Player Matchup

Izanami
Izanami
Gold IV
Barile
Izanami
Gold IV
Level 109
God Stats
16W - 15L
1,571 SR
Queue Stats
45W - 42L
1,262 MMR
Party 1
Fafnir
Fafnir
Silver I
Neezus93
Fafnir
Silver I
Level 101
God Stats
11W - 9L
1,493 SR
Queue Stats
41W - 40L
1,239 MMR
Party 1
Sol
Sol
Silver II
SWEETTEAxx11
Sol
Silver II
Level 108
God Stats
10W - 5L
1,498 SR
Queue Stats
45W - 46L
1,000 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 106
1,521 SR
1,167 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,417 SR
1,118 MMR
Vulcan
Vulcan
Silver II
Aihako
Vulcan
Silver II
Level 88
God Stats
20W - 24L
1,450 SR
Queue Stats
80W - 98L
1,104 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
Sharktopus45
Ah Muzen Cab
Silver I
Level 108
God Stats
1W - 5L
1,152 SR
Queue Stats
329W - 329L
1,184 MMR
Solo
Cerberus
Cerberus
Silver II
xXCozmoXx
Cerberus
Silver II
Level 141
God Stats
38W - 39L
1,650 SR
Queue Stats
456W - 510L
1,066 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Barile
Izanami
20
1 / 2 / 4
13,697
652
18,223
22,033
9,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fafnir
Neezus93
Fafnir
20
4 / 2 / 1
15,747
750
9,140
29,347
48,722
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
1 / 1 / 3
13,084
623
13,199
21,137
8,911
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
ZeusBacchusAtlasShivaGilgamesh

VS

Bans
BastetOdinBaron SamediYmirPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
Aihako
Vulcan
19
1 / 1 / 4
13,054
622
24,241
12,764
5,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ah Muzen Cab
Sharktopus45
Ah Muzen Cab
18
4 / 3 / 1
13,252
631
25,013
13,666
5,289
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Cerberus
xXCozmoXx
Cerberus
16
0 / 2 / 5
12,704
605
9,702
19,514
17,927
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
15
6
Kills
5
5
Deaths
6
8
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Vulcan
Aihako
Vulcan
1
1
4
3
W
Izanami
Barile
Izanami
1
2
4
1.5
W
Fafnir
Neezus93
Fafnir
4
2
1
2.25
W
1
1
3
2.5
L
Ah Muzen Cab
Sharktopus45
Ah Muzen Cab
4
3
1
1.5
L
Cerberus
xXCozmoXx
Cerberus
0
2
5
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,562
Damage
58,956
72,517
Taken
45,944
66,808
Mitigated
28,872
34,667
Healing
9,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Vulcan
Aihako
Vulcan
24,241
10,955
0
1,382
12,764
5,656
0
7,230
5,534
68,586
0
W
Izanami
Barile
Izanami
18,223
12,497
0
9,073
22,033
9,175
2,204
10,827
11,206
0
108,594
W
Fafnir
Neezus93
Fafnir
9,140
3,276
554
13,804
29,347
48,722
498
11,212
18,135
30,934
0
W
13,199
4,824
0
11,236
21,137
8,911
986
12,588
8,549
70,603
6,964
L
Ah Muzen Cab
Sharktopus45
Ah Muzen Cab
25,013
6,590
0
3,618
13,666
5,289
0
6,479
7,187
0
69,504
L
Cerberus
xXCozmoXx
Cerberus
9,702
745
0
4,744
19,514
17,927
0
7,678
11,836
30,128
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,528
Gold Earned
39,010
369
Minions Killed
265
11
Camps Cleared
7
1,116,123
Distance Traveled
1,185,439
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Vulcan
13,054
622
99
5
3
429,341
2
W
Izanami
13,697
652
194
9
9
367,333
2
W
Fafnir
15,747
750
46
2
0
388,050
1
W
Sol
13,084
623
129
6
2
360,740
2
L
Ah Muzen Cab
13,252
631
93
4
1
405,799
4
L
Cerberus
12,704
605
73
3
3
350,299
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role