Player Matchup

Tyr
Tyr
BigWangJ11
Tyr
Level 145
God Stats
1W - 2L
1,500 SR
Queue Stats
212W - 197L
1,518 Elo+
Party 3
Thanatos
Thanatos
FeelsBranMan
Thanatos
Level 121
God Stats
4W - 9L
1,438 SR
Queue Stats
251W - 248L
1,483 Elo+
Party 2
Cerberus
Cerberus
Jay13418
Cerberus
Level 129
God Stats
13W - 16L
1,574 SR
Queue Stats
181W - 188L
1,519 Elo+
Party 3
Ishtar
Ishtar
Pfitzz
Ishtar
Level 121
God Stats
1W - 3L
1,500 SR
Queue Stats
170W - 157L
1,592 Elo+
Party 2
Janus
Janus
SquirrelTail23
Janus
Level 107
God Stats
4W - 5L
1,523 SR
Queue Stats
269W - 282L
1,521 Elo+
Party 2
Team Averages
Level 125
1,507 SR
1,527 Elo+

VS

Team Averages
Level 126
1,553 SR
1,574 Elo+
Bacchus
Bacchus
Verniou
Bacchus
Level 159
God Stats
3W - 4L
1,493 SR
Queue Stats
48W - 42L
1,591 Elo+
Party 1
Scylla
Scylla
XxBlackChappiexX
Scylla
Level 83
God Stats
13W - 7L
1,661 SR
Queue Stats
75W - 83L
1,520 Elo+
Solo
Shiva
Shiva
YuNgCaNoose
Shiva
Level 138
God Stats
1W - 0L
1,631 SR
Queue Stats
18W - 13L
1,664 Elo+
Party 1
Ishtar
Ishtar
apwumbology9001
Ishtar
Level 89
God Stats
4W - 1L
1,411 SR
Queue Stats
49W - 45L
1,542 Elo+
Solo
Aphrodite
Aphrodite
x-Adorkablex
Aphrodite
Level 159
God Stats
10W - 13L
1,569 SR
Queue Stats
60W - 60L
1,553 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 6 / 0
9,114
608
11,960
25,010
20,101
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Thanatos
FeelsBranMan
Thanatos
14
2 / 12 / 0
9,136
609
5,312
17,924
8,012
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cerberus
Jay13418
Cerberus
17
1 / 2 / 1
9,808
654
13,864
27,412
32,059
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ishtar
Pfitzz
Ishtar
16
0 / 3 / 1
9,774
652
5,585
12,600
5,470
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

16
0 / 2 / 1
9,769
651
17,416
13,513
5,763
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Verniou
Bacchus
17
1 / 0 / 17
10,111
674
12,384
15,898
25,740
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

19
3 / 1 / 13
11,425
762
17,358
10,279
4,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
15 / 0 / 4
11,896
793
28,581
23,056
21,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
4 / 2 / 7
10,778
719
10,541
12,037
5,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Aphrodite
x-Adorkablex
Aphrodite
18
2 / 0 / 14
10,498
700
11,505
13,906
8,550
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
80
3
Kills
25
25
Deaths
3
3
Assists
55
Player
Kills
Deaths
Assists
KDA
L
0
6
0
0
L
Thanatos
FeelsBranMan
Thanatos
2
12
0
0.17
L
Cerberus
Jay13418
Cerberus
1
2
1
0.75
L
Ishtar
Pfitzz
Ishtar
0
3
1
0.17
L
0
2
1
0.25
W
Bacchus
Verniou
Bacchus
1
0
17
9.5
W
3
1
13
9.5
W
15
0
4
17
W
4
2
7
3.75
W
Aphrodite
x-Adorkablex
Aphrodite
2
0
14
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,137
Damage
80,369
96,459
Taken
75,176
71,405
Mitigated
66,084
20,181
Healing
43,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,960
547
0
3,059
25,010
20,101
0
10,808
12,874
0
30,041
L
Thanatos
FeelsBranMan
Thanatos
5,312
534
0
3,042
17,924
8,012
15
6,250
10,905
0
11,148
L
Cerberus
Jay13418
Cerberus
13,864
494
0
11,912
27,412
32,059
0
10,148
15,545
49,341
0
L
Ishtar
Pfitzz
Ishtar
5,585
3,165
0
1,793
12,600
5,470
0
5,999
5,803
0
41,469
L
17,416
665
0
375
13,513
5,763
250
4,870
7,665
55,308
0
W
Bacchus
Verniou
Bacchus
12,384
896
0
2,517
15,898
25,740
240
4,839
11,059
25,887
0
W
17,358
1,550
0
2,419
10,279
4,727
1,771
4,437
5,842
57,118
0
W
28,581
3,525
611
12,785
23,056
21,293
328
9,309
13,747
135
49,252
W
10,541
7,274
0
3,838
12,037
5,774
2,367
3,812
8,225
0
47,796
W
Aphrodite
x-Adorkablex
Aphrodite
11,505
1,121
10,882
10,352
13,906
8,550
1,910
8,883
5,023
34,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,601
Gold Earned
54,708
321
Minions Killed
292
0
Camps Cleared
0
1,520,508
Distance Traveled
1,507,077
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,114
608
43
3
0
309,886
0
L
Thanatos
9,136
609
10
1
0
246,387
0
L
Cerberus
9,808
654
89
6
0
315,101
2
L
Ishtar
9,774
652
84
6
0
307,498
1
L
Janus
9,769
651
95
6
0
341,636
5
W
Bacchus
10,111
674
27
2
0
296,087
3
W
Scylla
11,425
762
102
7
0
312,294
3
W
Shiva
11,896
793
49
3
0
353,860
1
W
Ishtar
10,778
719
59
4
0
266,645
1
W
Aphrodite
10,498
700
55
4
0
278,191
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role