Player Matchup

Rama
Rama
 
Rama
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zeus
Zeus
BESTINTHEFIELD
Zeus
Level 127
God Stats
5W - 7L
1,331 SR
Queue Stats
288W - 328L
1,470 Elo+
Party 1
Chronos
Chronos
Blazedking99
Chronos
Level 63
God Stats
1W - 1L
1,662 SR
Queue Stats
36W - 49L
1,404 Elo+
Solo
Terra
Terra
Harleyquinn219
Terra
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,199 Elo+
Solo
Hercules
Hercules
VenomZealot
Hercules
Level 25
God Stats
2W - 2L
1,500 SR
Queue Stats
106W - 119L
1,463 Elo+
Solo
Team Averages
Level 77
1,498 SR
1,407 Elo+

VS

Team Averages
Level 89
1,495 SR
1,471 Elo+
Fenrir
Fenrir
Dylicious22
Fenrir
Level 101
God Stats
12W - 8L
1,432 SR
Queue Stats
251W - 253L
1,471 Elo+
Party 3
Chiron
Chiron
heathleves
Chiron
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
183W - 203L
1,458 Elo+
Party 3
Xing Tian
Xing Tian
humanfreakshow
Xing Tian
Level 159
God Stats
9W - 7L
1,541 SR
Queue Stats
156W - 165L
1,470 Elo+
Solo
Thor
Thor
naltan237
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,481 Elo+
Party 2
Guan Yu
Guan Yu
thenaltan
Guan Yu
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,477 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
19
5 / 4 / 10
11,002
733
13,041
13,445
6,628
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
9 / 4 / 9
11,815
788
33,541
11,890
5,265
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos
Blazedking99
Chronos
16
1 / 5 / 9
9,476
632
11,073
18,146
9,729
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

17
0 / 3 / 13
10,286
686
6,927
20,044
21,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hercules
VenomZealot
Hercules
19
4 / 3 / 9
10,762
717
13,847
24,440
23,525
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
17
3 / 3 / 12
9,973
665
16,340
16,684
12,095
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chiron
heathleves
Chiron
17
5 / 4 / 10
10,403
694
20,215
13,899
7,165
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Xing Tian
humanfreakshow
Xing Tian
18
4 / 4 / 8
10,032
669
14,318
24,894
16,294
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Thor
16
0 / 4 / 12
9,286
619
7,573
16,016
8,234
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Guan Yu
thenaltan
Guan Yu
19
7 / 4 / 8
11,170
745
19,048
22,609
32,260
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
69
19
Kills
19
19
Deaths
19
50
Assists
50
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
5
4
10
2.5
W
9
4
9
3.38
W
Chronos
Blazedking99
Chronos
1
5
9
1.1
L
Fenrir
3
3
12
3
W
0
3
13
2.17
W
Hercules
VenomZealot
Hercules
4
3
9
2.83
L
Chiron
heathleves
Chiron
5
4
10
2.5
L
Xing Tian
humanfreakshow
Xing Tian
4
4
8
2
L
Thor
0
4
12
1.5
L
Guan Yu
thenaltan
Guan Yu
7
4
8
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,429
Damage
77,494
87,965
Taken
94,102
66,598
Mitigated
76,048
37,250
Healing
42,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
13,041
11,744
2,149
2,487
13,445
6,628
525
1,965
11,289
0
25,428
W
33,541
2,174
1,320
1,954
11,890
5,265
506
1,821
9,898
58,288
0
W
Chronos
Blazedking99
Chronos
11,073
4,201
1,160
3,449
18,146
9,729
321
3,662
14,337
23,952
0
L
Fenrir
16,340
2,002
4,292
4,552
16,684
12,095
0
8,953
7,396
0
18,601
W
6,927
1,139
7,125
6,324
20,044
21,451
381
3,385
16,508
13,604
0
W
Hercules
VenomZealot
Hercules
13,847
2,185
2,323
8,959
24,440
23,525
0
3,485
20,653
0
19,700
L
Chiron
heathleves
Chiron
20,215
4,073
4,712
3,291
13,899
7,165
0
7,782
5,791
0
35,123
L
Xing Tian
humanfreakshow
Xing Tian
14,318
176
4,423
6,806
24,894
16,294
0
13,616
10,753
22,011
0
L
Thor
7,573
1,932
0
802
16,016
8,234
0
8,978
6,511
0
21,951
L
Guan Yu
thenaltan
Guan Yu
19,048
2,148
5,932
7,675
22,609
32,260
562
9,959
12,110
0
37,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,341
Gold Earned
50,864
150
Minions Killed
129
0
Camps Cleared
0
1,307,712
Distance Traveled
1,492,791
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
11,002
733
35
2
0
234,678
0
W
Zeus
11,815
788
70
5
0
231,468
1
W
Chronos
9,476
632
25
2
0
244,507
0
L
Fenrir
9,973
665
9
1
0
331,971
0
W
Terra
10,286
686
7
0
0
285,860
2
W
Hercules
10,762
717
13
1
0
311,199
1
L
Chiron
10,403
694
38
3
0
268,494
0
L
Xing Tian
10,032
669
19
1
0
317,023
2
L
Thor
9,286
619
30
2
0
274,908
0
L
Guan Yu
11,170
745
33
2
0
300,395
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role