Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Odin
Odin
 
Odin
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Sol
Sol
Zerobied
Sol
Level 27
God Stats
5W - 5L
1,482 SR
Queue Stats
44W - 43L
1,488 Elo+
Party 2
Team Averages
Level 61
1,494 SR
1,496 Elo+

VS

Team Averages
Level 86
1,395 SR
1,440 Elo+
Charybdis
Charybdis
BOBO196
Charybdis
Level 38
God Stats
2W - 9L
1,308 SR
Queue Stats
37W - 50L
1,406 Elo+
Solo
Sylvanus
Sylvanus
SuccMahNutt
Sylvanus
Level 115
God Stats
9W - 11L
1,658 SR
Queue Stats
29W - 59L
1,454 Elo+
Party 1
Ra
Ra
XblossombewwyX
Ra
Level 106
God Stats
2W - 3L
1,219 SR
Queue Stats
42W - 91L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
15
4 / 2 / 7
9,369
781
11,659
8,330
3,557
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Odin
 
Odin
13
3 / 1 / 11
8,968
747
10,192
14,810
12,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
8 / 2 / 4
9,698
808
22,704
15,018
6,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
BOBO196
Charybdis
10
1 / 3 / 3
7,497
625
8,380
13,759
6,307
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Sylvanus
SuccMahNutt
Sylvanus
12
1 / 6 / 4
8,435
703
8,115
23,631
18,860
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

12
3 / 6 / 2
8,642
720
9,813
14,963
10,241
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
14
15
Kills
5
5
Deaths
15
22
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
4
2
7
3.75
W
Odin
 
Odin
3
1
11
8.5
L
Charybdis
BOBO196
Charybdis
1
3
3
0.83
L
Sylvanus
SuccMahNutt
Sylvanus
1
6
4
0.5
L
3
6
2
0.67
W
8
2
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,555
Damage
26,308
38,158
Taken
52,353
22,604
Mitigated
35,408
9,832
Healing
18,449
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
11,659
6,245
0
1,009
8,330
3,557
871
5,169
2,931
0
45,890
W
Odin
 
Odin
10,192
2,050
0
1,504
14,810
12,215
132
7,211
7,295
0
18,943
L
Charybdis
BOBO196
Charybdis
8,380
4,687
0
1,613
13,759
6,307
0
7,156
6,509
0
21,933
L
Sylvanus
SuccMahNutt
Sylvanus
8,115
2,168
4,235
8,652
23,631
18,860
28
7,448
15,821
14,692
0
L
9,813
991
1,865
2,084
14,963
10,241
0
5,828
8,908
30,625
0
W
22,704
8,775
0
7,319
15,018
6,832
1,224
5,145
9,565
45,281
4,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,035
Gold Earned
24,574
155
Minions Killed
103
8
Camps Cleared
1
648,410
Distance Traveled
486,711
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,369
781
65
5
4
218,831
2
W
Odin
8,968
747
21
2
0
225,223
2
L
Charybdis
7,497
625
40
3
0
167,488
0
L
Sylvanus
8,435
703
9
1
0
146,691
0
L
Ra
8,642
720
54
5
1
172,532
4
W
Sol
9,698
808
69
6
4
204,356
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role