Player Matchup

Medusa
Medusa
 
Medusa
Level 114
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chaac
Chaac
 
Chaac
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ne Zha
Ne Zha
B3VHARD
Ne Zha
Level 133
God Stats
19W - 12L
1,554 SR
Queue Stats
339W - 364L
1,473 Elo+
Solo
Danzaburou
Danzaburou
Zoasis
Danzaburou
Level 147
God Stats
3W - 2L
1,654 SR
Queue Stats
80W - 82L
1,615 Elo+
Solo
Kukulkan
Kukulkan
dabdjesus
Kukulkan
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 19L
1,460 Elo+
Solo
Team Averages
Level 131
1,542 SR
1,510 Elo+

VS

Team Averages
Level 129
1,427 SR
1,503 Elo+
King Arthur
King Arthur
AriesGOW93
King Arthur
Level 103
God Stats
7W - 5L
1,400 SR
Queue Stats
178W - 179L
1,455 Elo+
Party 1
Nox
Nox
Meowdusa22
Nox
Level 147
God Stats
8W - 14L
1,511 SR
Queue Stats
307W - 312L
1,533 Elo+
Party 1
Jormungandr
Jormungandr
SAUKKO45
Jormungandr
Level 160
God Stats
7W - 8L
1,560 SR
Queue Stats
257W - 278L
1,534 Elo+
Solo
Merlin
Merlin
Toi_Qua
Merlin
Level 121
God Stats
0W - 2L
1,238 SR
Queue Stats
201W - 193L
1,466 Elo+
Party 1
Loki
Loki
XxEpicPizzaxX
Loki
Level 115
God Stats
2W - 4L
1,427 SR
Queue Stats
180W - 195L
1,525 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
19
13 / 2 / 9
12,460
890
15,719
12,245
6,698
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Chaac
 
Chaac
18
4 / 3 / 19
11,871
848
13,619
25,161
35,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ne Zha
B3VHARD
Ne Zha
16
1 / 6 / 10
9,723
695
12,763
12,381
7,201
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Danzaburou
Zoasis
Danzaburou
17
1 / 4 / 12
10,567
755
12,358
13,562
6,826
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Kukulkan
dabdjesus
Kukulkan
19
7 / 2 / 10
11,412
815
17,035
7,484
4,296
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AriesGOW93
King Arthur
15
3 / 6 / 6
9,335
667
8,185
16,051
20,803
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

17
3 / 5 / 7
10,318
737
10,830
12,013
5,659
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
SAUKKO45
Jormungandr
16
1 / 5 / 11
9,619
687
13,813
27,997
22,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Merlin
Toi_Qua
Merlin
16
4 / 5 / 4
9,868
705
10,816
10,736
9,321
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
5 / 5 / 3
10,359
740
10,407
14,631
8,839
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
47
26
Kills
16
17
Deaths
26
60
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
13
2
9
8.75
W
Chaac
 
Chaac
4
3
19
4.5
L
King Arthur
AriesGOW93
King Arthur
3
6
6
1
W
Ne Zha
B3VHARD
Ne Zha
1
6
10
1
L
3
5
7
1.3
L
Jormungandr
SAUKKO45
Jormungandr
1
5
11
1.3
L
Merlin
Toi_Qua
Merlin
4
5
4
1.2
L
5
5
3
1.3
W
Danzaburou
Zoasis
Danzaburou
1
4
12
1.75
W
Kukulkan
dabdjesus
Kukulkan
7
2
10
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,494
Damage
54,051
70,833
Taken
81,428
60,238
Mitigated
67,337
28,358
Healing
24,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
15,719
8,036
785
4,069
12,245
6,698
3,371
7,375
4,870
0
33,755
W
Chaac
 
Chaac
13,619
3,225
1,939
10,797
25,161
35,217
1,276
11,308
13,853
0
26,287
L
King Arthur
AriesGOW93
King Arthur
8,185
1,044
1,130
1,537
16,051
20,803
6
4,804
11,247
0
16,712
W
Ne Zha
B3VHARD
Ne Zha
12,763
1,393
811
1,786
12,381
7,201
202
7,204
5,177
0
26,560
L
10,830
308
2,870
1,269
12,013
5,659
406
1,733
10,280
22,596
0
L
Jormungandr
SAUKKO45
Jormungandr
13,813
4,245
2,354
9,040
27,997
22,715
777
4,817
23,180
22,187
0
L
Merlin
Toi_Qua
Merlin
10,816
522
1,995
678
10,736
9,321
450
3,138
7,598
23,775
0
L
10,407
1,603
1,888
1,800
14,631
8,839
76
2,543
12,088
0
25,302
W
Danzaburou
Zoasis
Danzaburou
12,358
3,978
2,616
4,059
13,562
6,826
1,921
6,160
7,402
0
28,262
W
Kukulkan
dabdjesus
Kukulkan
17,035
1,337
890
606
7,484
4,296
779
3,412
4,072
35,598
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,033
Gold Earned
49,499
159
Minions Killed
133
0
Camps Cleared
0
1,333,358
Distance Traveled
1,237,250
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
12,460
890
29
2
0
284,112
4
W
Chaac
11,871
848
24
2
0
254,692
0
L
King Arthur
9,335
667
17
1
0
267,562
1
W
Ne Zha
9,723
695
27
2
0
279,888
5
L
Nox
10,318
737
40
3
0
228,397
1
L
Jormungandr
9,619
687
20
1
0
242,440
1
L
Merlin
9,868
705
28
2
0
239,804
0
L
Loki
10,359
740
28
2
0
259,047
0
W
Danzaburou
10,567
755
34
2
0
257,802
0
W
Kukulkan
11,412
815
45
3
0
256,864
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role