Player Matchup

Sol
Sol
Bambína
Sol
Level 159
God Stats
7W - 7L
1,371 SR
Queue Stats
420W - 212L
1,637 Elo+
Solo
Cerberus
Cerberus
Goders95
Cerberus
Level 147
God Stats
1W - 2L
1,222 SR
Queue Stats
177W - 134L
1,617 Elo+
Party 1
Anubis
Anubis
Lt Monroes
Anubis
Level 64
God Stats
1W - 2L
1,216 SR
Queue Stats
98W - 57L
1,641 Elo+
Party 1
Izanami
Izanami
MoverDot
Izanami
Level 127
God Stats
5W - 1L
1,776 SR
Queue Stats
228W - 193L
1,601 Elo+
Party 1
Bellona
Bellona
ii NATH lo
Bellona
Level 68
God Stats
8W - 3L
1,482 SR
Queue Stats
223W - 175L
1,624 Elo+
Party 1
Team Averages
Level 113
1,414 SR
1,624 Elo+

VS

Team Averages
Level 126
1,625 SR
1,551 Elo+
Erlang Shen
Erlang Shen
Andronios
Erlang Shen
Level 157
God Stats
12W - 24L
1,449 SR
Queue Stats
1,155W - 1,187L
1,506 Elo+
Solo
Eset
Eset
Cooldude12251
Eset
Level 129
God Stats
9W - 6L
1,602 SR
Queue Stats
717W - 689L
1,554 Elo+
Solo
Nike
Nike
shamukingato
Nike
Level 67
God Stats
4W - 4L
1,691 SR
Queue Stats
315W - 320L
1,543 Elo+
Solo
Lancelot
Lancelot
xElendril
Lancelot
Level 124
God Stats
1W - 1L
1,706 SR
Queue Stats
77W - 65L
1,549 Elo+
Solo
Tsukuyomi
Tsukuyomi
ÍÎζŁæxusÍÎ
Tsukuyomi
Level 155
God Stats
21W - 12L
1,675 SR
Queue Stats
795W - 804L
1,601 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 1 / 12
9,314
931
17,376
7,182
3,866
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cerberus
Goders95
Cerberus
14
2 / 1 / 16
8,740
874
6,603
9,879
10,698
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Anubis
Lt Monroes
Anubis
12
3 / 2 / 7
7,687
769
5,423
6,770
4,114
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Izanami
MoverDot
Izanami
16
5 / 1 / 12
9,237
924
10,034
9,048
5,096
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
ii NATH lo
Bellona
14
3 / 1 / 11
8,204
820
7,747
11,195
13,903
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Andronios
Erlang Shen
12
1 / 3 / 2
6,592
659
5,205
12,023
11,520
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 3 / 5
7,337
734
8,651
8,661
4,174
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 5 / 3
6,244
624
3,555
9,589
7,690
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Lancelot
xElendril
Lancelot
14
4 / 4 / 1
8,067
807
7,753
9,491
4,546
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
0 / 3 / 4
6,861
686
12,336
12,043
6,466
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
20
18
Kills
5
6
Deaths
18
58
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Erlang Shen
Andronios
Erlang Shen
1
3
2
0.67
W
5
1
12
11
L
0
3
5
0.83
W
Cerberus
Goders95
Cerberus
2
1
16
10
W
Anubis
Lt Monroes
Anubis
3
2
7
3.25
W
Izanami
MoverDot
Izanami
5
1
12
11
W
Bellona
ii NATH lo
Bellona
3
1
11
8.5
L
0
5
3
0.3
L
Lancelot
xElendril
Lancelot
4
4
1
1.13
L
0
3
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,183
Damage
37,500
44,074
Taken
51,807
37,677
Mitigated
34,396
17,815
Healing
14,094
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Erlang Shen
Andronios
Erlang Shen
5,205
1,500
484
2,865
12,023
11,520
0
6,947
5,076
0
7,258
W
17,376
5,844
54
1,390
7,182
3,866
1,447
568
6,614
28,864
0
L
8,651
1,026
1,197
1,637
8,661
4,174
0
4,268
4,393
27,556
0
W
Cerberus
Goders95
Cerberus
6,603
312
689
4,338
9,879
10,698
372
2,143
7,736
12,119
0
W
Anubis
Lt Monroes
Anubis
5,423
91
610
1,779
6,770
4,114
453
1,156
5,614
9,601
0
W
Izanami
MoverDot
Izanami
10,034
3,645
1,096
2,785
9,048
5,096
1,401
2,329
6,719
0
28,173
W
Bellona
ii NATH lo
Bellona
7,747
2,851
2,043
3,031
11,195
13,903
902
2,455
8,740
0
16,273
L
3,555
467
411
902
9,589
7,690
0
4,929
4,660
0
5,255
L
Lancelot
xElendril
Lancelot
7,753
1,385
692
2,094
9,491
4,546
0
6,509
2,982
0
17,596
L
12,336
2,901
0
3,812
12,043
6,466
0
6,749
5,294
0
21,926

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,182
Gold Earned
35,101
119
Minions Killed
94
0
Camps Cleared
0
936,435
Distance Traveled
909,421
13
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Erlang Shen
6,592
659
4
0
0
177,408
0
W
Sol
9,314
931
37
4
0
178,218
4
L
Eset
7,337
734
42
4
0
189,201
2
W
Cerberus
8,740
874
21
2
0
197,835
1
W
Anubis
7,687
769
9
1
0
179,508
3
W
Izanami
9,237
924
42
4
0
182,880
2
W
Bellona
8,204
820
10
1
0
197,994
3
L
Nike
6,244
624
3
0
0
134,558
1
L
Lancelot
8,067
807
30
3
0
202,669
1
L
Tsukuyomi
6,861
686
15
2
0
205,585
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role