Player Matchup

Bakasura
Bakasura
Incdoclytis
Bakasura
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 7L
1,499 Elo+
Party 1
Cabrakan
Cabrakan
TheKFakt0r
Cabrakan
Level 124
God Stats
17W - 8L
1,710 SR
Queue Stats
113W - 85L
1,656 Elo+
Party 1
Ishtar
Ishtar
UltimateFFire
Ishtar
Level 138
God Stats
5W - 5L
1,688 SR
Queue Stats
69W - 53L
1,626 Elo+
Party 1
Team Averages
Level 91
1,633 SR
1,594 Elo+

VS

Team Averages
Level 88
1,627 SR
1,909 Elo+
Ishtar
Ishtar
CobaltChthonic
Ishtar
Level 114
God Stats
2W - 3L
1,500 SR
Queue Stats
58W - 65L
1,531 Elo+
Solo
Lancelot
Lancelot
hellmode611
Lancelot
Level 20
God Stats
5W - 0L
1,500 SR
Queue Stats
43W - 1L
2,111 Elo+
Party 2
Cthulhu
Cthulhu
hrartbeattt655
Cthulhu
Level 129
God Stats
3W - 0L
1,882 SR
Queue Stats
469W - 33L
2,084 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Incdoclytis
Bakasura
10
1 / 5 / 6
7,846
713
5,537
12,108
7,709
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cabrakan
TheKFakt0r
Cabrakan
11
1 / 7 / 6
7,669
697
9,594
11,459
8,066
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
6 / 4 / 2
9,948
904
16,187
12,789
6,625
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 2 / 6
9,246
841
7,974
9,046
5,217
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Lancelot
hellmode611
Lancelot
14
3 / 4 / 10
9,369
852
9,935
17,470
18,782
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

14
7 / 2 / 8
9,456
860
13,750
14,263
8,304
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
40
8
Kills
16
16
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
6
2
6
4.5
L
Bakasura
Incdoclytis
Bakasura
1
5
6
0.8
L
Cabrakan
TheKFakt0r
Cabrakan
1
7
6
0.57
L
6
4
2
1.75
W
Lancelot
hellmode611
Lancelot
3
4
10
2
W
7
2
8
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,318
Damage
31,659
36,356
Taken
40,779
22,400
Mitigated
32,303
2,277
Healing
8,670
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,974
4,168
0
2,055
9,046
5,217
1,428
1,361
7,601
0
38,168
L
Bakasura
Incdoclytis
Bakasura
5,537
3,132
0
714
12,108
7,709
0
4,578
7,530
0
13,467
L
Cabrakan
TheKFakt0r
Cabrakan
9,594
1,604
0
300
11,459
8,066
0
4,431
7,028
18,921
0
L
16,187
9,567
0
1,263
12,789
6,625
0
4,896
7,893
0
34,726
W
Lancelot
hellmode611
Lancelot
9,935
1,982
0
4,138
17,470
18,782
75
5,756
10,811
0
21,974
W
13,750
1,530
431
2,046
14,263
8,304
503
2,272
11,386
40,717
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,463
Gold Earned
28,071
99
Minions Killed
140
1
Camps Cleared
10
601,154
Distance Traveled
648,769
4
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,246
841
60
5
6
205,545
3
L
Bakasura
7,846
713
27
2
0
228,259
0
L
Cabrakan
7,669
697
31
3
0
180,933
2
L
Ishtar
9,948
904
41
4
1
191,962
2
W
Lancelot
9,369
852
17
2
2
226,513
4
W
Cthulhu
9,456
860
63
6
2
216,711
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role