Player Matchup

Jing Wei
Jing Wei
AtomicWaffle91
Jing Wei
Level 32
God Stats
0W - 5L
1,730 SR
Queue Stats
5W - 13L
1,500 Elo+
Party 3
Skadi
Skadi
Sirderp6193421
Skadi
Level 21
God Stats
1W - 4L
1,500 SR
Queue Stats
3W - 11L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
Sleeves9
Zhong Kui
Level 87
God Stats
3W - 3L
1,557 SR
Queue Stats
28W - 28L
1,367 Elo+
Party 2
Ishtar
Ishtar
Toasttunic956
Ishtar
Level 23
God Stats
0W - 3L
1,500 SR
Queue Stats
5W - 9L
1,500 Elo+
Party 3
King Arthur
King Arthur
chowdog 5
King Arthur
Level 82
God Stats
1W - 1L
1,660 SR
Queue Stats
21W - 17L
1,475 Elo+
Party 2
Team Averages
Level 49
1,589 SR
1,468 Elo+

VS

Team Averages
Level 87
1,498 SR
1,451 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ishtar
Ishtar
CuddleMeGentle
Ishtar
Level 142
God Stats
6W - 8L
1,500 SR
Queue Stats
249W - 256L
1,459 Elo+
Solo
Baron Samedi
Baron Samedi
Dabster-kun
Baron Samedi
Level 126
God Stats
21W - 20L
1,619 SR
Queue Stats
495W - 494L
1,446 Elo+
Party 1
Bacchus
Bacchus
Valid_Oxygen77
Bacchus
Level 27
God Stats
2W - 0L
1,435 SR
Queue Stats
39W - 37L
1,411 Elo+
Party 1
Sun Wukong
Sun Wukong
WyFu-Mo
Sun Wukong
Level 49
God Stats
9W - 7L
1,437 SR
Queue Stats
106W - 119L
1,439 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
15
1 / 2 / 0
8,916
405
6,304
10,201
4,393
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
2 / 4 / 2
8,997
409
13,515
13,309
6,055
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Zhong Kui
Sleeves9
Zhong Kui
15
1 / 7 / 1
9,572
435
19,966
23,339
17,176
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 6 / 1
8,190
372
4,248
15,736
7,700
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

King Arthur
chowdog 5
King Arthur
16
4 / 6 / 1
10,304
468
12,009
23,314
22,940
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
18
8 / 2 / 9
12,143
552
14,696
24,780
13,489
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
1 / 2 / 3
10,790
490
6,501
16,109
8,900
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
Dabster-kun
Baron Samedi
19
10 / 2 / 6
12,351
561
23,001
20,828
12,458
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

16
1 / 1 / 11
10,670
485
7,344
21,090
33,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Sun Wukong
WyFu-Mo
Sun Wukong
19
5 / 1 / 8
12,389
563
10,073
18,176
13,772
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
62
8
Kills
25
25
Deaths
8
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
8
2
9
6.25
L
Jing Wei
1
2
0
0.5
W
1
2
3
1.25
W
Baron Samedi
Dabster-kun
Baron Samedi
10
2
6
6.5
L
2
4
2
0.75
L
Zhong Kui
Sleeves9
Zhong Kui
1
7
1
0.21
L
0
6
1
0.08
W
1
1
11
6.5
W
Sun Wukong
WyFu-Mo
Sun Wukong
5
1
8
9
L
King Arthur
chowdog 5
King Arthur
4
6
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,042
Damage
61,615
85,899
Taken
100,983
58,264
Mitigated
82,245
14,442
Healing
44,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
14,696
5,100
0
12,352
24,780
13,489
1,607
3,062
21,594
0
98,693
L
Jing Wei
6,304
4,662
0
2,938
10,201
4,393
856
2,069
8,132
0
55,290
W
6,501
4,096
0
5,501
16,109
8,900
1,573
2,360
13,687
0
99,326
W
Baron Samedi
Dabster-kun
Baron Samedi
23,001
1,045
5,102
10,151
20,828
12,458
236
8,024
12,473
103,571
0
L
13,515
5,882
0
1,121
13,309
6,055
759
5,962
7,347
0
58,484
L
Zhong Kui
Sleeves9
Zhong Kui
19,966
1,149
0
5,410
23,339
17,176
0
12,634
10,705
78,077
0
L
4,248
2,495
0
2,233
15,736
7,700
0
3,581
12,155
0
55,370
W
7,344
367
462
2,726
21,090
33,626
588
2,808
18,112
25,630
0
W
Sun Wukong
WyFu-Mo
Sun Wukong
10,073
1,944
0
7,790
18,176
13,772
2,213
3,822
14,260
0
84,416
L
King Arthur
chowdog 5
King Arthur
12,009
449
0
2,740
23,314
22,940
0
6,099
17,215
0
73,391

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,979
Gold Earned
58,343
540
Minions Killed
622
0
Camps Cleared
0
1,862,869
Distance Traveled
2,139,112
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
12,143
552
131
6
0
497,984
0
L
Jing Wei
8,916
405
94
4
0
388,385
0
W
Ishtar
10,790
490
147
7
0
384,568
1
W
Baron Samedi
12,351
561
148
7
0
414,339
3
L
Skadi
8,997
409
80
4
0
364,249
2
L
Zhong Kui
9,572
435
139
6
0
361,593
9
L
Ishtar
8,190
372
97
4
0
383,293
0
W
Bacchus
10,670
485
42
2
0
411,326
1
W
Sun Wukong
12,389
563
154
7
0
430,895
3
L
King Arthur
10,304
468
130
6
0
365,349
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role