Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
DRG Excalibur 7
Hel
Level 109
God Stats
4W - 4L
1,582 SR
Queue Stats
67W - 69L
1,512 Elo+
Party 1
Discordia
Discordia
ThroatChoker
Discordia
Level 115
God Stats
101W - 88L
1,654 SR
Queue Stats
651W - 714L
1,510 Elo+
Solo
Hades
Hades
TrippinOnTae
Hades
Level 149
God Stats
3W - 2L
1,912 SR
Queue Stats
14W - 13L
1,613 Elo+
Party 1
Odin
Odin
VONGOLA IVXX
Odin
Level 109
God Stats
3W - 2L
1,857 SR
Queue Stats
169W - 208L
1,449 Elo+
Party 1
Team Averages
Level 128
1,701 SR
1,517 Elo+

VS

Team Averages
Level 93
1,532 SR
1,522 Elo+
Kukulkan
Kukulkan
DarthSaytr35
Kukulkan
Level 69
God Stats
8W - 3L
1,957 SR
Queue Stats
46W - 49L
1,570 Elo+
Solo
Odin
Odin
JRPrest2014
Odin
Level 132
God Stats
2W - 1L
1,416 SR
Queue Stats
69W - 60L
1,499 Elo+
Party 2
Zeus
Zeus
Kwa1ChinSenn
Zeus
Level 40
God Stats
1W - 2L
1,399 SR
Queue Stats
16W - 20L
1,482 Elo+
Solo
Da Ji
Da Ji
MVlike73
Da Ji
Level 115
God Stats
6W - 6L
1,412 SR
Queue Stats
65W - 57L
1,509 Elo+
Solo
Kumbhakarna
Kumbhakarna
Mr__Typical
Kumbhakarna
Level 111
God Stats
2W - 0L
1,474 SR
Queue Stats
31W - 20L
1,553 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
4 / 6 / 1
10,885
1,089
11,813
16,868
6,776
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

15
0 / 6 / 3
9,593
959
5,669
13,748
9,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
ThroatChoker
Discordia
15
0 / 1 / 2
9,610
961
15,242
5,494
2,282
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 8 / 3
10,251
1,025
12,991
24,392
16,967
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 7 / 4
9,696
970
7,183
15,938
15,943
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

146

VS

Team 2 Tickets

288

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
DarthSaytr35
Kukulkan
18
4 / 2 / 18
11,857
1,186
20,632
6,487
3,173
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

18
5 / 0 / 17
11,356
1,136
11,700
12,780
15,252
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

17
9 / 2 / 13
12,185
1,219
16,700
12,789
6,053
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Da Ji
MVlike73
Da Ji
17
7 / 0 / 12
11,548
1,155
16,155
9,653
5,804
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Mr__Typical
Kumbhakarna
17
3 / 1 / 17
12,116
1,212
6,227
16,928
21,620
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
105
5
Kills
28
28
Deaths
5
13
Assists
77
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
4
6
1
0.75
L
0
6
3
0.25
W
Kukulkan
DarthSaytr35
Kukulkan
4
2
18
6.5
W
5
0
17
13.5
W
9
2
13
7.75
W
Da Ji
MVlike73
Da Ji
7
0
12
13
W
Kumbhakarna
Mr__Typical
Kumbhakarna
3
1
17
11.5
L
Discordia
ThroatChoker
Discordia
0
1
2
1
L
1
8
3
0.31
L
0
7
4
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,898
Damage
71,414
76,440
Taken
58,637
51,264
Mitigated
51,902
11,848
Healing
9,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
11,813
6,245
0
0
16,868
6,776
0
9,412
7,021
0
29,684
L
5,669
853
3,805
2,762
13,748
9,296
0
8,276
5,159
15,851
0
W
Kukulkan
DarthSaytr35
Kukulkan
20,632
1,191
737
445
6,487
3,173
0
2,801
3,564
44,983
0
W
11,700
1,537
0
1,344
12,780
15,252
0
7,706
4,820
0
17,007
W
16,700
4,140
216
3,391
12,789
6,053
0
8,127
4,324
33,773
0
W
Da Ji
MVlike73
Da Ji
16,155
5,958
0
841
9,653
5,804
0
4,917
4,523
0
36,455
W
Kumbhakarna
Mr__Typical
Kumbhakarna
6,227
454
0
2,764
16,928
21,620
0
9,023
7,504
12,251
0
L
Discordia
ThroatChoker
Discordia
15,242
1,028
0
0
5,494
2,282
0
1,670
3,711
35,362
0
L
12,991
1,183
450
4,082
24,392
16,967
0
14,731
8,978
33,964
0
L
7,183
1,461
362
387
15,938
15,943
0
8,312
7,171
0
13,870

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,035
Gold Earned
59,062
164
Minions Killed
178
5
Camps Cleared
9
853,528
Distance Traveled
991,640
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
10,885
1,089
32
3
0
154,538
0
L
Hel
9,593
959
19
2
1
166,814
1
W
Kukulkan
11,857
1,186
60
6
1
195,416
0
W
Odin
11,356
1,136
14
1
0
217,653
0
W
Zeus
12,185
1,219
37
4
4
168,493
0
W
Da Ji
11,548
1,155
62
6
3
197,559
0
W
Kumbhakarna
12,116
1,212
5
1
1
212,519
0
L
Discordia
9,610
961
40
4
1
207,357
4
L
Hades
10,251
1,025
58
6
3
154,238
2
L
Odin
9,696
970
15
2
0
170,581
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role