Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
ASmallTadpole
Izanami
Level 46
God Stats
10W - 7L
1,634 SR
Queue Stats
53W - 54L
1,554 Elo+
Party 2
Chaac
Chaac
XavierStone
Chaac
Level 44
God Stats
26W - 25L
1,872 SR
Queue Stats
129W - 121L
1,540 Elo+
Party 2
Arachne
Arachne
fabmprz
Arachne
Level 39
God Stats
8W - 8L
1,375 SR
Queue Stats
82W - 106L
1,429 Elo+
Solo
Hel
Hel
garrett93331
Hel
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 30L
1,432 Elo+
Party 2
Team Averages
Level 46
1,576 SR
1,491 Elo+

VS

Team Averages
Level 71
1,533 SR
1,556 Elo+
Sobek
Sobek
Occeanblue
Sobek
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
59W - 72L
1,434 Elo+
Party 3
Ah Muzen Cab
Ah Muzen Cab
RCHammerTime
Ah Muzen Cab
Level 77
God Stats
9W - 13L
1,320 SR
Queue Stats
107W - 115L
1,444 Elo+
Party 3
King Arthur
King Arthur
Rockster35
King Arthur
Level 104
God Stats
9W - 4L
1,695 SR
Queue Stats
188W - 133L
1,571 Elo+
Party 1
Hera
Hera
guessilljustcry
Hera
Level 38
God Stats
2W - 0L
1,604 SR
Queue Stats
33W - 21L
1,800 Elo+
Solo
Thanatos
Thanatos
minato1525
Thanatos
Level 29
God Stats
4W - 3L
1,546 SR
Queue Stats
117W - 98L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
13
3 / 3 / 9
8,842
465
7,792
19,558
24,410
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Izanami
13
1 / 4 / 3
8,006
421
9,859
11,503
4,334
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
1 / 3 / 3
8,299
437
6,671
14,251
11,029
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Arachne
fabmprz
Arachne
16
8 / 6 / 5
10,323
543
11,857
23,552
12,543
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
3 / 6 / 5
8,263
435
5,126
14,639
7,175
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
11
0 / 6 / 9
8,255
434
4,422
19,033
19,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Ah Muzen Cab
RCHammerTime
Ah Muzen Cab
15
4 / 3 / 6
10,243
539
13,071
14,535
6,000
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

King Arthur
Rockster35
King Arthur
17
4 / 1 / 10
11,251
592
17,368
19,051
20,797
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

14
3 / 4 / 9
9,746
513
18,733
9,780
4,219
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Thanatos
minato1525
Thanatos
18
11 / 2 / 7
12,113
638
9,565
16,539
7,598
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
63
16
Kills
22
22
Deaths
16
25
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
3
3
9
2.5
L
Izanami
1
4
3
0.63
W
Sobek
0
6
9
0.75
W
Ah Muzen Cab
RCHammerTime
Ah Muzen Cab
4
3
6
2.33
W
King Arthur
Rockster35
King Arthur
4
1
10
9
L
1
3
3
0.83
L
Arachne
fabmprz
Arachne
8
6
5
1.75
L
3
6
5
0.92
W
3
4
9
1.88
W
Thanatos
minato1525
Thanatos
11
2
7
7.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,305
Damage
63,159
83,503
Taken
78,938
59,491
Mitigated
58,005
30,850
Healing
29,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
7,792
682
1,340
7,584
19,558
24,410
0
7,973
11,585
33,106
0
L
Izanami
9,859
7,370
0
2,568
11,503
4,334
0
1,735
9,768
0
70,679
W
Sobek
4,422
767
0
5,053
19,033
19,391
28
4,116
14,917
16,274
0
W
Ah Muzen Cab
RCHammerTime
Ah Muzen Cab
13,071
6,216
0
4,141
14,535
6,000
3,292
1,883
12,652
212
75,231
W
King Arthur
Rockster35
King Arthur
17,368
1,835
0
3,865
19,051
20,797
253
1,151
17,900
840
102,479
L
6,671
1,214
0
3,444
14,251
11,029
919
3,202
11,049
0
52,523
L
Arachne
fabmprz
Arachne
11,857
9,293
0
7,699
23,552
12,543
0
4,056
19,496
0
79,120
L
5,126
371
3,188
5,027
14,639
7,175
180
7,226
7,413
34,679
0
W
18,733
3,814
666
880
9,780
4,219
1,829
4,222
5,558
66,432
0
W
Thanatos
minato1525
Thanatos
9,565
3,288
0
14,916
16,539
7,598
2,186
2,407
14,132
0
95,638

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,733
Gold Earned
51,608
458
Minions Killed
526
0
Camps Cleared
0
1,597,604
Distance Traveled
1,851,589
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
8,842
465
34
2
0
342,160
3
L
Izanami
8,006
421
150
8
0
320,770
4
W
Sobek
8,255
434
22
1
0
358,721
5
W
Ah Muzen Cab
10,243
539
106
6
0
324,858
1
W
King Arthur
11,251
592
171
9
0
402,829
3
L
Chaac
8,299
437
105
6
0
295,940
5
L
Arachne
10,323
543
105
6
0
332,266
3
L
Hel
8,263
435
64
3
0
306,468
0
W
Hera
9,746
513
89
5
0
367,575
2
W
Thanatos
12,113
638
138
7
0
397,606
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role