Player Matchup

Horus
Horus
Mindhostage
Horus
Level 65
God Stats
4W - 1L
1,641 SR
Queue Stats
139W - 148L
1,448 Elo+
Party 1
Mercury
Mercury
TheShamburglar
Mercury
Level 69
God Stats
3W - 7L
1,647 SR
Queue Stats
80W - 94L
1,425 Elo+
Party 1
Cthulhu
Cthulhu
Thesmallpotato
Cthulhu
Level 94
God Stats
4W - 2L
1,611 SR
Queue Stats
118W - 106L
1,488 Elo+
Party 1
Ishtar
Ishtar
lurrydogg304
Ishtar
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
126W - 131L
1,444 Elo+
Party 1
Scylla
Scylla
sedacsac
Scylla
Level 107
God Stats
13W - 7L
1,739 SR
Queue Stats
106W - 105L
1,456 Elo+
Party 1
Team Averages
Level 91
1,628 SR
1,452 Elo+

VS

Team Averages
Level 86
1,406 SR
1,396 Elo+
Eset
Eset
CrucialXeph
Eset
Level 86
God Stats
1W - 8L
1,081 SR
Queue Stats
280W - 287L
1,447 Elo+
Solo
Artemis
Artemis
Donofanewday
Artemis
Level 108
God Stats
0W - 1L
1,523 SR
Queue Stats
87W - 94L
1,365 Elo+
Solo
Chronos
Chronos
Sladorm
Chronos
Level 66
God Stats
13W - 9L
1,447 SR
Queue Stats
21W - 21L
1,243 Elo+
Solo
Nemesis
Nemesis
aPlesiosaur
Nemesis
Level 67
God Stats
20W - 14L
1,480 SR
Queue Stats
79W - 60L
1,399 Elo+
Solo
Geb
Geb
doodprinnydood
Geb
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 107L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 5
7,866
605
6,290
7,843
5,962
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

13
5 / 1 / 8
7,885
607
5,852
7,940
2,958
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
2 / 1 / 3
6,600
508
5,271
7,812
5,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Ishtar
11
1 / 0 / 7
6,784
522
4,585
5,713
2,015
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Scylla
sedacsac
Scylla
13
8 / 1 / 3
8,068
621
8,542
4,695
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 7 / 0
5,752
442
2,836
7,802
3,216
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
Donofanewday
Artemis
8
0 / 5 / 1
5,382
414
5,905
7,165
2,578
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chronos
Sladorm
Chronos
12
1 / 3 / 0
6,909
531
4,002
8,539
2,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Nemesis
aPlesiosaur
Nemesis
11
2 / 3 / 1
6,870
528
5,165
10,260
3,965
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
0 / 3 / 0
5,623
433
2,122
10,102
5,634
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
6
21
Kills
4
4
Deaths
21
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
1
7
0
0.14
L
Artemis
Donofanewday
Artemis
0
5
1
0.1
W
5
1
5
7.5
L
Chronos
Sladorm
Chronos
1
3
0
0.33
W
5
1
8
9
W
2
1
3
3.5
L
Nemesis
aPlesiosaur
Nemesis
2
3
1
0.83
L
0
3
0
0
W
Ishtar
1
0
7
4.5
W
Scylla
sedacsac
Scylla
8
1
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,540
Damage
20,030
34,003
Taken
43,868
18,361
Mitigated
17,881
7,079
Healing
6,926
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,836
125
0
530
7,802
3,216
0
5,112
2,204
21,067
0
L
Artemis
Donofanewday
Artemis
5,905
2,463
0
1,075
7,165
2,578
0
2,815
4,346
0
23,280
W
6,290
3,063
412
2,319
7,843
5,962
30
3,217
4,586
0
42,167
L
Chronos
Sladorm
Chronos
4,002
1,651
0
2,127
8,539
2,488
1,308
1,141
7,150
37,166
0
W
5,852
2,631
0
0
7,940
2,958
644
1,388
6,492
0
48,397
W
5,271
155
292
1,509
7,812
5,622
0
1,657
6,128
16,772
0
L
Nemesis
aPlesiosaur
Nemesis
5,165
2,660
0
1,459
10,260
3,965
0
1,422
8,575
0
47,321
L
2,122
133
0
1,735
10,102
5,634
0
2,655
7,325
17,697
0
W
Ishtar
4,585
2,553
0
1,707
5,713
2,015
1,056
1,623
3,992
0
41,601
W
Scylla
sedacsac
Scylla
8,542
368
0
840
4,695
1,804
0
756
3,845
48,706
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,203
Gold Earned
30,536
367
Minions Killed
244
0
Camps Cleared
0
1,351,055
Distance Traveled
1,107,250
19
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
5,752
442
42
3
0
184,311
2
L
Artemis
5,382
414
34
3
0
211,564
2
W
Horus
7,866
605
86
7
0
243,797
4
L
Chronos
6,909
531
72
6
0
211,942
1
W
Mercury
7,885
607
90
7
0
329,389
2
W
Cthulhu
6,600
508
13
1
0
271,530
4
L
Nemesis
6,870
528
78
6
0
216,609
3
L
Geb
5,623
433
18
1
0
282,824
3
W
Ishtar
6,784
522
86
7
0
255,699
4
W
Scylla
8,068
621
92
7
0
250,640
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role