Player Matchup

Horus
Horus
ELITE LINK DJ23
Horus
Level 122
God Stats
8W - 8L
1,501 SR
Queue Stats
451W - 428L
1,443 Elo+
Party 2
Nike
Nike
FewerBirches
Nike
Level 86
God Stats
6W - 2L
1,943 SR
Queue Stats
133W - 119L
1,393 Elo+
Solo
Anubis
Anubis
RIP Legends650
Anubis
Level 27
God Stats
29W - 14L
1,615 SR
Queue Stats
147W - 136L
1,331 Elo+
Party 1
Kali
Kali
Shreveport217
Kali
Level 92
God Stats
33W - 32L
1,447 SR
Queue Stats
259W - 254L
1,370 Elo+
Party 1
Ishtar
Ishtar
Smittyy99
Ishtar
Level 24
God Stats
10W - 5L
1,285 SR
Queue Stats
164W - 157L
1,315 Elo+
Party 2
Team Averages
Level 70
1,558 SR
1,370 Elo+

VS

Team Averages
Level 59
1,609 SR
1,329 Elo+
Atlas
Atlas
Bikerboyz-_
Atlas
Level 64
God Stats
3W - 1L
1,736 SR
Queue Stats
26W - 32L
1,325 Elo+
Party 3
Guan Yu
Guan Yu
Chronicking100
Guan Yu
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 20L
1,314 Elo+
Party 3
Nu Wa
Nu Wa
Junior-PR21
Nu Wa
Level 67
God Stats
162W - 168L
1,434 SR
Queue Stats
379W - 422L
1,329 Elo+
Solo
Bastet
Bastet
ODGreenRanger
Bastet
Level 43
God Stats
8W - 11L
1,656 SR
Queue Stats
70W - 111L
1,353 Elo+
Solo
Ishtar
Ishtar
Spraypa1nt-San
Ishtar
Level 92
God Stats
1W - 1L
1,717 SR
Queue Stats
21W - 24L
1,325 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 5
7,466
467
5,991
16,383
10,423
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
2 / 0 / 0
8,693
543
6,454
10,471
6,714
Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

16
6 / 0 / 4
9,730
608
9,842
9,704
5,761
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
6 / 0 / 1
9,110
569
5,735
9,924
4,513
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
Smittyy99
Ishtar
12
2 / 1 / 4
7,384
462
7,068
10,087
3,991
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 1
7,186
449
4,633
9,899
8,791
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
0 / 3 / 0
7,380
461
5,006
11,389
14,574
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

11
0 / 5 / 1
6,601
413
5,408
10,257
3,204
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

12
0 / 3 / 0
6,481
405
1,302
13,005
4,599
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

11
1 / 3 / 2
6,544
409
8,862
11,644
3,919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
16
Kills
2
3
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
2
1
0.75
L
0
3
0
0
W
0
2
5
1.25
W
2
0
0
2
L
0
5
1
0.1
L
0
3
0
0
W
6
0
4
8
W
6
0
1
6.5
W
Ishtar
Smittyy99
Ishtar
2
1
4
4
L
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,090
Damage
25,211
56,569
Taken
56,194
31,402
Mitigated
35,087
23,303
Healing
15,553
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,633
2,250
0
857
9,899
8,791
0
536
9,363
25,619
0
L
5,006
282
0
4,314
11,389
14,574
245
214
11,175
3,393
48,719
W
5,991
3,330
584
6,562
16,383
10,423
60
3,230
13,153
0
24,372
W
6,454
1,008
0
925
10,471
6,714
522
660
9,156
0
61,717
L
5,408
1,658
159
954
10,257
3,204
192
5,088
5,169
50,002
0
L
1,302
371
46
5,802
13,005
4,599
0
3,425
9,580
0
39,635
W
9,842
493
61
7,679
9,704
5,761
594
3,337
6,367
90,347
0
W
5,735
2,420
0
3,137
9,924
4,513
0
1,239
8,685
0
75,571
W
Ishtar
Smittyy99
Ishtar
7,068
3,895
0
4,355
10,087
3,991
942
1,990
8,097
0
41,834
L
8,862
6,222
0
3,421
11,644
3,919
0
579
11,065
0
45,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,383
Gold Earned
34,192
475
Minions Killed
335
0
Camps Cleared
0
1,480,041
Distance Traveled
1,363,555
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
7,186
449
29
2
0
278,384
3
L
Guan Yu
7,380
461
80
5
0
253,163
2
W
Horus
7,466
467
29
2
0
303,767
3
W
Nike
8,693
543
104
7
0
277,896
10
L
Nu Wa
6,601
413
91
6
0
258,605
2
L
Bastet
6,481
405
66
4
0
310,643
0
W
Anubis
9,730
608
152
10
0
258,467
2
W
Kali
9,110
569
125
8
0
378,624
1
W
Ishtar
7,384
462
65
4
0
261,287
0
L
Ishtar
6,544
409
69
4
0
262,760
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role