Player Matchup

Cthulhu
Cthulhu
Asharose
Cthulhu
Level 155
God Stats
0W - 1L
1,853 SR
Queue Stats
173W - 160L
1,528 Elo+
Party 1
Nemesis
Nemesis
K9Minty
Nemesis
Level 67
God Stats
0W - 2L
1,512 SR
Queue Stats
14W - 20L
1,399 Elo+
Party 1
Kukulkan
Kukulkan
LadyAmethyst883
Kukulkan
Level 154
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 92L
1,534 Elo+
Party 1
Shiva
Shiva
Recon5022
Shiva
Level 152
God Stats
2W - 1L
1,873 SR
Queue Stats
28W - 29L
1,478 Elo+
Party 1
Ishtar
Ishtar
Shadowlion32
Ishtar
Level 120
God Stats
6W - 13L
1,489 SR
Queue Stats
305W - 278L
1,470 Elo+
Solo
Team Averages
Level 130
1,646 SR
1,482 Elo+

VS

Team Averages
Level 128
1,591 SR
1,476 Elo+
Tiamat
Tiamat
Diiaboli
Tiamat
Level 126
God Stats
26W - 21L
1,485 SR
Queue Stats
448W - 459L
1,460 Elo+
Solo
Ishtar
Ishtar
Fireturtle07824
Ishtar
Level 96
God Stats
4W - 2L
1,500 SR
Queue Stats
114W - 110L
1,505 Elo+
Solo
Terra
Terra
MrsDollFac3
Terra
Level 137
God Stats
3W - 2L
1,449 SR
Queue Stats
140W - 133L
1,468 Elo+
Solo
Cerberus
Cerberus
ScoobyXIIXI
Cerberus
Level 123
God Stats
3W - 0L
1,651 SR
Queue Stats
73W - 80L
1,494 Elo+
Solo
Danzaburou
Danzaburou
brahmin_noodles
Danzaburou
Level 157
God Stats
4W - 1L
1,869 SR
Queue Stats
254W - 248L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Asharose
Cthulhu
15
5 / 7 / 3
9,368
520
16,280
18,773
11,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nemesis
K9Minty
Nemesis
9
1 / 3 / 4
7,191
400
5,015
13,671
4,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Kukulkan
13
4 / 5 / 4
8,720
484
10,479
14,396
6,340
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Recon5022
Shiva
12
1 / 5 / 5
7,708
428
11,330
20,258
18,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ishtar
15
2 / 5 / 3
8,916
495
8,394
12,950
5,211
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Diiaboli
Tiamat
16
3 / 1 / 7
9,724
540
12,761
11,261
9,253
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
8 / 2 / 2
10,390
577
13,215
12,515
6,966
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

12
1 / 7 / 9
8,531
474
7,214
24,184
19,745
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cerberus
ScoobyXIIXI
Cerberus
16
12 / 2 / 1
11,002
611
17,303
23,222
16,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Danzaburou
brahmin_noodles
Danzaburou
15
1 / 1 / 4
8,991
500
6,948
17,891
7,393
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
48
13
Kills
25
25
Deaths
13
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Asharose
Cthulhu
5
7
3
0.93
W
Tiamat
Diiaboli
Tiamat
3
1
7
6.5
W
8
2
2
4.5
L
Nemesis
K9Minty
Nemesis
1
3
4
1
L
Kukulkan
4
5
4
1.2
W
1
7
9
0.79
L
Shiva
Recon5022
Shiva
1
5
5
0.7
W
Cerberus
ScoobyXIIXI
Cerberus
12
2
1
6.25
L
Ishtar
2
5
3
0.7
W
Danzaburou
brahmin_noodles
Danzaburou
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,498
Damage
57,441
80,048
Taken
89,073
45,455
Mitigated
59,774
8,416
Healing
28,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Asharose
Cthulhu
16,280
725
189
250
18,773
11,831
0
11,596
7,177
53,557
0
W
Tiamat
Diiaboli
Tiamat
12,761
1,581
424
4,456
11,261
9,253
450
3,865
7,331
82,752
0
W
13,215
7,529
0
2,318
12,515
6,966
720
2,623
9,776
0
83,664
L
Nemesis
K9Minty
Nemesis
5,015
2,552
0
241
13,671
4,011
0
5,151
8,520
0
23,851
L
Kukulkan
10,479
389
701
2,475
14,396
6,340
270
6,927
7,469
60,462
0
W
7,214
1,516
4,410
3,748
24,184
19,745
0
7,093
16,894
25,543
0
L
Shiva
Recon5022
Shiva
11,330
1,887
331
2,044
20,258
18,062
0
10,697
9,561
0
42,566
W
Cerberus
ScoobyXIIXI
Cerberus
17,303
684
0
9,477
23,222
16,417
0
8,997
13,416
76,844
0
L
Ishtar
8,394
4,592
0
2,185
12,950
5,211
0
2,907
10,043
0
71,121
W
Danzaburou
brahmin_noodles
Danzaburou
6,948
3,083
0
3,848
17,891
7,393
0
2,916
14,897
0
94,180

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,903
Gold Earned
48,638
421
Minions Killed
609
0
Camps Cleared
0
1,643,824
Distance Traveled
1,659,030
11
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,368
520
89
5
0
350,850
1
W
Tiamat
9,724
540
130
7
0
350,325
1
W
Ishtar
10,390
577
121
7
0
317,834
3
L
Nemesis
7,191
400
28
2
0
330,413
2
L
Kukulkan
8,720
484
112
6
0
309,038
2
W
Terra
8,531
474
29
2
0
334,328
6
L
Shiva
7,708
428
54
3
0
347,823
0
W
Cerberus
11,002
611
201
11
0
328,403
3
L
Ishtar
8,916
495
138
8
0
305,700
6
W
Danzaburou
8,991
500
128
7
0
328,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role