
60
4
3
296,000
0
W
Ishtar
10,098
673
86
6
4
294,473
4
W
Sol
9,572
638
72
5
2
253,933
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role